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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Black Magic
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I played SH4 for maybe 10 mintues then shelved it for good as I just couldn't get into it. That being said, I have no idea what mods have done to the game (nor do I really care as I won't be playing it ever due to SH5) but if there are mods that have improved the damage model of the ships then, in theory due to how I made this work, ships should also flood due to fires. It would be quite possible to see a vessel sink due to flooding from the fires. Can anyone confirm this?
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#2 |
Silent Hunter
![]() Join Date: Sep 2010
Posts: 3,975
Downloads: 153
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![]() I know little about modding, but I can tell you what is in the documentation for RFB. The Real Fleet Boat has a damadge model that is based on the flooding of compartments. It often takes quite a while for ships to sink, but not always (there are 'critical hits' sometimes). Shelling a ship, often causes fires, but does not sink them, unless there are a significant number of hits near the waterline. This can seem odd, as it is possible to have raging fires aboard a ship, which means very little. The fires are essentially eye-candy here. I hope this answers part of your question. |
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#3 | |
Black Magic
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#4 |
Silent Hunter
![]() Join Date: Sep 2010
Posts: 3,975
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![]() I just wrote a offhand description of the RFB damadge model. |
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#5 | |
Black Magic
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#6 |
Silent Hunter
![]() Join Date: Sep 2010
Posts: 3,975
Downloads: 153
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![]() OK, good to know. |
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#7 |
Machinist's Mate
![]() Join Date: Apr 2007
Location: U. S. of A.
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Thanks for the nice improvement, I'll check it out.
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#8 | |
Sea Lord
![]() Join Date: May 2006
Location: 5 Miles Inland West Of Lake Huron
Posts: 1,936
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But heat and flame, could do things like undermine the structure by warping or buckling things that cause a chain reaction of things leading to eventual flooding from seams splitting and what not on the hull. I'll have to give this a try once I get back in port.
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A legislative act contrary to the Constitution is not law. -John Marshall Chief Justice of the Supreme Court --------------------- |
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#9 |
Black Magic
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#10 |
Sea Lord
![]() Join Date: May 2006
Location: 5 Miles Inland West Of Lake Huron
Posts: 1,936
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Oh, cool! Just used to having to be back in port to add stuff.
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A legislative act contrary to the Constitution is not law. -John Marshall Chief Justice of the Supreme Court --------------------- |
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#11 | |
Commander
![]() Join Date: Dec 2009
Location: Just east of the west coast.
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Thanks, this mod really adds a lot to the game.
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Started 2 fires on a Med. Modern Composite Freighter with the single 20mm - doing as little damage to the ship as possible, then i just followed the freighter for 24hrs (game time). Still afloat and burning, with no reduction in speed at that time (clean install of SH4 - 1.5 with no other mods). Repeated. this time the freighter slowed from 5 kts to 1kt in the first 3 hours, but did not sink after 24. Third test: started a fire but this time with 4 shells from the deck gun. Followed the burning ship for 1 hr., then started a second and third fire with the single 20mm. Ship sank by flooding while I was starting the third fire. I've never sunk a freighter with a 20mm before. The fires do not seem to be enough to sink a medium sized freighter by them selves, but do seem to amplify other damage done to the target. Very nice!
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There are no great men, only great challenges that ordinary men are forced by circumstances to meet. -- Admiral William Halsey Last edited by Capt. Morgan; 03-04-11 at 03:15 AM. |
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#12 | |
Black Magic
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#13 | |
Commander
![]() Join Date: Dec 2009
Location: Just east of the west coast.
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![]() Thanks again ![]()
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There are no great men, only great challenges that ordinary men are forced by circumstances to meet. -- Admiral William Halsey |
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#14 |
Stowaway
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i know with sh4 there were some issues with some fires (smaller ones) not having any sounds attached to them and vickers03 had done a small tweak to fix this for my GFO mod some time ago, do you think this sound fix may have anything to do with or interfere with the way your mod works?
or maybe vickers03 could better answer this |
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#15 | |
Black Magic
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