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Old 03-02-11, 05:17 AM   #16
kalijav
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So then the issue most likely comes from MO then ?

(You're fast to answer )
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Old 03-02-11, 05:19 AM   #17
stoianm
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Quote:
Originally Posted by kalijav View Post
So then the issue most likely comes from MO then ?

(You're fast to answer )
nope... i do not know from where you have this issue... but sure not from MO... post your mod list and maybe i will have an ideea
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Old 03-02-11, 05:27 AM   #18
kalijav
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Well, i have:
MO (with patch 2, removed the steelvikings shadows, I'm using Arclight_MRP)
TDW depth Keeping problem (with patch also)
New ui v6.4.0 test
Sobers realistic hydrophone operator
French shortcuts

And that's it.
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Old 03-02-11, 05:32 AM   #19
stoianm
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Quote:
Originally Posted by kalijav View Post
Well, i have:
MO (with patch 2, removed the steelvikings shadows, I'm using Arclight_MRP)
TDW depth Keeping problem (with patch also)
New ui v6.4.0 test
Sobers realistic hydrophone operator
French shortcuts

And that's it.
Should be ok then...
what i do not remember is if you use the old hydro if he is working at surface with MO - i am sure that the new one is working only at depth with MO

i will test that and came back with an clear solution (i hope)
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Old 03-02-11, 05:36 AM   #20
kalijav
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I don't know that either, and I can't find the list of included mods anymore.
Thanks again !
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Old 03-02-11, 05:38 AM   #21
stoianm
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Quote:
Originally Posted by kalijav View Post
I don't know that either, and I can't find the list of included mods anymore.
Thanks again !
I am speaking about the hydro from the game (not for the mod)... you know when you want to upgrade your uboat in bunker... there is 2 types of hydro
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Old 03-02-11, 05:48 AM   #22
kalijav
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oh ok, well i just started the campaign (again) and I have only basic stuff, it's my first patrol.

I don't know if this changes with the 2nd one you get.
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Old 03-02-11, 06:11 AM   #23
stoianm
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Quote:
Originally Posted by kalijav View Post
oh ok, well i just started the campaign (again) and I have only basic stuff, it's my first patrol.

I don't know if this changes with the 2nd one you get.
With the MO the hydro work as is supose too:

If you use this type of hydro thhen you will can use hydro at surface and submerged:





If you upgrade at this type of hydro then you can use your hydro only submerged



et voilla maintenant tout est ok (was an false alarme)
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Old 03-02-11, 06:55 AM   #24
Magic1111
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Quote:
Originally Posted by stoianm View Post
the mods are perfectly compatible
Yes, agree this ! Both MODs work perfect together....!
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Old 03-02-11, 07:01 AM   #25
kalijav
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Awesome ! I didn't know there was a difference

Thank you very much for checking it out
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Old 03-02-11, 09:41 AM   #26
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Quote:
Originally Posted by TheDarkWraith View Post
He is correct. In stock your hydrophone operator will not detect a contact until that contact is >= 0.25 * contact's max speed. With IRAI it's 0.075 * contact's max speed.
So this is why after I installed the wonderfull/marvelous/glorious IRAI I´ve been picking more contacts than my eels and skills can handle!
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Old 03-09-11, 04:44 AM   #27
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Default problem

I was getting a report, at periscope depth, of an enemy warship at close range bearing 16 degrees.

Scoped and found empty seas. Did F2 full look around and totally empty seas.
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Old 03-09-11, 05:35 AM   #28
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Quote:
Originally Posted by raymond6751 View Post
I was getting a report, at periscope depth, of an enemy warship at close range bearing 16 degrees.

Scoped and found empty seas. Did F2 full look around and totally empty seas.
Enemy submarine
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Old 03-11-11, 06:29 AM   #29
raymond6751
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Default Ahhh

Quote:
Originally Posted by sober View Post
Enemy submarine
Ah hah! Well that's my first sub contact ever. Thanks.
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Old 03-11-11, 06:33 PM   #30
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Being a sonar operator for more than 7 years with advance detection courses, it is actually possible to detect contact more than 80 miles away. Has you may not know, sound does not travel in straight lines like a radar. It actually travel in waves, follows currents, bounces off bottom... etc I once tracked an LA class submarine 80 miles away in a convergence zone (CZ). The contact just passes throught the CZ which was about 1 mile long (wide) and then abrupted out. I dont really know what was the capabilities of the passive sonar were at the time, but getting contacts 37km away in straight line seems a bit exagerated, but it would be too complicated I guess to make real models of the water collumn since it changes everywhere around the world and also depends on seasons and more...

None the less, good job on the mod, but I dont think we will ever achieve real life water properties and proper sound propagation.

Also, I dont know why we cant identify the contacts (class of ships) on the passive sonar? Just by listening, i can give you the number of blades, shafts and rpm. This is a pretty good indication of the ships, at least down to a type (destroyer, BS, AC, Tanker....)

Last edited by Mouftic; 03-12-11 at 01:09 PM.
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