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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Stowaway
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How this work with TSAF? Both mods uses same file -SpecialAbilities.upc, so if install TSAF after this mod, are there no conflict?
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#2 |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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#3 |
Stowaway
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Really, there have to be a mod, which remove effect of crew on torpedo speed and damage and make other crew abilities realistic.
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#4 |
Watch
![]() Join Date: Dec 2011
Posts: 26
Downloads: 17
Uploads: 0
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I have encountered 2 problems with this mod.
Last edited by tscharlii; 12-18-11 at 07:30 PM. Reason: Was a bit sloppy with the necessary changes to be able to learn the third level of those 2 abilities. |
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#5 | |
Silent Hunter
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#6 | |
Commander
![]() Join Date: May 2004
Location: Texas, USA
Posts: 470
Downloads: 78
Uploads: 0
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![]() Not that it's a huge problem, I just spam them with "special meals" until they're about to choke on them and the advantages of this mod completely outweigh that minor inconvenience, but it would be nice if I could correct it. To save me some time searching, what's the file that "CrewMoraleDegenerationRate" is hidden in? ![]()
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Ansonsten, Herr Lutter, ist alles in Butter Liqui-cooled Intel i2550K @ 4.2 GHz, 8 Gb RAM, GTX 970 GPU |
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#7 |
Commander
![]() Join Date: Jan 2010
Location: Elmira, NY
Posts: 445
Downloads: 129
Uploads: 0
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I've installed this mod and got it working. In reading in the readme file it says that skills cost are now gradual: lvl1 cost 1 point and lvl2 cost 2 points, etc. Well I got 1 promotion point and was trying to unlock one of the skills but none of them could unlock.
How do I fix this problem? |
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#8 |
Ace of the deep .
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enable them first by clicking the + on the panel you get when clicking on the men
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