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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#736 |
sim2reality
![]() Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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Can't wait to see the end result. Best get the popcorn on
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#737 |
Kaleun of U-3
![]() Join Date: Sep 2008
Location: somewhere in 1939
Posts: 1,816
Downloads: 123
Uploads: 0
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Hi mate,
It is the third time i upload now and i am getting fed up of it ![]() Read the forum on youtube on uploading HD videos it is a nightmare some days. Maybe it is because a lot of people are uploading videos from Japan if it the reason then i can understand that. So for the third time tonight if it work like it should it is going to be late at night. Better late then never! I think the wait will be worth just my humble opinion ![]() Best regards Hans |
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#738 |
Seasoned Skipper
![]() Join Date: Jun 2010
Location: Mississippi
Posts: 651
Downloads: 363
Uploads: 0
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Torpedoes & Tubes
Say hans,
I was laid up thinking last night about an idea. Now I dont know exactly how adjusting or changing the pistol type was done on a torpedoe(some of the brains I do have is telling me manually). Being that if these things where done before they where loaded and placed in the tubes is a reality most overlooked, but if they could be changed while in the tube then I guess im wrong. But I have a habit of changing the pistol after I have opened the tube. Is there a way to change this to add to your mod. Something like after you opened the tube those button dont work or the weapons officer tells you "the torpedoe is already loaded" when you try to change the pistol or make torpedoe related adjustments? |
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#739 |
Sea Lord
![]() Join Date: Mar 2005
Location: Deep down in Germany
Posts: 1,969
Downloads: 42
Uploads: 0
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your 3d work is really impressive!
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#740 | |
sim2reality
![]() Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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![]() Quote:
http://www.subsim.com/radioroom/showthread.php?t=181352 |
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#741 |
Seasoned Skipper
![]() Join Date: Jan 2011
Location: Groningen, The Netherlands
Posts: 709
Downloads: 101
Uploads: 6
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Pffff I've done some reading on specular maps and all (as well as a previous post you made here about the way you do your textures and skins) but I guess I'll have to wait for your video to go up, because what I came up with in google only causes more questions for me. Plus I don't know how to use s3 editor to make it recognize specular maps. Will the video be on the HAHD site? Or somewhere else? Thanks so far!
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My sh3 skins : http://www.gamefront.com/files/user/Bakkels Or go to the sh3 downloads section > skins |
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#742 |
Commodore
![]() Join Date: Jul 2010
Location: U-142
Posts: 624
Downloads: 62
Uploads: 0
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Hans I'm sure no one will mind if you upload in regular quality
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#743 |
Seasoned Skipper
![]() Join Date: Jan 2011
Location: Groningen, The Netherlands
Posts: 709
Downloads: 101
Uploads: 6
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No new posts in the HAHD thread for a whole day, now that is something I haven't seen for a couple of weeks. Perhaps this is the silence before the storm....
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My sh3 skins : http://www.gamefront.com/files/user/Bakkels Or go to the sh3 downloads section > skins |
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#744 | |
Commodore
![]() Join Date: Jul 2010
Location: U-142
Posts: 624
Downloads: 62
Uploads: 0
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![]() Quote:
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#745 |
Kaleun of U-3
![]() Join Date: Sep 2008
Location: somewhere in 1939
Posts: 1,816
Downloads: 123
Uploads: 0
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Hi shipmates,
Think i was dead not yet ![]() After i realized i forgot to add the reflexion to the Fletcher i scrap the video and remake it because the way i work with reflexion nodes it take a bit of time to optimized every nodes so the impact on game engine is minor. After i finish this i look at the funnel smoke and i though damn that is looking pretty ugly so i tweak it and made new alpha mask that is more realistic for smoke. Then i was almost going to upload it and suddenly i look at the destroyer bow spray i said to myself i should make it look better ![]() No worry mates now i'm truly done and will upload the video sorry for my long silence but sometime i have to stop posting and concentrated on technical stuff ![]() The new Fletcher look like he is out of SH9 ![]() Best regard Hans |
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#746 | |
Commodore
![]() Join Date: Jul 2010
Location: U-142
Posts: 624
Downloads: 62
Uploads: 0
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![]() Quote:
![]() ![]() Attention to detail is magnificent! Do you work with all the units this way?
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![]() Support U-Boot_HAHD: Install Dropbox Click Here & Increase The Teams Dropbox space and get 2.25GB of free online Storage space for yourself. Last edited by Schwieger; 03-20-11 at 02:44 AM. |
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#747 | |
sim2reality
![]() Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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![]() Quote:
![]() ![]() No worries with the time taken, like I said better for the end user. ![]() |
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#748 | |
Kaleun of U-3
![]() Join Date: Sep 2008
Location: somewhere in 1939
Posts: 1,816
Downloads: 123
Uploads: 0
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![]() Quote:
This one took time but you will understand why today ![]() And keep in mind i was not only on that i was recording videos and gathering my assets together to make it available to the team. I still have many surprised in my bag of tricks ![]() Best regards Hans |
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#749 | |
Kaleun of U-3
![]() Join Date: Sep 2008
Location: somewhere in 1939
Posts: 1,816
Downloads: 123
Uploads: 0
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![]() Quote:
Like i said in an earlier post i will put detail where i can and as long the game engine stay at a decent fps for playability i will add more. To give you an idea in a past project i clean many assets from close to 2 millions polygons and the gain in fps was 2, the textures are the real problem if we have too many high resolution texture we can easily put the engine to great stress. So everything need to be well balanced and for that i made 3 set of texture like high,med,low but even the low one look a 100 time better than stock ![]() Best regards Hans Last edited by Hans Witteman; 03-21-11 at 12:24 AM. |
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#750 |
Commodore
![]() Join Date: Jul 2010
Location: U-142
Posts: 624
Downloads: 62
Uploads: 0
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nice post count Hans
![]() ![]() On a more serious note, I looked at the G7a torpedo vid not too long ago... was wondering if there is a torpedo with a dirtier texture or just the "clean" one?
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