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Old 02-14-11, 04:45 AM   #1096
stoianm
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Originally Posted by Magnum View Post
This was the last time I attacked from inside a convoy. Never again!
- with the v30 i try to be as far as posible - 1 time i sunked a capital ship from 5000 km - i had a lot of time to escape before my torps hit the target but the DDs found me - try to escape from 5-6 DDs - it is almoust imposible for me to play with dificulty level 1
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Old 02-14-11, 08:57 AM   #1097
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Couldnt we have a mod which changes the ai behavior depending on time in war? f.ex. in 39/40 we have 0,80 sensor effectiveness and in 43 we have reached 0,95 etc.

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Old 02-14-11, 09:02 AM   #1098
stoianm
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Originally Posted by Jaeger View Post
Couldnt we have a mod which changes the ai behavior depending on time in war? f.ex. in 39/40 we have 0,80 sensor effectiveness and in 43 we have reached 0,95 etc.

Greetzz, Jaeger
- it is simple that - as tdw gived us the chance to modify init.aix then when you play in 39/40 put your sensor from init.aix at max 0.80 and when you will reach 43 desable the mod and modify init.aix at max 0.95 - enable the mod etc
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Old 02-21-11, 02:10 PM   #1099
charognard
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I have notify something strange during MP mission...

I have set 37ship ( escort incude ) convoy with some WP. All are set on VETERAN - AGRESSIV. traveling at 7kn.

After the first shoot, the colomn are completely breack... Some ship stop, other sema going in random cap... I can t obtain a classic zigzag and speed change convoy. Is IRAI fault ? Or have i do something wrong creating the mission ?
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Old 02-21-11, 03:11 PM   #1100
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Originally Posted by charognard View Post
I have notify something strange during MP mission...

I have set 37ship ( escort incude ) convoy with some WP. All are set on VETERAN - AGRESSIV. traveling at 7kn.

After the first shoot, the colomn are completely breack... Some ship stop, other sema going in random cap... I can t obtain a classic zigzag and speed change convoy. Is IRAI fault ? Or have i do something wrong creating the mission ?
after first shoot....what did you shoot at? The escort? If so, is the escort the leader of this convoy? If so, what's probably happening is you killed the leader and now each ship is allowed to do it's own thing.......or the convoy AI is reacting to seeing a torpedo. When an AI ship unit sees a torpedo it's no longer forced to stay with the convoy. It is free to do whatever it wants to evade the torpedo. Hence all the randomness from all the ships.
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Old 02-21-11, 05:38 PM   #1101
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Ok, well if i goodly understand, i must set a merchant as group leader, and set escoter in an another group ?

In SH3, when a convoy is attacked, ship just follow their way, but zizag. Sometime do little cap change, but kept the same global direction.
It s impossible in SH5 to have this reaction ?

Do crew level impact on the ship react and how ? It s really a big problem in MP mission, We have try to play a simple convoy attack and after the first shoot, all the convoy totaly forget WP and half turn ! Totaly irealistic, and sub player can t catch them...
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Old 02-22-11, 03:27 AM   #1102
THE_MASK
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Is the AI sub hydrophone no CTD fix included in this mod ?
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Old 02-22-11, 06:26 AM   #1103
Zedi
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Btw, why the convoy dont zig zag anymore in IRAI? Never understood the reason. I find it much more harder to hit a zig-zagin ship than one which just turn and change her course slowly...
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Old 02-22-11, 08:52 AM   #1104
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Originally Posted by charognard View Post
... Totaly irealistic, and sub player can t catch them...
When Sub Player cant catch up. AI is doing well, i guess
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Old 02-22-11, 09:51 AM   #1105
charognard
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When Sub Player cant catch up. AI is doing well, i guess
LOL yes it s true, but it a simulator and convoy have specific evasive maneuver, and it consist to keep the same speed, and zigzag and change cap all 20 minuts. Well for difficulty, i m allrigth with the SH game to make convoy speed up or down, but having convoy who stay on their way and zigzag with the Xmintus cap changing will be very cool...
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Old 02-26-11, 05:51 PM   #1106
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Quote:
Originally Posted by stoianm View Post
- with the v30 i try to be as far as posible - 1 time i sunked a capital ship from 5000 km - i had a lot of time to escape before my torps hit the target but the DDs found me - try to escape from 5-6 DDs - it is almoust imposible for me to play with dificulty level 1
the same here, I find it imposible to slip away from 2 or more escorts once they found you with ASDIC which is almost always. I changed the DE difficulty to 7 and it was still impossible to escape and I read somewhere on forum that DE skill level about 8 is ok. No. To escape their asdic I should be able to move with decent speed, but any other speed than the slowest (which is not enough) leaves you inside the circle of searching DE.
I am giving up and back to the stock. It really kills gameplay trying to sneak out for hours.
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Old 02-26-11, 06:02 PM   #1107
stoianm
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Originally Posted by Sbygneus View Post
the same here, I find it imposible to slip away from 2 or more escorts once they found you with ASDIC which is almost always. I changed the DE difficulty to 7 and it was still impossible to escape and I read somewhere on forum that DE skill level about 8 is ok. No. To escape their asdic I should be able to move with decent speed, but any other speed than the slowest (which is not enough) leaves you inside the circle of searching DE.
I am giving up and back to the stock. It really kills gameplay trying to sneak out for hours.
it is working - i play 1 again now - when i hunt a capital ship i fire a torp from 5-6 km and i run before the torpedo hit the target - it is working


at 7 it is very easy to escape dd - you must to play mouse - cat game as is supouse to

i can exacpe 2 dds at 1 level now - i use wasserbomben and i use a tactic that i saw in a movie - work all the time
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Old 02-27-11, 04:33 AM   #1108
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Quote:
Originally Posted by stoianm View Post
it is working - i play 1 again now - when i hunt a capital ship i fire a torp from 5-6 km and i run before the torpedo hit the target - it is working


at 7 it is very easy to escape dd - you must to play mouse - cat game as is supouse to

i can exacpe 2 dds at 1 level now - i use wasserbomben and i use a tactic that i saw in a movie - work all the time
very interesting Stoianm, what is this wasserbomben (a mod?) and what is your tactic exactly? I really would like to play on hard but maybe I am using wrong tactic. Can you write something more about yours?
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Old 02-27-11, 04:49 AM   #1109
stoianm
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Originally Posted by Sbygneus View Post
very interesting Stoianm, what is this wasserbomben (a mod?) and what is your tactic exactly? I really would like to play on hard but maybe I am using wrong tactic. Can you write something more about yours?
yes of cource - it is nothing to special so i will make an shorth resume

wasserbomben it is a sound made for rongel and reworked by stormifly

this sound is playing when a depth charge touch the water surface (and means bomb in the water)

So i fire my torpedos - i order crush dive and when i am at 80 mettters i order level the boat and i change heading (the direction depend what i intend to do next - for ex i want to leave the area)

after the torpedo hit the target i order silent running and i change speed for 0.8 knots

if a dd spot me for example and he start to attack me:

i hear the sound wasserbomben played (i know that they are in top of me in through dept charges in water)

i order ahead flank and i order another dept (i go at 100 meters)
i order heading 15 degree to port or staboard (depends of some conditions)
i count 45 seconds and i order sillent running - set new speed 0.8 knots
i order new heading 15 degree in the oposite direction that i ordered first time
if they spot me again i repet the steps (until i go near 200 meters than i change until i go at 80 meters and so on)
i play this mouse and cat game until they finish depth charges and they live me allone

if you want to use wasserbomben sound you must use the stormyfly soun mod collection - it is compatible with MO and tdw UIs (in fact they have the same sh file - this is for compatibility)

down from here: http://www.subsim.com/radioroom/showthread.php?t=164552
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Old 02-27-11, 05:01 AM   #1110
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Hey , where in the options file can i change at which distance AI spots my periscope ? On clear days they spot it 8000 meters away pretty crazy.
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