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Old 03-05-11, 12:34 PM   #1
Gravina
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Ops kk, then waiting to this nice feature.

Flares looks nice hope the sounds do the same .
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Old 03-05-11, 12:38 PM   #2
TheDarkWraith
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Quote:
Originally Posted by Gravina View Post
Ops kk, then waiting to this nice feature.

Flares looks nice hope the sounds do the same .
The NLL ship has the starshells enabled and the ship's horns/whistles enabled. Create a single mission with it and you can see/hear these features in the game.
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Old 03-05-11, 01:41 PM   #3
Church SUBSIM
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So I am off the east coast of England when I come across a unescorted convoy,with no less than 6 troop transports and 6 tankers and various other merchants.
It's Christmas in March!

I set up my attack and release my first fish (rear shot at a tanker) when all of a sudden all the ships start adjusting speed and direction.
They've seen my scope ... but why are they firing all of their guns ... and in the air?

Better make the attack on this Troop Transport that is now about 400 meters in front of me ... set the torps depth ... check the AOB ... looking good ...
bow caps open ... right in front of me the transport bursts into flames. Several bombs find their mark and rip through the ship.
Huge fireball, debris flying everywhere ... and I start taking damage. WTF! The radio, electric motors, stb diesel and hydro are all damaged.
I have minor flooding.

I look around in the scope and it's the Luftwaffe attacking the convoy! How great is that! I watch for a few moments as they orbit, pick a target, make diving attacks ... ON ALL MY TARGETS!
They sky is full of flack and explosions. Ships, my ships, start bursting into flames. Pieces flying all over.

Seems my contact report I sent prior to my dive was received and acted on. Now they are here and I can only assume that because
I was within 400ish meters of the Transport that one of them attacked I took residual damage! That or they missed with a bomb and it hit me!

After my initial hit on a Medium Ranger Tanker I managed to get another tanker and
two of the Troop Transports. The luftwaffe inflicted major damage, hitting no fewer than six ships.
(All the planes were shot down from what I could tell).

For the next hour or so, it was amazing. Ships that had been hit suffered internal explosions to various degrees.
Nothing was the same on each ship, some would slowly go under as fires spread, others looked to be containing the fires
when all of a sudden a massive explosion would tear it apart. After each sinking a oil slick would mark the spot of the ships
final moments. Some where black, others were black with a little white in them. Non on end, all looking ... well ... like oil slicks.
Fantastic!

All tubes expended, the motors in various states or repair, the main pump was restored.
Dieter Epp almost wet himself. The convoy is trying to reassemble after taking sever losses from the air
and under the water.

This is what the game was meant to be. I would say that version 0.0.13 is working very well.
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Old 03-05-11, 01:54 PM   #4
TheDarkWraith
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sounds exciting I'm assuming you had IRAI installed at that time also?
You more than likely received blast damage from the plane bombing the ship you were close to.
I think the vessels taking damage from fires is a wonderful thing. Add a whole new complete element to the game
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Old 03-05-11, 02:00 PM   #5
Zedi
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Very nice. And the AI vs AI battles are just awesome. Coolest one so far was the battle for Malta where the Luftwafe is raiding the port every day. So when 10 bomber meet more than 10 war ships and the port defense.. is almost like Pearl Harbor, smoke and fire all over.
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Old 03-05-11, 02:06 PM   #6
stoianm
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Quote:
Originally Posted by TheDarkWraith View Post
sounds exciting I'm assuming you had IRAI installed at that time also?
You more than likely received blast damage from the plane bombing the ship you were close to.
I think the vessels taking damage from fires is a wonderful thing. Add a whole new complete element to the game
The planes cammed to attack the convoy because he reported the spoted convoy on the radio? AI planes reacted like these because of that or they were do the same even he not report the spoted contact?
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Old 03-05-11, 02:12 PM   #7
Church SUBSIM
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I sent a contact report prior to my dive ... about 30-45 min later they arrived and attacked en force. The setting for contacts is whatever the default is in MO/6.40/which ever for Radio contacts ...

Yes, using IRAI (settings at 90/95 for sonar), Here's my mod order:

Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]

Magnum_Opus_v0_0_1
NewUIs_TDC_6_4_0_ByTheDarkWraith
FX_Update_0_0_13_ByTheDarkWraith
FX_Update_0_0_13_UHS_Fix
FX_Update_0_0_13_BARF_1_3_Full_Fix
IRAI_0_0_30_ByTheDarkWraith
IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting
Depth_Keeping_Problem_UHS_patch_HB_1_0_0_TheDarkWr aith
AirTorpedoes
NewUIs_TDC_6_3_7_AltAdvSpeedGraphics_by_naights
NewUIs_TDC_6_3_7_U-Jagd_Chrono
sobers base wave mechanics for SH5 V12
sobers base sky mechanics V1
SteelViking's Sky Banding Mod
sobers smaller water drops
sobers real trees 1.0
Window_Lights_Redone_V1
Trevally Automated Scripts v0.5
A Fistful of Emblems v1.51
renow_points_0_compatible a fistfull of emblems version_by stoianm
Grossdeutscher Rundfunk
Capthelms SH5 Audio Mod
sobers talking conning crew mod
NewUIs_TDC_6_4_0_New_radio_messages_German
Lite Campaign LC 1.2
Open_Horizons
Black_Skin_albrecht
Church's SHV Emblems Felix
Church's Uboat Clean Mark (3D Views)
Church's Compass Dials Mod v2.1 - Option Two
Church's On Station Search
stoianm colored exterior mod v1 (low color)
stoianm Atlantic blue water color for MO
stoianm EnvNights compatible blue Atlantic water for MO (low)v1
Church's SHV Blue Underwater Mod v1.0
Church's SHV Impurity v1.0
Naights Submarine Textures (internal) V1.1
NewUIs_TDC_6_3_7_No_contact_shapes_or_colors_no_co ntact_line
Church's NavMap v1.0 - Grey Waters
sobers realistic hydrophone operator SH5
NewUIs_TDC_6_4_0_Real_Navigation
Church's Base Fog Mechanics v1.0 (variations on Sobers work .. WIP)
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Old 03-05-11, 02:13 PM   #8
TheDarkWraith
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Quote:
Originally Posted by stoianm View Post
The planes cammed to attack the convoy because he reported the spoted convoy on the radio? AI planes reacted like these because of that or they were do the same even he not report the spoted contact?
If by chance one of the planes was in the area then it would more than likely call for backup. What probably happened in this scenario is he radioed in a contact report and they came to his aid.
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Old 03-05-11, 02:17 PM   #9
TheDarkWraith
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@ Church SUBSIM: do you think the flare water 'reflection' is too bright (the red circle on the water)?
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Old 03-05-11, 02:25 PM   #10
dcb
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Awesome combat report. Speaking about the behavior of the AI, there's two things I don't get.
1. Do friendly naval units have the same behavior? In a test mission I created, with my sub near an enemy freighter and an AI uboat some 10 km away, when I radioed a contact report the other uboat did not react at all.
2. Do friendly AI units react only to convoy reports, or also when you report just one ship spotted?
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