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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Seaman
![]() Join Date: Mar 2010
Posts: 37
Downloads: 117
Uploads: 0
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So then the issue most likely comes from MO then ?
(You're fast to answer ![]() |
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#17 |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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#18 |
Seaman
![]() Join Date: Mar 2010
Posts: 37
Downloads: 117
Uploads: 0
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Well, i have:
MO (with patch 2, removed the steelvikings shadows, I'm using Arclight_MRP) TDW depth Keeping problem (with patch also) New ui v6.4.0 test Sobers realistic hydrophone operator French shortcuts And that's it. |
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#19 | |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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![]() Quote:
what i do not remember is if you use the old hydro if he is working at surface with MO ![]() i will test that and came back with an clear solution (i hope) ![]() |
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#20 |
Seaman
![]() Join Date: Mar 2010
Posts: 37
Downloads: 117
Uploads: 0
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I don't know that either, and I can't find the list of included mods anymore.
Thanks again ! ![]() |
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#21 |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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#22 |
Seaman
![]() Join Date: Mar 2010
Posts: 37
Downloads: 117
Uploads: 0
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oh ok, well i just started the campaign (again) and I have only basic stuff, it's my first patrol.
I don't know if this changes with the 2nd one you get. |
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#23 | |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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![]() Quote:
If you use this type of hydro thhen you will can use hydro at surface and submerged: ![]() If you upgrade at this type of hydro then you can use your hydro only submerged ![]() et voilla maintenant tout est ok ![]() ![]() |
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#24 |
Silent Hunter
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Yes, agree this ! Both MODs work perfect together....!
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#25 |
Seaman
![]() Join Date: Mar 2010
Posts: 37
Downloads: 117
Uploads: 0
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Awesome ! I didn't know there was a difference
![]() Thank you very much for checking it out ![]() |
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#26 |
Officer
![]() Join Date: Feb 2011
Location: The Pampas
Posts: 239
Downloads: 27
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So this is why after I installed the wonderfull/marvelous/glorious IRAI I´ve been picking more contacts than my eels and skills can handle!
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#27 |
Admirable Mike
Join Date: Mar 2004
Location: Canada
Posts: 1,338
Downloads: 421
Uploads: 0
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I was getting a report, at periscope depth, of an enemy warship at close range bearing 16 degrees.
Scoped and found empty seas. Did F2 full look around and totally empty seas.
__________________
Game Designer: Close The Atlantic - World War Three https://boardgamegeek.com/boardgame/...orld-war-three |
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#28 |
Ace of the deep .
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#29 |
Admirable Mike
Join Date: Mar 2004
Location: Canada
Posts: 1,338
Downloads: 421
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Ah hah! Well that's my first sub contact ever. Thanks.
__________________
Game Designer: Close The Atlantic - World War Three https://boardgamegeek.com/boardgame/...orld-war-three |
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#30 |
Mate
![]() Join Date: Mar 2011
Location: Ottawa, Canada
Posts: 59
Downloads: 81
Uploads: 0
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Being a sonar operator for more than 7 years with advance detection courses, it is actually possible to detect contact more than 80 miles away. Has you may not know, sound does not travel in straight lines like a radar. It actually travel in waves, follows currents, bounces off bottom... etc I once tracked an LA class submarine 80 miles away in a convergence zone (CZ). The contact just passes throught the CZ which was about 1 mile long (wide) and then abrupted out. I dont really know what was the capabilities of the passive sonar were at the time, but getting contacts 37km away in straight line seems a bit exagerated, but it would be too complicated I guess to make real models of the water collumn since it changes everywhere around the world and also depends on seasons and more...
None the less, good job on the mod, but I dont think we will ever achieve real life water properties and proper sound propagation. Also, I dont know why we cant identify the contacts (class of ships) on the passive sonar? Just by listening, i can give you the number of blades, shafts and rpm. This is a pretty good indication of the ships, at least down to a type (destroyer, BS, AC, Tanker....) Last edited by Mouftic; 03-12-11 at 01:09 PM. |
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