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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#6 |
Beach Leaf
![]() Join Date: Dec 2004
Location: Atlantic Shipping Lanes
Posts: 287
Downloads: 1
Uploads: 0
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It's very possible to do (for most values), but to develop a graphical interface for each value wanting to mod would be very, very time consuming. Each value mod has to be custom written.
I realized the work involved after writing SH3 Inspector, which only does a small part in game mods. My solution was to write SH3 File Analyzer. With it you can write a rule defining the layout for any SH3 game file and modify *almost* anything in such file if you can pinpoint the value using the rule. Rules are not easy to write, but I have written a document which describes the basics if you want to give it a go. I've written many rules already which cover most of the files you listed. It's a bit techy of a program, but it saved me 100s of hours of coding, which is what it would have taken to write more programs like SH3 Inspector. http://www.delraydepot.com/tt/sh3sdk.htm Hope this helps. TT |
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