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Old 03-12-11, 08:44 PM   #676
Hans Witteman
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Originally Posted by privateer View Post
IF you get creative with building things and assigning textures?
The engines could use some mirroring to reduce verts and faces.
As could many things in Game.
It really comes down to 3D and import skills by the builder.
As 'kit bashing' was the standard for so long?
Many never looked at any advanced way of modeling let alone
advanced manipulation of the dats.
S3D made it easier but again, many do not have the skill set or knowledge
to go the advanced route and pull this type of work off.
It is a bit hard to get the hang of it.
(As you have well seen )
But once it's understood?
It's like WTF was I thinking?


This lesson should also be applied to animations.
What you think you know and what is actually able to be done are 2 different things!
You'll note that aside from the Life Boat mod?
I've not seen an original animation placed in Game in any major way.
Adjustments to standard animations yes.
But totally new one offs?
No.

The structure is very well known and defined and easy to do as far as animation work.
Hi mate,

Yes indeed it is sometime very tedious work to accomplish small thing but the reward to see it in game after is close to Nirvana

I know there is a whole world of possibility with S3d and i didn't have time yet to test all the available controllers but will do after the workload get easier on my shoulder.

For animation i will concentrated on that later on because i have some nice stuff in mind but for now i need to give the team the stuff they need to start their work.

Thank again mate this thread was pure gold recently for advanced and even novice modders

Best regards Hans
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Old 03-13-11, 12:12 AM   #677
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Hi Kpt. Lehmann,

What an honor for me to have you here you where my first inspiration with the fantastic GWX extension all my respect sir

Best regards Hans
Thank you for the kind words, Hans. Good luck with your project.
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Old 03-13-11, 12:22 AM   #678
Hans Witteman
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Thank you for the kind words, Hans. Good luck with your project.
Hi Kpt.Lehmann,

We will just try to follow your legacy of excellence and dedication with the same fervor

I can remember my first mission in scapa flow with GWX and what a night that was i had so much fun and all the magnificent features you guys have implemented this was something

Best regards Hans
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Old 03-13-11, 12:44 AM   #679
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Can we expect screenshots anytime soon Hans?
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Old 03-13-11, 09:30 AM   #680
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Can we expect screenshots anytime soon Hans?
Hi mate,

Yes my friend i was supposed to do that yesterday but some technical stuff had to be fix.

Should be in for today

By the way can someone tell me if the MK torpedoes tube launcher is working in game or is it purely aesthetic?

Best regards Hans
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Old 03-13-11, 11:24 AM   #681
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Is somebody interested in a german translated SH3 MissionEditor ?

Yes, me.


@HAHD-Team:

Nice vids and shots at the hahd page.

And thank you for the Torpedo_HAHD-Mod. Fantastic work.

Greets from Germany.

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Old 03-13-11, 01:19 PM   #682
Hans Witteman
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Yes, me.


@HAHD-Team:

Nice vids and shots at the hahd page.

And thank you for the Torpedo_HAHD-Mod. Fantastic work.

Greets from Germany.

You are welcome mate we do it all because of you guys

Keep the spirit in high gear

Best regards Hans
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Old 03-13-11, 01:21 PM   #683
Hans Witteman
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Default BDU message to Fastfranky

Better report to BDU soon or your next permission will be suspend

Best regards Hans
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Old 03-13-11, 01:37 PM   #684
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Quoting from U-Boot_HAHD site:
"U-boat type included : TypIIA,C,D, VIIC, VIIC41, IX-B, IX-C/40"
From that should I understand that IXD2 (my personal favorite U-boat type to play with in SHIII) and XXI types will not be taken into consideration into the megamod?

Last edited by mkIpetrucci; 03-13-11 at 02:00 PM.
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Old 03-13-11, 03:04 PM   #685
Hans Witteman
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Originally Posted by mkIpetrucci View Post
Quoting from U-Boot_HAHD site:
"U-boat type included : TypIIA,C,D, VIIC, VIIC41, IX-B, IX-C/40"
From that should I understand that IXD2 (my personal favorite U-boat type to play with in SHIII) and XXI types will not be taken into consideration into the megamod?

Hi mate,

Probably they will be made but expect them very late in 2011 maybe just before the end of days

Best regards Hans
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Old 03-13-11, 03:09 PM   #686
Hans Witteman
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Hi shipmates,

For those craving to see some screenies :

That why i'm a little bit late to release the Fletcher video

I made the Mk/14 version of torpedoes launcher because M/15 was the version to protect from the 5 inches deck gun proximity so M/15 is with a blastshield and MK/14 without.

Also since i completely revamp the Fletcher i tough that the ship deserved better searchlight those GE 36.





The Fletcher is coming

Best regards Hans
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Old 03-13-11, 03:54 PM   #687
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superb Hans, really nice Its amazing you can get all these poly's into the game
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Old 03-13-11, 03:58 PM   #688
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Originally Posted by Hans Witteman View Post
Hi mate,

Probably they will be made but expect them very late in 2011 maybe just before the end of days

Best regards Hans
Thank you, Hans!

I understand, it's probably a huge very time consuming work anyway only for those types that will be in the megamod and also, it would have been too close to "perfect" to treat all the U-Boat types in the same detailed manner, so I am saying that any work that you're making into this area is very good, in any quantity.


I've wanted to say one more thing: Since this megamod seems to be the most interesting, realistic and historical oriented that has arised on the "SHIII workshop", I've thought and also expected somehow (my bad, I guess ...) that a larger number of modders should have been interested in your team's work and that they would have joined and help U-BOOT_HAHD team into a common and organized effort (comparable to GWX way of working). Seeing that there are a lot of talented people (outside your team) that are creating their personal mods that will not be (probably ever) implemented into a megamod it's a shame, in my opinion. Just watching the movies uploaded on youtube and seeing the screenshots on your website I can firmly say that you have the best and the most impressive "résumé" and presentation that you can have and of course, with that, becoming attractive to simple users and also to modders. Of course, everyone is free to take their own choices, especially when we are talking about non-paid work, but I believe it would have been way much more constructive if the efforts of as much as possible SHIII modders should have been "centralized", and their work would have followed a common (and compatible in terms of gameplay) path and goal. In other words, I feel that U-BOOT_HAHD team doesn't seem to have in this moment the support they really need and deserve from the SHIII modders community.


I hope I didn't offended anyone with the things I've said, because I have a lot of respect for ALL the SHIII and SH4 modders that are dedicating their time and efforts only for some of us to enjoy playing a better SHIII and SH4 and I wish them all the best!

Last edited by mkIpetrucci; 03-13-11 at 04:25 PM.
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Old 03-13-11, 04:15 PM   #689
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Looking good Hans!
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Old 03-13-11, 05:16 PM   #690
Hans Witteman
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Originally Posted by brett25 View Post
superb Hans, really nice Its amazing you can get all these poly's into the game
Hi mate,

Thank and don't worry for the poly i have an escape hatch i mean i have a high res, med, low res version of each model i always work this way so at the end if i see the engine is suffering i will load the low res models for less important features

Don't despair mate the videos are coming also

Best regards Hans
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