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Old 03-03-11, 02:00 PM   #1
frau kaleun
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Anything that isn't in a mod's 'data' folder shouldn't be necessary for the mod to work correctly, unless the mod is designed to do something to files that are not in the game's analogous 'data' folder. I have yet to come across a mod for the game designed to be enabled by JSGME that has any files outside its 'data' folder that are necessary and not there just for documentation purposes.

However if there is a readme.txt or some other file outside the mod's data folder, JSGME will write it to the analogous spot in the game folder - which means it gets added to the game folder itself, one level up from the 'data' directory.

If you then enable another mod with a readme.txt file outside the 'data' folder, JGSME will do the exact same thing - write it to your game folder - but before doing so it will notify you that it already put something called 'readme.txt' in that same place when you enabled a previous mod... just like it does with files inside the 'data' directory when you enable a mod that overwrites something a previous mod did.

It used to throw me everytime that happened, now when I copy a mod to my MODS folder I just delete everything that doesn't need to be there for the mod to work properly. Since I have copies of all my mods saved on an external storage drive, the readme files and any other documentation files/folders are there if I need to refer to them... but I don't have a lot of unnecessary files cluttering up my game installation.
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Old 03-03-11, 02:06 PM   #2
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Quote:
Originally Posted by frau kaleun View Post
Anything that isn't in a mod's 'data' folder shouldn't be necessary for the mod to work correctly, unless the mod is designed to do something to files that are not in the game's analogous 'data' folder. I have yet to come across a mod for the game designed to be enabled by JSGME that has any files outside its 'data' folder that are necessary and not there just for documentation purposes.
check my UIs mod in the SH5 mods forum. I have about 9 dlls I created for the mod that exist outside the data folder
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Old 03-03-11, 02:31 PM   #3
frau kaleun
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I don't play SH5, so I wouldn't have come across those yet.
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Old 03-03-11, 03:31 PM   #4
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In answer to your original question, if you create a folder on the same level as the data folder, and name it Documentation, you can put the readme, and any other included information, such as mod screenshots in it, and JSGME will handle it automatically.

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Old 03-03-11, 03:48 PM   #5
fitzcarraldo
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To your original question:

Readme.txt is only the information and instructions file of the mod. If you overwrites it with another readme of another mod, you will have the last readme added...Only that.

No readme file can produce any conflict between mods and it isn´t a cause of crashes.

If you install and uninstall constantly mods with JSGME, some "residuals" of the mod, not properly uninstalled, can remain in the data folder and that can create a conflict. Do you experiment some crash in JSGME when installing mods?

Do you use the 4GbPatch? Your load of mods isn´t important, but if your PC haven´t capacity, that can produce a CTD.

Best regards.

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Old 03-03-11, 06:50 PM   #6
Feuer Frei!
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Quote:
Originally Posted by fitzcarraldo View Post
Do you experiment some crash in JSGME when installing mods?
No i don't get any crashes usually when using JSGME, just in the case provided further down.

Quote:
Do you use the 4GbPatch? Your load of mods isn´t important, but if your PC haven´t capacity, that can produce a CTD.
I don't use the 4gb patch.

Does anyone know where i can obtain the December 23rd fix?
Links are all dead.
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Old 03-03-11, 07:11 PM   #7
fitzcarraldo
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Quote:
Originally Posted by Feuer Frei! View Post
N


I don't use the 4gb patch.
If you have a 64 bit O.S. and + 2Gb RAM (2Gb or more), I recommend you the use of 4Gb Patch. This little patch avoid many of the frequents CTDs.

My best regards.

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