SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 03-07-11, 08:51 PM   #1
makman94
Hellas
 
Join Date: Jul 2008
Posts: 2,325
Downloads: 182
Uploads: 7


Default

hello Drakkhen,

firstly , the underwater settings at fog or water color are not effecting the water's settings at color ,fog...etc above the surface. settings above surface and settings below surface are totally indepedent

now ,about your question : the color that you see (when you move the camera above sub and looking directly down) around your sub is the main color that you have set at the water itself. as you are moving the camera closer to surface (looking to horizon) the water's color is starting to get the combination of MAINLY water's color and reflection maps (specular.tga that told you at a previous message) and fog's color and settings at scene.dat ....especially at fog's distances and at clouds's settings .
be careful with the settings at fog's distances becuase you can create nice horizons if you 'drag' the fog on water closer to your sub (by giving negative values to searelativeZmin) and more ''smooth'' horizons by decreasing the searelativeZmax value BUT this has the side effect of 'flying' ships so you have to drag it as more as possible by keeping an eye on this issue.
also, fog's distances are very important becuase these are also effecting the visuals sensors so you have to keep these values in a balance (that way so to not have 'flying' ships and at the same time to not see your WO screaming that there is ship at horizon and at the same time you ,the player, to see...nothing ...especially at the situations of heavy fog ).

keep lot of experiments, create some simple test missions for each situation and try to balance all these .(thats why M.E.P's sensors are good ONLY for M.E.P). it is not so difficult (sounds so...) ...it just needs a lot of patience .

something else(at env files) that is effecting the sensors are the ambientlightcolor at night or the height of waves (in scene.dat).maybe there is something else(at env files) too that is effecting the sensors but this is all afaik !
a lot of testing at your missions will show you the behaviour of sensors at your environment

about your question for sub's reflection displacement on water : no, it is not your fault....neither env files or skin files are responsible ( i think the settings for this is inside sub's dats files)

ps: keep at it Drakkhen . I like what i see from your pics and i am ,also like you, waiting the ultimate environment for sh3 ( it was on the way to release a v4 of M.E.P but i was annoyed of the behaviour of some people here and at one other forum so i just canceled it )

bye
__________________
Knowledge is the only thing that nobody can ever take from you...



Mediafire page:http://www.mediafire.com/folder/da50.../Makman94_Mods
makman94 is offline   Reply With Quote
Old 03-07-11, 10:07 PM   #2
drakkhen20
Seasoned Skipper
 
Join Date: Jun 2010
Location: Mississippi
Posts: 651
Downloads: 363
Uploads: 0
Default

well thank you for that. i was in a stand still there for a moment but i think i'll jump back on the horse and continue to "expieriment".

drakkhen20 is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 01:59 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.