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Old 03-19-11, 10:32 PM   #1
Stevepine
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Default Q: Are we Focussing On The Right Things?

Would you agree about this list of priorities?


1) Fixing the crew management system.

2) Continuing to improve the A.I. ( IRAI has indeed helped but the game's AI is still often laughably bad)

3) Figuring a way for crew members to be killed in action. (still impossible?)

4) Crew members not reading a book when the boat is under depth charges lol



Recently a lot of mods have been making the game look better (which is fantastic) but it is mods that make it play better that are needed in my opinion.

My question is : what do you personally think should be the modding community's priority and main focus now?
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Old 03-19-11, 10:37 PM   #2
THE_MASK
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Its all scripting as far as i can tell . Someone has to want to do it and know scripting .
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Old 03-19-11, 10:41 PM   #3
Stevepine
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Originally Posted by sober View Post
Its all scripting as far as i can tell . Someone has to want to do it and know scripting .
Yes , I agree. we can only hope...
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Old 03-20-11, 03:56 AM   #4
Zedi
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I strongly disagree with 2, IRAI is perfect and I never saw in any game such a tense and fierce AI vs AI battles as in SH5. AI is fixed. But if we are talking about thing like teh crew AI.. thats a complete different story.
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Old 03-20-11, 08:50 AM   #5
oscar19681
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I agree IRAI fixed the enemy AI. I think the next logical step would be overhauling the crew mangament and everything that related to the crew.
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Old 03-20-11, 11:59 AM   #6
Stevepine
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Originally Posted by Zedi View Post
I strongly disagree with 2, IRAI is perfect and I never saw in any game such a tense and fierce AI vs AI battles as in SH5. AI is fixed. But if we are talking about thing like teh crew AI.. thats a complete different story.
I dont know.... many many times I can sink a merchant or 2 or 3 and destroyers only 5000 m away dont even notice... or come to investigate.

I once entered the port of Beirut and sank every single ship in the whole port one by one...lol.. and the destroyers supposed to be guarding that port (within a few Kilometers) were not aware of anything wrong and didnt come to take a look. (while using IRAI 30.0)
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Old 03-20-11, 05:10 PM   #7
ddrgn
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None of those things listed by the OP has ever bothered me... The AI was tweaked way back in the day by a few modders and was at.least playable for me until IRAI. I don't like micro managing my crew anymore with that RTS style system. I am glad its gone. As for reading books during attacks, well wouldn't know about that as I am always concentrated on solutions and diversion techniques.
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Old 03-20-11, 06:04 PM   #8
jwilliams
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Quote:
Originally Posted by Stevepine View Post
Would you agree about this list of priorities?


1) Fixing the crew management system.

2) Continuing to improve the A.I. ( IRAI has indeed helped but the game's AI is still often laughably bad)

3) Figuring a way for crew members to be killed in action. (still impossible?)

4) Crew members not reading a book when the boat is under depth charges lol



Recently a lot of mods have been making the game look better (which is fantastic) but it is mods that make it play better that are needed in my opinion.

My question is : what do you personally think should be the modding community's priority and main focus now?
1. Crew management is now automatic. I did like moving additional crew into compartment to repair and reduce flooding in SH3. But i guess thats not my job as a captain.

2. I haven't seen anything game-breaking from the AI, since installing IRAI. IRAI seams to have greatly improved the AI.

3. KIA. Yes this would add to the realism. And I would like this to be added. But is not a priority for me. I could also see problems from this, as the crew are part of a story and if one of them dies, then you could not progress through the story. I could happily play without the crew being able to die.

4. Not a major for me. I very rarely see this as I'm usually in the control room during depth charge attacks.

What you have listed..... in my opinion are minor problems.

The main focus should be :-

Getting additional Merchant ships into the game. I'm getting tired of sinking the same ships all the time.
I know modders are working on this, and I hope that they are successful.

Some other things that are needed, that I would place above your list, would be :-

wet weather gear for watch crew.
additional uboats.... (type II plz.)

I'm playing the game at 100% realism and have these mods installed :-

Generic Mod Enabler - v2.6.0.157
[D:\Games\Simulator\SH5\MODS]

Anti Lag
A Fistful of Emblems v1.51
A Fistful of Emblems v1.51 (Weathered)
Grossdeutscher Rundfunk
Menu - Das Boot Departure Theme
Rel_SH4_BBC_1939_to_1945
Capthelms Audio+SV Touch Ups
SteelViking's Sky Banding Mod
Enhanced FunelSmoke_by HanSolo78
sobers realistic hydrophone operator SH5
Unterseeboot II SFX
U-Boat Propulsion SFX
German U-Boat Hydrophone SFX
Magnum_Opus_v0_0_1PlusPatch1
Magnum_Opus_v0_0_1Patch2
Speech fixes and additions (german version)
Lite Campaign LC 1.2
Open_Horizons
NewUIs_TDC_6_4_0_ByTheDarkWraith
NewUIs_TDC_6_4_0_Real_Navigation
IO_StrategicMap_2_2_for_TDW_6_0_0
IRAI_0_0_30_ByTheDarkWraith
IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting
FX_Update_0_0_15_ByTheDarkWraith
FX_Update_0_0_15_BARF_1_3_Full_Fix
FX_Update_0_0_15_UHS_Fix
Depth_Keeping_Problem_UHS_patch_HB_1_0_0_TheDarkWr aith
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
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Old 03-20-11, 08:35 PM   #9
Obelix
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Quote:
Originally Posted by jwilliams View Post
...
I'm playing the game at 100% realism and have these mods installed :-

...
NewUIs_TDC_6_4_0_ByTheDarkWraith
NewUIs_TDC_6_4_0_Real_Navigation
IO_StrategicMap_2_2_for_TDW_6_0_0
...
If you use 6.4.0, you need update IO version 2.2 to 4.1! Otherwise you will lose a large number of functions included in 6.4.0
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Old 03-20-11, 09:18 PM   #10
jwilliams
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Quote:
Originally Posted by Obelix View Post
If you use 6.4.0, you need update IO version 2.2 to 4.1! Otherwise you will lose a large number of functions included in 6.4.0
Thanks.... yep just noticed while playing that things where not quite what they should have been.

updating now.

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Old 03-21-11, 04:47 AM   #11
Magic1111
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Quote:
Originally Posted by jwilliams View Post
The main focus should be :-

Getting additional Merchant ships into the game. I'm getting tired of sinking the same ships all the time.
I know modders are working on this, and I hope that they are successful.

Some other things that are needed, that I would place above your list, would be :-

wet weather gear for watch crew.

additional uboats.... (type II plz.)

Yes, I agree with this ! More and different merchant ships are for me most important, then comes the other above things in this order !

Best regards,
Magic
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Old 03-22-11, 11:49 AM   #12
Ducimus
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Quote:
Originally Posted by Stevepine View Post

My question is : what do you personally think should be the modding community's priority and main focus now?
From my experience, i have two thoughts:

Thought 1:
I personally think it's better to work on the things that the player has the most immediate and direct interaction with first; and then work outwards from there to the things they see the least and have indirect interaction with.

Thought 2:
When you have a lot on your plate, It is better and more time efficient to work on one or two smaller items you KNOW you can fix, as opposed to spending time on an item you THINK you can fix.
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Old 03-22-11, 01:42 PM   #13
Zedi
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With 100% realism and real navigation enabled this sim is getting dark and even scary, a feeling that I never felt in any other game.

The full 3D environment, the wild and unpredictable AI, the strong feeling that you are all alone in the middle of nowhere where none can help you is so strong that makes you feel very uncomfortable, most of the times when me sub is under heavy dc session I just quit the game.. I feel that I cannot take it anymore. It really makes you feel what those guys felt at that time.

SH5 changed dramatically after his first year and is the result of the hard work of those moders who believed in SH5, of those who never backed off when they encountered problems that seemed to be unsolvable.

And the main engine was TDW, he always believed in SH5 and pushed things forward constantly, even when more experienced moders said that there is nothing to do.. this game is a waste of time.

My sincere respect and appreciation to TDW and all the moders who pushed things so far.

/bow
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Old 03-22-11, 02:00 PM   #14
stoianm
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Quote:
Originally Posted by Zedi View Post
With 100% realism and real navigation enabled this sim is getting dark and even scary, a feeling that I never felt in any other game.

The full 3D environment, the wild and unpredictable AI, the strong feeling that you are all alone in the middle of nowhere where none can help you is so strong that makes you feel very uncomfortable, most of the times when me sub is under heavy dc session I just quit the game.. I feel that I cannot take it anymore. It really makes you feel what those guys felt at that time.

SH5 changed dramatically after his first year and is the result of the hard work of those moders who believed in SH5, of those who never backed off when they encountered problems that seemed to be unsolvable.

And the main engine was TDW, he always believed in SH5 and pushed things forward constantly, even when more experienced moders said that there is nothing to do.. this game is a waste of time.

My sincere respect and appreciation to TDW and all the moders who pushed things so far.

/bow
I subscribe at this and i agree 100%
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Old 03-22-11, 11:36 PM   #15
jwilliams
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Quote:
Originally Posted by Zedi View Post

My sincere respect and appreciation to TDW and all the moders who pushed things so far.
^^
This.

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