![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#3091 |
Rear Admiral
![]() |
![]()
Dang....those new gun ranges almost got me killed, opened up at 9000 yards...whew, barely got under.
|
![]() |
![]() |
![]() |
#3092 | |
Commodore
![]() Join Date: May 2007
Posts: 629
Downloads: 39
Uploads: 0
|
![]() Quote:
![]()
__________________
![]() |
|
![]() |
![]() |
![]() |
#3093 |
Soundman
![]() Join Date: Jun 2009
Posts: 144
Downloads: 126
Uploads: 0
|
![]()
Just tried to transfer to the asiatic fleet. Transfer was approved, i was tasked to ship out an agent to china.
Of course, no-one told the dock crew that Java was now under jap control, and the moment i set out on my mission every ship in the harbour opened fire on me...
__________________
Lt. Z. S . Werner Krautsch Assigned: U-66 (IXc), 2nd Flot. 1. JAN 1941 Date: JAN 41 Patrols Completed: 0 Warships:0 Subs:0 Merchants: 0 Status: AT SEA |
![]() |
![]() |
![]() |
#3094 | ||
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]() Quote:
Quote:
![]() ![]() |
||
![]() |
![]() |
#3095 |
Frogman
![]() Join Date: Dec 2010
Posts: 291
Downloads: 56
Uploads: 0
|
![]()
I'm still not sure if it's a TMO 2.1 thing yet, but I believe I'm seeing a bug with torpedo hits.
As in, I can't get any on some small escorts. In my most recent patrol (January 1942), I've been utterly unable to sink either the small armed tugboats, or the destroyer (Momi class, I think) patrolling the entrance to Tokyo bay. I've watched my torpedoes go right THROUGH one of these guys on at least 3 occasions. I play with map contacts on (to avoid going insane and having no SA) so I can see exactly where my torpedoes are on the Attack Map. I'm not getting duds. I'm using exactly the same depth settings I formerly used for successful attacks on escorts (the default, around 5 ft.). I also tried setting the depth to the lowest possible value, and using both a glancing impact angle and the low-speed setting. None of it has any effect. I've even gotten the drop on these guys & shot them while they were stationary in the middle of the night. No dice. The torp just sails merrily along, failing to explode. WTF is going on here? I used to be able to sink escorts in the scenarios described above. Torps are still going off when they hit merchants and large warships, aside from the occasional dud. Again, the mods I'm using are TMO 2.0 TMO 2.1 update SCAF for TMO 2 MaxOptics IV for TMO 2
__________________
Windows 10 Pro (x64) |
![]() |
![]() |
![]() |
#3096 |
Commodore
![]() Join Date: May 2007
Posts: 629
Downloads: 39
Uploads: 0
|
![]()
Sounds like the torpedoes are running under the shallow draft ships, just as they should in Jan 1942. It was a problem. I think they ran around 10 ft too deep.
__________________
![]() |
![]() |
![]() |
![]() |
#3097 |
Frogman
![]() Join Date: Dec 2010
Posts: 291
Downloads: 56
Uploads: 0
|
![]()
OK, I guess that 'splains it. Something TMO 2.0 did not model properly it would seem.
This means I'm basically unable to attack escorts, which makes for interesting gameplay. I generally try to just avoid escorts, as they're hardly worth the torpedoes for the small tonnage. But the one patrolling the entrance to Tokyo Bay annoys me.
__________________
Windows 10 Pro (x64) |
![]() |
![]() |
![]() |
#3098 |
Lucky Jack
![]() |
![]()
Sounds like it is modeled properly to me. Proximity fuses in the early war years did not work. Torpedoes ran much deeper than set. It was a bad problem. Welcome to the war.
![]()
__________________
“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
![]() |
![]() |
![]() |
#3099 | |
Soundman
![]() Join Date: May 2010
Posts: 141
Downloads: 49
Uploads: 0
|
![]() Quote:
If it's just the attack map, yeah, sounds like they're running deep. |
|
![]() |
![]() |
![]() |
#3100 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]()
I think I should go ahead and warn you about duds on the Mark 14. For the love of all that is good and sinking ships don't put them on fast. From my experience firing them on slow setting cuts out about 70-80% of your duds.
But that means having a torpedo that runs at 31 kts. Which means you need to be close, and at night. I recommend the John P Cromwell 45 which, as stated by the guys who though it up, uses 70% of the target's speed. Meaning the target is bearing down on your torpedoes closing faster than they would at 90. Plus the closer to 90 you get the higher your dud rate will be. Oh yea, and mind the escorts they can shoot at you from further ranges now. Just some friendly scuttlebutt. Good Luck! ![]() |
![]() |
![]() |
#3101 |
Frogman
![]() Join Date: Dec 2010
Posts: 291
Downloads: 56
Uploads: 0
|
![]()
Right, I've pretty much resigned myself to using the "slow" setting until (most of) the problems with the Mk 14 are worked out.
It's not that bad a thing, really, because of the doubled range. While it's harder to hit stuff from outside 4500 yards, it's definitely safer, since I can't effectively attack the escorts. My other choice is to use the old-skool torpedoes (Mk. 10?) which have short range and low speed in one package. It's time to learn this 45 degree thing, whatever that is. Looking for a good writeup & will link it here when I find one.
__________________
Windows 10 Pro (x64) |
![]() |
![]() |
![]() |
#3102 |
Lucky Jack
![]() |
![]()
SUBCOMPAC has not authorized MK10 in the fleetboats. All submarines are to use the proximity fuses. There is nothing wrong with the torpedoes per BoOrd.
![]()
__________________
“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road Last edited by AVGWarhawk; 03-14-11 at 10:37 AM. |
![]() |
![]() |
![]() |
#3103 |
The Old Man
![]() Join Date: Jan 2007
Posts: 1,441
Downloads: 234
Uploads: 0
|
![]()
Absolutely! Don't let Jimmy Fife catch you using MK10's on a fleetboat! Oh and only one torpedo per target we have a shortage!
__________________
Wilcke ![]() For the best in Fleet Boats go to: Submarine Sim Central. http://forum.kickinbak.com/index.php Check out: A Brief Introduction to the Pacific Submarine War by Ducimus http://www.subsim.com/radioroom/showthread.php?t=128185 Operation Monsun plus OMEGU, the #1 ATO Solution for SH4! Signature Art by Gunfighter |
![]() |
![]() |
![]() |
#3104 | |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]() Quote:
(http://www.subsim.com/radioroom/showthread.php?t=143368) here is the link to the thread started. Jump to page three there is a right up as well as a video tutorial ( Thank you Rockin Robbins!) to help you learn maor better. I use it and will continue to do so until the torpedo issues are resolved in late 43. In fact I like it so much that I may continue to use it afterwards, mainly because as the write up states that if you foul up the 45 you still have plenty of time to shoot at a 90. But to each their own. |
|
![]() |
![]() |
#3105 |
Frogman
![]() Join Date: Dec 2010
Posts: 291
Downloads: 56
Uploads: 0
|
![]()
Glad I read (some of) that thread.
I knew there had to be a way to set it up so as to basically pick a pre-determined "kill zone," dial in the TDC to it, wait for targets to get there, then fire. That is so much simpler than trying to scramble with the ID book/stadimeter/periscope lock/other settings when attacking a large convoy. The 45° method might even allow enough time to empty the stern tubes as well, on an especially large convoy.
__________________
Windows 10 Pro (x64) |
![]() |
![]() |
![]() |
|
|