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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Rear Admiral
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Anything that isn't in a mod's 'data' folder shouldn't be necessary for the mod to work correctly, unless the mod is designed to do something to files that are not in the game's analogous 'data' folder. I have yet to come across a mod for the game designed to be enabled by JSGME that has any files outside its 'data' folder that are necessary and not there just for documentation purposes.
However if there is a readme.txt or some other file outside the mod's data folder, JSGME will write it to the analogous spot in the game folder - which means it gets added to the game folder itself, one level up from the 'data' directory. If you then enable another mod with a readme.txt file outside the 'data' folder, JGSME will do the exact same thing - write it to your game folder - but before doing so it will notify you that it already put something called 'readme.txt' in that same place when you enabled a previous mod... just like it does with files inside the 'data' directory when you enable a mod that overwrites something a previous mod did. It used to throw me everytime that happened, now when I copy a mod to my MODS folder I just delete everything that doesn't need to be there for the mod to work properly. Since I have copies of all my mods saved on an external storage drive, the readme files and any other documentation files/folders are there if I need to refer to them... but I don't have a lot of unnecessary files cluttering up my game installation. ![]() |
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#2 | |
Black Magic
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#3 |
Rear Admiral
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I don't play SH5, so I wouldn't have come across those yet.
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#4 |
Navy Seal
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In answer to your original question, if you create a folder on the same level as the data folder, and name it Documentation, you can put the readme, and any other included information, such as mod screenshots in it, and JSGME will handle it automatically.
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"Some ships are designed to sink...others require our assistance." Nathan Zelk ![]() |
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#5 |
Argentinian Skipper
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To your original question:
Readme.txt is only the information and instructions file of the mod. If you overwrites it with another readme of another mod, you will have the last readme added...Only that. No readme file can produce any conflict between mods and it isn´t a cause of crashes. If you install and uninstall constantly mods with JSGME, some "residuals" of the mod, not properly uninstalled, can remain in the data folder and that can create a conflict. Do you experiment some crash in JSGME when installing mods? Do you use the 4GbPatch? Your load of mods isn´t important, but if your PC haven´t capacity, that can produce a CTD. Best regards. Fitzcarraldo ![]()
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My subject is War, and the pity of War. The Poetry is in the pity - Wilfred Owen. |
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#6 | ||
Navy Seal
![]() Join Date: Sep 2009
Location: Valhalla
Posts: 5,295
Downloads: 141
Uploads: 17
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Does anyone know where i can obtain the December 23rd fix? Links are all dead. |
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#7 |
Argentinian Skipper
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If you have a 64 bit O.S. and + 2Gb RAM (2Gb or more), I recommend you the use of 4Gb Patch. This little patch avoid many of the frequents CTDs.
My best regards. Fitzcarraldo ![]()
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My subject is War, and the pity of War. The Poetry is in the pity - Wilfred Owen. |
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