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Old 03-04-11, 04:45 PM   #1
Nisgeis
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So does this actually work at all? All reports seems to indicate not?
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Old 03-05-11, 10:41 PM   #2
reignofdeath
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Quote:
Originally Posted by TheDarkWraith View Post
As the mod was made with SH5 damage model in mind the SH4 damage model and ship available HPs will most likely be completely different. Thus it's quite possible that the SH4 version needs to be tweaked for SH4. I don't play SH4 (only SH5) so someone would need to do this
This makes me wonder, how exactly DOES the sh5 damage model work?? Just out of pure curiosity
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Old 03-05-11, 10:45 PM   #3
TheDarkWraith
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Quote:
Originally Posted by USNSRCaseySmith View Post
This makes me wonder, how exactly DOES the sh5 damage model work?? Just out of pure curiosity
The damage model (code wise) is the same for all versions of Silent Hunter. What is different are the .zon files for each ship and the Zones.cfg file that defines the zones for each game. This Zones.cfg file is the major player in the damage model for the game. Each ship builds it's damage model from that file.
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Old 03-06-11, 01:44 PM   #4
AVGWarhawk
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Very nice! Long missing damage fire. Nice work!
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Old 03-06-11, 07:15 PM   #5
Char
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After doing some more testing,I've found this mod to only be effective if the target is at extremely low health or already sinking.I've seen increased amounts of ships splitting in half and an increase in the amount of secondary explosions on Tankers,Destroyers,and Cruisers.
I've also seen that while fires are burning,Ships WILL flood and sink at a slightly quicker pace.But were talking a maximum of only 10 to 15 seconds quicker than usual.

Perhaps increasing the rate the HP burns off would show more results?

On a Side note HOW MUCH HP does this mod actually burn off per second and how much Total HP do most mid-sized tankers have?
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Old 04-23-11, 07:58 PM   #6
Anthony W.
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This mod seems to make my torpedoes to INSANE amounts of damage right off

Almost as if I hit a magazine or fuel tank - or some sort of explosive cargo

Is that a bug, or on purpose?
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Old 04-23-11, 09:09 PM   #7
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@ Anthony W

Maybe you've been really lucky and have hit explosives and fuel.

I've just put two Mk.14's into a 10,000t tanker and it took the better part of an hour to sink (using this mod, TMO 2.1 & RSRDC)
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Old 04-23-11, 10:01 PM   #8
Anthony W.
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Quote:
Originally Posted by Capt. Morgan View Post
@ Anthony W

Maybe you've been really lucky and have hit explosives and fuel.

I've just put two Mk.14's into a 10,000t tanker and it took the better part of an hour to sink (using this mod, TMO 2.1 & RSRDC)
I didn't even know the game modeled that? Because up till I downloaded this, hitting a tanker could take a while before it sank - but actual reports indicated that those things lit off like TNT
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Old 04-23-11, 10:05 PM   #9
BillBam
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I have noticed a larger louder explosion but definitely not more damage at least initially, it is all show.
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Old 04-25-11, 11:33 PM   #10
Capt. Morgan
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Quote:
Originally Posted by Anthony W. View Post
I didn't even know the game modeled that? Because up till I downloaded this, hitting a tanker could take a while before it sank - but actual reports indicated that those things lit off like TNT
In the mission editor you can vary the cargo on the ships, both external and internal. Ammunition and fuel are two of the options (big KaBoom), and then again, tankers can also be empty.

I don't have the manual handy but IIRC, TMO Varies the stock frequency of explosive cargo throughout the course of the war.
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Old 04-26-11, 08:17 AM   #11
Fish40
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I finally had the opportunity to see if this mod works, and I must say that I believe it does. I play with RFB which has adjusted the sink rates of ships to realistic times based on flooding instead of hitpoints. The one thing that I hardly ever saw was the big secondary explosions after almost every torpedo impact like the stock game has.

After installing this mod, I torpedoed a Old Raked Bow Merchant. One of the torpedoes hit smack under the stack after which followed a secondary explosion setting the thing ablaze. The ship still took a realistic time to go down, but IMHO I do believe the fires sped up the process a bit. I like it! Not overdone like the damage from stock explosions, but something you could believe. Lets face it, fire dose cause damage and destruction! I think I'm gonna keep this one!
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