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Old 03-14-11, 06:44 PM   #1111
oscar19681
Admiral
 
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BDU gave me VIIC when i arived in France. But my god what did they do with this VIIC in hamburg ? They forgot to paint it? I really dont like the skin for the viic in this mod but will use the skin mod from danevang to give my Beloved VIIC a serious repaint . Only thing i hope is that it fixes the plates on the conning tower floor next to the flak because it has wood like on the Later war type VII,s that apperantly came with the skin for the VIIC in MO . I rather have the stock metal plates with wholes in them. Also trimmed by boat properly with Goblin editor because like my VIIB was laying to low in the water.
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Old 03-14-11, 07:28 PM   #1112
oscar19681
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Ok i checked. The the paintjob is back thanks to the skin mod i downloaded. However the conning deckplating next to the Flak dun was something that could not be fixed with the skin. Can someone tell me how to get the stock deck plating back ? One thing i also liked about the VIIB in this mod is that the deck itself was coloured so it really looked like Wood. This is also something i cannot fix. Any hints?
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Old 03-15-11, 02:12 AM   #1113
Didd
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Quote:
Originally Posted by Didd View Post
If bcdedit works for you on XP, fine. For me, however bcdedit doesn't exist on my version of XP and I had to set this up in the boot.ini file as shown below:



Also afterwards, I still had some random CTD issues, and although I'm not 100% certain yet, adding the envgold environment mod after magnum opus seems to have cured it, but I need to do more testing to be sure. So maybe environment mod 5.0 is still causing some ctd's on some systems.

Incidentally, I changed the userva=2560 to 3072, but this didn't have any effect on the CTDs.

Just in case anybody else is having similar problems to me, I'd like to update this post

I have been having problems with random CTDs and random black screen lock-ups where hitting the reset button to reboot was the only way out. All of this was happening after installing MO (coincidentally as it turns out). To cut a long story of several frustating weeks short, I finally removed all mods and was still having problems. I re-installed SH5 after wiping the system of any residual traces of SH5, the launcher and old savegames - no improvement.

Finally I realised that I had enabled the above switch (with a line in the boot.ini as shown above) shortly after MO to re-instate missing harbour walls etc. I thought I'd try running without the switch for what it's worth. Surprisingly all was now stable. Enabled MO again - still stable.

I have subsequently re-enabled the 3GB switch by duplicating all the previous switches and simply adding the 3GB switch at the end. The relevant part of my boot.ini now looks like this:

multi(0)disk(0)rdisk(0)partition(1)\WINDOWS="Micro soft Windows XP Professional" /noexecute=optin /fastdetect /usepmtimer
multi(0)disk(0)rdisk(0)partition(1)\WINDOWS="Windo ws XP Professional w/3GB" /noexecute=optin /fastdetect /usepmtimer /3GB /Userva=2560

I don't claim to understand what I'm doing, but it has fixed the problem....so far!

Now to start adding a few more mods.......



Edit: Wrong!!!! Had 3 random CTDs last night - will try running without 3GB switch enabled. I'm about to delete this turd off my system.

Last edited by Didd; 03-16-11 at 02:36 PM.
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Old 03-15-11, 01:46 PM   #1114
TheBeast
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@TDW

I MOD'd the Equipment and Upgrades last year adding several upgrades not available for use in stock SH5.



My main objective was the missing Anti-Sensor Coatings and Radars. I ended up stopping work on the MOD.
  • Blocked when trying to get the Snorkle working as upgrade option.
  • Couldn't figure out how to have new SKINS for each Anti-Sensor coating.
I do think the Snorkle can be a upgrade replacement option for the Deck Gun.
As for adding new skins for each Anti-Sensor coating, I am still lost here.

I was wondering if you would like to add these upgrades to the Mega-MOD?

Click Here for more information and D/L link.

-=[EDIT]=-
You already have the Antenna and Periscope Height MOD's so you only need the UPC files. The EQP files in the submarine folders are not required as I was never able to get Snorkle working.
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Old 03-16-11, 06:41 PM   #1115
DedEye
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Probably related to IRAI: I was doing my first mission in Happy Times when I came across a convoy....it was guarded by a flotilla of DDs in TF formation They weren't very friendly either

This might be by design (intelligent random AI)? Not sure, but thought I'd let you know about my experience as requested.

I haven't had any CTDs or anything like that. My experience overall is very positive. I'm glad you can adjust the difficulty!!! At first I did not realize I was playing on impossible and found that, well, it was impossible!!

I find the CO2 goes up too fast (just me? ). I've tried securing from general quarters to see if it slows it down but I can only seem to stay down for 8-10 hours. Or should I ignore the warnings after 10%?

If I may suggest changes to the campaign objectives. They seem out of place given the fantastic changes made elsewhere.
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Old 03-16-11, 06:50 PM   #1116
TheDarkWraith
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Quote:
Originally Posted by DedEye View Post
I find the CO2 goes up too fast (just me? ). I've tried securing from general quarters to see if it slows it down but I can only seem to stay down for 8-10 hours. Or should I ignore the warnings after 10%?
that sounds like the infamous stock CO2 bug carried over from previous versions of SH. Save and reload should cure the problem. IRAI and MO do not change the rate of CO2 production in the subs.
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Old 03-17-11, 01:40 AM   #1117
masterchilum
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Default co2 bug

i make some test for CO2 bug, and for the moment, never get that bug if you order dive or crash dive from command room (only when order from conning tower for me).

2 complete patrols without the bug, taking care about from where do you order dive .

I always use keyboard for orders, game dont syncro mouse orders and keyboard orders well. i have some "subbugs" using mini-nav interface with mouse.

I hope can help you

excellent mod, TDW, waiting for the next release!! (maybe more cool sounds????)
:P
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Old 03-17-11, 01:42 AM   #1118
stoianm
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i have somethimes the CO2 bug and i do like TDW said... save and reload the save... it is working all the time
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Old 03-18-11, 12:55 AM   #1119
Silent Steel
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Quote:
Originally Posted by Jamoz View Post
Is there something wrong in this mod? Because i have a horrible frame rate. When i start a mission, all is smooth and about 40 frames (in harbor), then after about ten minutes of gaming, frame rate drops to 7!! and stays there...
Hi Jamoz

Try the d3d_anilag101.zip. Just download and follow the instructions. Very simple.

http://www.gamefront.com/files/user/BadgerFinn


It should fix your problem.
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Old 03-18-11, 01:28 PM   #1120
Salvadoreno
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I havent played Magnum Opus yet but i started downloading it. I just wanted to say that this is great for guys like me who left subsim and SH5 for a significant time and come back to find such a mess of mods being released. Hope it works and fixes a lot of the issues! Im exciteeed!!! lol.

Thanks again! Without modders.. ::shivers::.. i dont wanna think about it


::edit:: I read the patch has to be installed. But it has the same name has the magnum opus mod 0.1. So i am a little confused. How do i install the patch?

::edit:: Shewww wow there is so much new things i dont even know how to order my men around! This is great! its entirely new! It will take me a while to figure it out but wow! amazing! thxs again!!
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Old 03-18-11, 03:18 PM   #1121
marleymen
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Quote:
Originally Posted by Salvadoreno View Post
I havent played Magnum Opus yet but i started downloading it. I just wanted to say that this is great for guys like me who left subsim and SH5 for a significant time and come back to find such a mess of mods being released. Hope it works and fixes a lot of the issues! Im exciteeed!!! lol.

Thanks again! Without modders.. ::shivers::.. i dont wanna think about it


::edit:: I read the patch has to be installed. But it has the same name has the magnum opus mod 0.1. So i am a little confused. How do i install the patch?
You can do 2 things:

1.- Rename Patch 2 folder, use JSGME and enable after Magnum Opus 0.0.1. It will advice you some files are going to be replaced. No problem.

2.- Copy all the files of patch 2 in MO 0.0.1 and overwrite it. Then enable Mod with JSGME.

If you need more help we can talk in spanish via PM.
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Old 03-18-11, 03:20 PM   #1122
marleymen
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@SilentSteel Your signature is too long for the forum.
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Old 03-18-11, 03:23 PM   #1123
Salvadoreno
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Gracias marley!

I actually just did the first option, renamed the files. Works fine. Now i have to find a way to skip the missions and play the ones i want. Man i cannot wait for a modder to just return SH5 to the old format of the dynamic campaign (like sh3 sh4).
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Old 03-18-11, 03:26 PM   #1124
marleymen
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Quote:
Originally Posted by Salvadoreno View Post
Gracias marley!

I actually just did the first option, renamed the files. Works fine. Now i have to find a way to skip the missions and play the ones i want. Man i cannot wait for a modder to just return SH5 to the old format of the dynamic campaign (like sh3 sh4).
You can select any campaign typing "silentotto" in the Campaign Selection Window.

You have to know you will start without renown and all the stuff old (hydro, etc)
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Old 03-18-11, 09:23 PM   #1125
Silent Steel
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Quote:
Originally Posted by Jamoz View Post
And it works high frames now. Thank you

Teriffic.
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