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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 | |
Ocean Warrior
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[Equipment 12] NodeName=W01 LinkName=DCRack StartDate=19410601 EndDate=19451231 [Equipment 14] NodeName=W02 LinkName=DCRack StartDate=19410601 EndDate=19451231 the radar maybe is in one of these DCRacks... what do you think? |
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#17 |
Admiral
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What exaclty do i tone down in the init.aix the reduce the escort difficulty?
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we live we die but death does not ends it. Jim Morrison 1943-1971 |
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#18 | |
Ocean Warrior
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# for non-merchants VISUAL_DIFFICULTY_MIN = 85; VISUAL_DIFFICULTY_MAX = 95; HYDROPHONE_DIFFICULTY_MIN = 85; HYDROPHONE_DIFFICULTY_MAX = 95; RADAR_DIFFICULTY_MIN = 85; RADAR_DIFFICULTY_MAX = 95; SONAR_DIFFICULTY_MIN = 85; SONAR_DIFFICULTY_MAX = 95; |
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#19 |
Silent Hunter
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That's not true actually Magnum, the passive/active sonar cone is at its biggest at PD depth, the shallower you are the easier you are to pick up.
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#20 | |
Admiral
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# for non-merchants VISUAL_DIFFICULTY = 1.0; HYDROPHONE_DIFFICULTY = 1.0; RADAR_DIFFICULTY = 1.0; SONAR_DIFFICULTY = 1.0; # for merchants VISUAL_DIFFICULTY_MERCHANT = 1.0; HYDROPHONE_DIFFICULTY_MERCHANT = 1.0; RADAR_DIFFICULTY_MERCHANT = 1.0; SONAR_DIFFICULTY_MERCHANT = 1.0;
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we live we die but death does not ends it. Jim Morrison 1943-1971 |
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#21 | |||||||
Silent Hunter
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some have been answered already, but some comments:
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I would have done the same. Quote:
example: ![]() Here I am just outside the "grey" visual cone with my scope just barely above the sea surface and the visual cones of the escorts still extends out to around 1,500 meters. This cone is affected by sea state, alert state and how high your scope extends, so he could easily spot your scope in calm seas at 2 km, especially if it is fully extended. Quote:
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On the second part, after the escort "loses" you, it will keep searching for a fixed period of time, 15 mins in stock, but I think (30-180 mins ?) in IRAI. It will also, I believe, begin a spiral search pattern around the area where it lost you to try to reacquire contact. If it does not find you within that time it will leave. If it does find you within that time, then everything starts all over again. IRAI also has a "fatigue" script where over time the escort's crew will become tired and less effective, although that may take 12-24 hours to have an impact. Quote:
In terms of tactics (since I also play with IRAI), if I am dealing with 1 escort, I would stay at PD and try to sink the escort rather than going deep.
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#22 | |
Ocean Warrior
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#23 |
Admiral
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What should i edit the lines to now? I currently being eaten up by 3 destoyers that wont let me go and i think its better to update and install the newer version when in port.
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we live we die but death does not ends it. Jim Morrison 1943-1971 |
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#24 | |
Ocean Warrior
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#25 | |
Navy Seal
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![]() I would also add that if the escorts have lost you and they are searching, they will also stop searching if the convoy move a certain distance away. |
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#26 | |
Black Magic
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#27 | ||
Ocean Warrior
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#28 | |
Mate
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Not having the explosions from the DD 'fog' the water for a set amount of time afterward, and me going to full/flank for 15 or 20 seconds at a time during a depth/coarse change while being depth charged explains mostly everything: even if he has lost me, by not having the mechanic to 'fog' the water, I literally screamed HERE I AM!!! everytime I went to full/flank. This makes perfect sense now as to why the DD wouldn't go away and at times had lost me only to turn around and come to within 1m of my position. |
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#29 |
Silent Hunter
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I think the reason why it is not as apparent in other SH sims, is because SH5 allows for more sophisticated and realistic behavior of the escorts, as with IRAI.
For example, I was playing SH4 last night, testing some issues with RFB, got caught by an escort which nailed me with DCs. I did an evasive maneuver at flank, went deep and slowed to a crawl. He lost me, failed to regain contact and moved on periodically dropping DCs far from me. From that, you would be tempted to conclude that the DCs scrambled the water, but it is probably due more to the limitations the game places on the escorts sensors and behavior. TDW - if you can fix this, it would be fantastic. ![]()
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#30 |
Admiral
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I noticed that whenever DC explode the yellow sensor circles of the Destoyers decrease . So i think the distortion of the DC,s is implemented it think. Or it might me because of IRAI i,m not shure.
I installed the latest version of IRAI by the way and toned down the destoyers skills a bit. I battled the escorts for 5 to 6 hours game time. This was axillerating to say at leasts. I only had about 140 meters of water to work with and i went as deep as i could. The DC,,s where hitting me bad and i was desperatly looking for deeper water. But everytime when i thought i lost them they caught up with me and the DC,s that did manage to hit me slammed by boat into the ocean floor damaging my pressure hull and damageing my systems that got repaired and damaged again on several occasions. Its something about MO and IRAI that compelled me to keep playing and gave me this desparate DAS BOAT feeling/experience i have been looking for in all the SH series but never quite got. After a while i was wondering if i would ever gonna make it out alive before my co-2 would become dangerous. But really , if you play in real time and try to outsmart the AI in the cat and mouse game in really pays of. And indeed after about 6 hours game time i begon to see gaps in the destoyers search patterns and lost me a couple of times and caught up with me but sooner or later they lost me . Cool thing was 2 of the destoyers went back for the convoy i attacked but one corvette stuck around in an attempt to catch me on the surface. All in all it was the second time where they allmost got me in my SH-5 MO career. ROCK ON!! ![]()
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we live we die but death does not ends it. Jim Morrison 1943-1971 |
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