![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
Watch Officer
![]() Join Date: Apr 2005
Location: Oulu, Finland
Posts: 339
Downloads: 156
Uploads: 0
|
![]()
Hi stoianm, and a big thanks for this mod!
![]() This is indeed a huge improvement over the earlier version. Visibility during night at various conditions/situations works exactly as in your mod description. When the (half)moon rose up from behind the horizon, visual conditions changed gradually with increasing moon height, in a very realistic way. Also the clouds at night look very detailed with nice nuances. One very important bonus for me is that light conditions at daylight now are realistic, too. No more exagerated dazzle from light surfaces, and daylight clouds very natural and detailed. No more details lost in dazzle like in the earlier version. Definitely a keeper! ![]() OMG - so many words, but they are well deserved! ![]()
__________________
Cheers Uffe |
![]() |
![]() |
![]() |
#2 |
Navy Seal
![]() |
![]()
I too find this mod a geat improvment
![]() I can see so much better with the moon up and am now using ottos chalkboard to watch moon state ![]() I can even see moonshadows from my boat with a strong moon ![]() |
![]() |
![]() |
![]() |
#3 |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
|
![]()
Thanks everybody for posts - this is only the first version for this mod
i will say that all the feedbacks, suggestions and criticism about this mod are very wellcomed - this way i will be able to improuve the mod and to add some version to open the user option i will add in short time an version with a little bit less brigter on the objects but i will keep almoust the same visibility Maybe i will add some dds for the moon, moon hallo and clouds and i will try to make these a little bit more visibles thanks in forward @ustahl this one has nothing to do with the other mod called brighternights - on that one i was plaing with cfg from filters so is because of that was affected the day parameters also - forget about that one - this one is like an env night mod Last edited by stoianm; 02-26-11 at 12:21 PM. |
![]() |
![]() |
![]() |
#4 | |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]()
Nice work stoianm
![]() At night, there's a nice dull look to the water. I don't think I saw the water color changes like that before, so it must be this mod. ![]() I am using your blue water mod as well. When using this mod's "stoianm EnvNights compatible blue Atlantic water for MO", it conflicts with the actual blue water mod (I accept the overwrite when enabling it), so does that mean we can disable the other blue water mod? I'm not using MO, though. Will that cause any problems? Quote:
Anyways, good job! |
|
![]() |
![]() |
#5 | |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
|
![]() Quote:
![]() Last edited by stoianm; 02-26-11 at 04:12 PM. |
|
![]() |
![]() |
![]() |
#6 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]()
Sounds good. I'll disable the other one then. Thanks!
I think that yours is the only mod I use that changes those things, so I should be ok then. ![]() I haven't been able to see all the differences like in those nice photos, but will see them as time goes by (I look forward to it, actually! ![]() ![]() If there are any things that I notice that are odd, I'll definitely let you know. |
![]() |
![]() |
#7 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]()
@stoianm - FYI:
I've noticed that my system slows down a lot now when I'm on deck or using the external camera since running this mod. |
![]() |
![]() |
|
|