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#1 |
Konteradmiral
![]() Join Date: Apr 2010
Location: Greece
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As you already know the default configuration for TIs is slow speed and magnetic pistol.
I ,on the other hand , use them at fast speed and contact pistols. For realism reasons I don't want to change those settings on the fly during a battle. I use the TIs even at late 1944 , I find them more valuable because of their speed - especially during night attacks. The question is : How can I set the default settings of the TIs to my liking? Thank you |
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#2 |
Fleet Admiral
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I don't know of a way of doing this, although I'm not sure anyone has tried it. Would be interesting to see whether it can be done.
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#3 |
Helmsman
![]() Join Date: Jul 2010
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I Can't seem to find an answer for this anywhere.
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#4 |
The Old Man
![]() Join Date: Apr 2007
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I do load manually and decide the type of pistol right after loading the tube - as in my homeport while leaving the bunker. I can only change it, if I take the torpedo out of the tube and reload it. Fast speed setting was not used by U-Boats - it was quite unreliable - but speed was switchable after loading the torpedo. The German Schnellboote used the fast setting 'afair'.
I use the G7a in '45 too, but due to their stand off capabilities. There is a setting for the speed and pistol default with Skwas silent3ditor - but I can't remember the correct file right now. Will do a search these days...
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#5 |
Stowaway
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I set all mine to 3 meters & impact before leaving port.
Will keep my eyes open for anything in the files though. |
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#6 |
Grey Wolf
![]() Join Date: Feb 2006
Location: In the mountains, now. On the edge of the sea before.
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Remember that magnetic pistols are already also set to impact (contact) settings, so there is no need to change your settings.
Of course, you still need to make a proper "impact" approach for it to work. People say they don't like the dud/premature rates of magnetics, but I feel the bang-for-the-buck and the tactical freedom they offer far outweigh the cost of a miss.
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"Well, now, that's true... the IXC is a bit of a chick magnet..but you really can't beat the VIIB for off-road fun." |
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#7 | |
Rear Admiral
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![]() Quote:
![]() Especially if it's a ship that's big enough to be worth the expense of two eels anyway... fire them both on impact, one misses, the one that tears a hole in the side of the hull may not be enough to sink her. But fire them both on magnetic, one's a miss/dud/preemie, and one blows up right under the keel - it's very likely that she goes down just from that without no additional 'assistance.' |
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#8 |
The Old Man
![]() Join Date: Apr 2007
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Well, but if you're in '44 and you shoot G7aFAT or LUT from far out with hydrophones only - hunting a convoy - you will prefer to use impact pistols only. A volley of four - at 4 meters depth runs under the escorts but will hit any freighter in its way. No keel shots for unnown targets possible - and no duds due to earths magnetic anomalies.
I do it in '41 with G7a too - to have good practise in case of surviving until '44...
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#9 |
Konteradmiral
![]() Join Date: Apr 2010
Location: Greece
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I have abandoned the use of magnetic pistols on TI and TIIIs since they don't work in rough seas.
On the other hand , magnetic pistols work fine with acoustic homing torpedoes. I have never seen a Falke or a Zaukonig detonating prematurely which is very very good against escorts - if you live long enough to use them. |
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#10 |
The Old Man
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^^ I second the Falke statement.
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#11 | |
Grey Wolf
![]() Join Date: Feb 2007
Location: CG 96
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![]() Quote:
If a magnetic shot is impossible or highly unlikely to explode (like in a storm) aiming as low as possible results in a hit at least 90% of the time (unless of course I seriously screw up the firing solution in the TDC). For aiming at escorts acoustics are great, but not so hot against merchants for the most part. They can be good for disabling their propulsion or slowing them down enough that they drop out of the convoy, otherwise they're pretty much a waste on merchants (though as you point out the pattern running ones are great on merchants). |
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