Quote:
Originally Posted by iambecomelife
Not to beat a dead horse, but anyway, here goes:
1) Shortened campaign (huge step back from SH3!)
2) Only one main sub type (again, a step back)
3) No fully functional AI subs
4) Too many scripted gameplay elements
5) Related to 4, an overly scripted campaign with unrealistic goals
6) Poor immersion factor (compare "Aces of the Deep" - newspapers, the bar, etc)
6) Poor AI out of the box
7) Very awkward interface out of the box
8) Cartoonish characters & gameplay elements
9) Not enough units, and serious difficulty adding new ones so far
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dont forget 10) crew managent as good as gone in sh-5 . They had it right with sh-4 where it was automated and worked and then they took it away in sh-5 and gave us some point system to upgrade 1/5th of the crew. Total immersion breaker if you ask me. I loved to give medals and promotions to my crew when back at base in sh3/4 and absolutely hate the so called crew management in sh-5.