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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#6661 |
Commodore
![]() Join Date: Jul 2009
Location: Michigan, USA
Posts: 601
Downloads: 38
Uploads: 0
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Currently running test 8, and I notice when you first goto the attack scope it has a difference set of grids on the glass, once you zoom in and back out however it changes and stays that way until you leave the scope and come back.
I'm not sure if thats an issue, or some left over scope from previous mods, or something else, it doesn't effect the game in anyway so its not a huge concern, but just thought i'd bring it to your attention. ![]() |
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#6662 |
Sea Lord
![]() Join Date: Mar 2010
Posts: 1,845
Downloads: 184
Uploads: 2
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@7Infanterie19
I dont wanna talk about it anymore, my post was made as a result of the high level of frustration when I saw how much work it required in developing nor polishing mods. In general, people just come here and ask for new features almost every day, but less are interested in actually helping to develop mods even when they are asked so. Was not intended to hurt anybody, just had to vent my boilers, sorry. /end_offtopic |
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#6663 |
Silent Hunter
![]() Join Date: Apr 2002
Location: standing watch...
Posts: 3,856
Downloads: 344
Uploads: 0
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I was tracking a ship and was happy to see I spotted her before my "eagle eye" watch officer. In fact, he kept calling out "no visual contact" until it was close enough to be tracked by the XO, around 5,000 meters. This was in 15 meter winds, no fog, 6 in the morning.
![]() By captain_joch at 2011-03-06 now, if only there was a way for him to not give us the exact range, maybe just bearing or an approximate range (i.e. short, medium, long range?). ![]()
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#6664 |
Black Magic
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#6665 | |
Silent Hunter
![]() Join Date: Apr 2002
Location: standing watch...
Posts: 3,856
Downloads: 344
Uploads: 0
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#6666 |
Silent Hunter
![]() Join Date: Apr 2002
Location: standing watch...
Posts: 3,856
Downloads: 344
Uploads: 0
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what I meant is that if I ask the WO for nearest visual contact, he will give me the exact range, say "4900 meters". I would rather if he just tells me, there is a ship at say "bearing 270", and let me figure out the range on my own.
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#6667 |
Black Magic
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we can't do that yet (involves changing game code)
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#6668 |
Seasoned Skipper
![]() Join Date: Jan 2010
Posts: 713
Downloads: 209
Uploads: 0
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Someone made a 110% difficulty mod for your UIs that worked one or 2 versions ago that did what BildgeRat is describing.
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#6669 |
Silent Hunter
![]() Join Date: Apr 2002
Location: standing watch...
Posts: 3,856
Downloads: 344
Uploads: 0
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![]() the sighting with no range exists in SH4: ![]() which leads me to believe the order may still be buried in the sh5 code, since from what I understand a lot of the old sh3 and sh4 code is still in sh5. Is'nt the current "nearest visual contact" order a leftover of the sh3 code? I have not played sh3 for a long time, but I think that's how it worked.
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#6670 |
Ace of the deep .
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Installed the test V8 . Pretty sure i wasnt getting any smoke on the horizon messages . Can anyone else confirm this .
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#6671 |
Silent Hunter
![]() Join Date: Apr 2002
Location: standing watch...
Posts: 3,856
Downloads: 344
Uploads: 0
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Yes, i noticed the same thing.
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#6672 |
Ace of the deep .
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[REQ] health bars for crew members .
Just looked at the GraphHitPointsAll.dat for ships . Looks way too complicated . Last edited by THE_MASK; 03-07-11 at 01:49 AM. |
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#6673 | |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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here is the picture ![]() i started a new campaign btw... maybe is from there ![]() |
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#6674 |
Silent Hunter
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#6675 | |
The Old Man
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The Obs Scope is used when patroling and when trying to avoid depth charges because of the verticle view angle. |
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Tags |
dbrn, favorite, new ui |
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