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Old 03-06-11, 02:00 AM   #10
richardphat
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Join Date: Apr 2008
Location: Canada
Posts: 682
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Just an up to date.
No, I haven't given up on this project. Times only matter
My associate alex, is also doing his best. He has been suggesting me and helping me lot of time.

Anyways, here are the update.

I finally figured out how to turn that epic 45k poly down to 8-9k. The smoothness is still reasonable, still there are some error when turning into triangular polys.

I will still need suggestion or ideas for the ship itself. Currently, what just pop out while writing this, is the missing anchor details on the bow of the ship.
I am trying to figure out how I am going to proceed in order to do this.

Else I am still scratching my head what else I could add...
That's pretty much what I want to say.

And I had this idea to give it a chance also in SH4. Else, what is really going to give me tough time, is taking my time to understand how to make those nods/script in S3D




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