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09-25-05, 02:37 PM | #1 |
Commander
Join Date: Sep 2001
Posts: 445
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Interiors Getting Fitted Out
i really shouldn't be showing this right now, but seeing it's been a while since my last bit of news... here's two ingame test shots of the interior of the Gato/Balao sub...
they're work in progress shots... still a bit to do, but i'm gonna show em anyways... this looks like it's gonna be it... and though there are a few minor changes (the aux helm instruments for example) and additions (the echo sounder in the center of the con) to be made, this is close to what the first one is gonna look like... bumpmapping and some of the more exotic graphic stuff is gonna be left out of the first one... to much for me to do, and too much for some machines to handle comfortably... hey, it's not perfect... but it comes close enough to the interior of a real WWII and Post War era sub, to make you feel right at home at 200 feet... besides, it's as close as i can come right now without spending another 6 months tweaking it... oh, and don't pay too much attention to the floor... that texture in there is a place holder from one of my favorite games more news soon... --Mike |
09-26-05, 04:50 AM | #2 |
Sailor man
Join Date: Apr 2005
Location: Seattle, WA
Posts: 45
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Well, that looks amazing!
I'm looking forward to seeing the final product. Also, feel free to post pics more. I find myself checking in quite a bit for recent news of your work. |
09-26-05, 11:51 AM | #3 |
Watch
Join Date: Jul 2003
Posts: 17
Downloads: 1
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amazing Mike
when we can try the demo ???? :|\
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09-27-05, 02:55 PM | #4 |
Sea Lord
Join Date: Jul 2002
Location: Pacific NW
Posts: 1,894
Downloads: 6
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Looks good Mike!
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09-27-05, 06:32 PM | #5 |
Watch
Join Date: Sep 2001
Posts: 28
Downloads: 25
Uploads: 0
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Who is looking at the floor? I am too busy gawking at all the other great stuff in the shots.
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10-29-05, 05:33 PM | #6 |
Engineer
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Why is most of the interior just a plain texture and not geometrical?
These days comp can handle complex mesh environments. Oh well i know you're been doing this for so long and you've been doing it with those days standarts. I'm looking forward to see a Beta release soon
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IMPERIAL U-FLOTILLA 1914-1918 http://www.dreadnoughtproject.org/heinrich/main.htm Current stage: 2 - Pre Alpha Status: 27% |
10-30-05, 10:52 AM | #7 |
Commander
Join Date: Sep 2001
Posts: 445
Downloads: 0
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primarily because you are looking at a work in progress... the dials, controls switches, intrument faces, crew members, additional piping, and a few other things that will be part of the interior, aren't in the scene pictured...
now i know that modern computers can handle a lot of geometry and all... but when you add all of the above that is not pictured into the scene, well... i don't want to have it so that someone is gonna need to have the latest and greatest mobo and gpu available to run it... there will be more 'stuff' to see... --Mike |
10-30-05, 11:57 AM | #8 |
Grey Wolf
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Nice your 'till now, keep it up
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11-16-05, 07:43 AM | #9 |
Eternal Patrol
Join Date: May 2004
Location: Aeoteroa
Posts: 7,382
Downloads: 223
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Well this is amazing. What is this gonna be for. What game. Or is it a new game in the making.
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11-19-05, 09:03 AM | #10 |
Commander
Join Date: Sep 2001
Posts: 445
Downloads: 0
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my sim... long time in the making...
more info upcoming... (sorry for the delay in getting back at you... been really breezing through the forums of late, and missed your post) --Mike |
11-25-05, 05:13 PM | #11 |
Sub Test Pilot
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very nice
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