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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#10 |
Seasoned Skipper
![]() Join Date: Apr 2008
Location: Canada
Posts: 682
Downloads: 17
Uploads: 0
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Just an up to date.
No, I haven't given up on this project. Times only matter ![]() My associate alex, is also doing his best. He has been suggesting me and helping me lot of time. Anyways, here are the update. I finally figured out how to turn that epic 45k poly down to 8-9k. The smoothness is still reasonable, still there are some error when turning into triangular polys. I will still need suggestion or ideas for the ship itself. Currently, what just pop out while writing this, is the missing anchor details on the bow of the ship. I am trying to figure out how I am going to proceed in order to do this. Else I am still scratching my head what else I could add... ![]() That's pretty much what I want to say. And I had this idea to give it a chance also in SH4. Else, what is really going to give me tough time, is taking my time to understand how to make those nods/script in S3D ![]() ![]() |
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