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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Dipped Squirrel Operative
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Certainly, like with racing games my regular dosis of playing SH5 has made me sink all kinds of ships in reality, no really !
Not to mention i have become a serial killer after playing Wolfenstein or other games like it. I only have the problem that in between all this time murdering people with all kinds of hardware (wait i forget Tank battles and Warthog) i seldomly find time to drive around with my car any more. ![]() Greetings, Catfish |
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#2 |
Eternal Patrol
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I knew a kid who grew up playing the Gran Turismo series. When he was old enough to drive he didn't spend every moment on the road acting like it was a race.
He did, however, not quite have a grip on the reality of taking damage. One day he drove up the narrow street and pulled into the driveway, going over the curb still making 30 mph. Dad ended up replacing the entire left-side front-end assembly.
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“Never do anything you can't take back.” —Rocky Russo |
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#3 | |
Subsim Aviator
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No, i dont think people are so detached from reality that they would become a serial killer by playing something like Call of Duty. Nor do i think an individual might become a serial ship sinker by playing silent hunter 3. *however* I do think that a person who plays a great deal of call of duty or Silent Hunter 3 for example - might be much more inclined to join the Army or the Navy than a person who does not play such games. Playing Silent Hunter 3 and becoming interested in the history of the war in the Atlantic has caused me to read half a dozen books on the subject that i otherwise might have skipped over in the book store without the influence of the subsim genre. Therefore, in some way - i was influenced by the simulation. Additionally; Though i had always been interested in airplanes, i had my career sights firmly set on being an architect - had my father not purchased Microsoft Flight Simulator for me in my early teens... i might not have become a big fan of the MSFS Series and ultimately i may not have chosen aviation as a career path over architecture. Additionally, i think it also boils down to personality types. People who are anti-social or Sociopaths - diagnosed or otherwise - might be more inclined to cave into the influences of video games than individuals without those personality traits. In the grand scheme of things, i not only think it is possible that racing simulations affect driving habits... i think it is highly probable that they affect driving habits. and the amount of their effects are directly proportional to the exposure to the racing simulation. A person who plays one hour of racing simulation a month will have little or no influence on their driving habits when compared to a person who plays one hour (or more) of racing simulation per day. Yes, it could be argued that teens drive like A-holes already. a great many... perhaps as many as 90% of them do drive like maniacs; despite the fact that dozens will come out of the wood work to post in this thread to the contrary - insisting that they are excellent drivers. and they may very well be good drivers. but for every one of them, there are thousands who are terrible drivers. They are terrible drivers because of numerous factors, teens tend to drive with their emotions out of check much more often than adult drivers. Teens tend to overlook the consequences of their actions in almost every activity - including driving - more so than adult drivers.And the bottom line is that they are inexperienced in the activity of driving - woefully so. The reality of it is, that this has been numerous studies and the results of those studies have caused insurance companies to charge a higher premium for drivers under the age of 25. As a flight instructor, i have used simulation to expose bad habits in flying and reinforce good habits in flying. and for that reason, i think racing simulations also have a positive impact on the way a person operates an automobile. Though i think there are many negative impacts on driver habits... i also think exposure to racing simulation may cause drivers to drive more "defensively". as reinforcement to my above personality trait comment... i knew a kid who grew up playing the Gran Turismo series as well. He routinely achieved 100+ MPH on the local highway - and always applied the breaks very heavily into turns - waiting until he was right on the turn to decelerate. I can only assume either he was a moron - or he was influences by the GT Series - or both.
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#4 | ||
Ocean Warrior
![]() Join Date: Nov 2008
Location: Auburn, Alabama
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![]() Personally, I think if you keep in mind that there are differences between playing a game and real life that what works in a game is not always a good idea outside, a lot of negative influencing can be eliminated; Don't go driving outside with the same mindset you would have doing laps around a virtual race track.
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#5 | ||||
Subsim Aviator
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If a person is influenced in ANY sense - the racing simulation has had SOME effect on them. besides the question was "Do racing sims negatively effect driving habits?" NOT "Do racing sims influence skill?" of course, as i said... i think that a driver who frequently plays racing simulations DOES experience both negative and positive influences from his experiences in the simulator. Quote:
two people come in for day one introductory flying lessons. Person A knows what an airplane is, and has even been a passenger a few times before, but thats the limit of their experience. Person B is an avid flight simulator enthusiast with a yoke and pedals at home and perhaps thousands of "play hours" as anyone might expect... Person A performs the prescribed tasks with moderate difficulty and a desire to learn more and understand an thus signs up for lessons. They attend their training sessions for about 7 months and acquire a private pilot's certificate. Person B on the other hand, knows technical lingo. he knows the names of the flight instruments and how to interpret their indications, He understands the effects of the flight controls and has a somewhat advanced understanding of what he is trying to accomplish. But he also has some bad habits that have been picked up and reinforced by the flight simulator experience he has. he tends to stare at the instrumentation rather than pay any attention to whats going on outside. if he has rudder pedals at home he is heavy on ruder input... if he has no pedals at home, he uses NO rudder at all. eventually he signs up for lessons and receives his license after 60 days of training. I have seen this exact scenario a dozen times. Quote:
![]() love you too ![]() EDIT: i think susceptibility to the influence of racing sim on driving habit is directly related to personality type. Quote:
Drivers who play racing games are: 15% more likely to make an insurance claim 23% more likely to take risks 23% more likely to suffer road rage when compared to drivers who do not play racing sims the list includes other things more likely to speed, get pulled over by the police, crash a vehicle etc i think a more in depth study would be required, however i think the findings will be much the same. Dont get me wrong- Racing sims are among my favorite games despite the fact that i have not played one in years... its just that im open to the possibility - nay - the extreme probability that racing games influence a drivers decision making and habits.
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#6 |
Ace of the Deep
![]() Join Date: Sep 2002
Location: Austria
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Well classing overtaking at risk, is a bit troublesome I have to say, while I can remember one risky overtaking maneuver I've done (trying to overtake a car, a truck and a truck with a trailer at once), the rest have all been in circumstances I wouldn't classify as risky (3/4 of a km no car in the oncoming lane in sight).
That one risky maneuver gave me a quite a scare tho, I wouldn't do something like that ever again, I had to pull in behind the truck with the trailer, otherwise it would've been goodbye. |
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#7 | |||
Ocean Warrior
![]() Join Date: Nov 2008
Location: Auburn, Alabama
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or, How you do something, not necessarily How good you are at doing it ![]() Anyway just wanted to clarify that... Carry on...
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#8 |
Subsim Aviator
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obviously a definitive scientific study would be needed to determine whether or not racing games have any impact on a persons driving habit.
my opinion is that, in most -not all- cases, driving games do have some impact on a persons driving habits. i think that the susceptibility a person has to experiencing those influences depends on several factors like age, exposure and personality type
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#9 |
A long way from the sea
Join Date: May 2005
Location: Iowa
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As a converse to your argument, GR, I loved aircraft before I learned to fly, armor before I worked in Bradleys... in both cases, long before sims existed for me to virtually play in 'em. Sims gave me an increased respect for people who use the things simulated for real, but I harbor no illusions - playing F/A-18 for Falcon 3 did not make me a carrier pilot, any more than playing Grand Theft Auto - Vice City made me a criminal.
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At Fiddler’s Green, where seamen true When here they’ve done their duty The bowl of grog shall still renew And pledge to love and beauty. |
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#10 | |||
Ocean Warrior
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#11 | |
Subsim Aviator
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Believe it or not, several students of mine had never heard of microsoft flight simulator and were elated to discover that there was something that would allow them to practice at home.
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#12 |
Wayfaring Stranger
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Interesting. How exactly did it help you GR? I've read that sims main benefit is learning checklists and procedures, not so much the "feel" of flying.
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![]() Flanked by life and the funeral pyre. Putting on a show for you to see. |
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#13 | |
Subsim Aviator
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Things like that.
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![]() Last edited by GoldenRivet; 03-03-11 at 03:36 AM. |
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#14 |
Soaring
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Feel of flying you cannot get from staring at a monitor. But you can study and learn the way complex instruments are meant to work and present their information, and you can learn to make sense of what you read on the instruments. You can also learn to navigate and fly by instruments. On flying, you can at least get a theoretic understanding of what the plane will do and behave like if you do this or that with the stick and pedals (for example slipstreaming and crosswind landing).
In other words a simulation can be a wonderful animated illustration of what the theory book tries to explain in many abstract words. Seeing is believing, and a single animation can say so much more than a hundred pages.
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If you feel nuts, consult an expert. |
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