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Old 02-26-11, 11:24 AM   #1
ustahl
Watch Officer
 
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Hi stoianm, and a big thanks for this mod!

This is indeed a huge improvement over the earlier version.
Visibility during night at various conditions/situations works exactly as in your mod description. When the (half)moon rose up from behind the horizon, visual conditions changed gradually with increasing moon height, in a very realistic way. Also the clouds at night look very detailed with nice nuances.
One very important bonus for me is that light conditions at daylight now are realistic, too. No more exagerated dazzle from light surfaces, and daylight clouds very natural and detailed. No more details lost in dazzle like in the earlier version.
Definitely a keeper!

OMG - so many words, but they are well deserved!
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Old 02-26-11, 11:29 AM   #2
Trevally.
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I too find this mod a geat improvment
I can see so much better with the moon up and am now using
ottos chalkboard to watch moon state (shift+b)

I can even see moonshadows from my boat with a strong moon
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Old 02-26-11, 12:00 PM   #3
stoianm
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Thanks everybody for posts - this is only the first version for this mod

i will say that all the feedbacks, suggestions and criticism about this mod are very wellcomed - this way i will be able to improuve the mod and to add some version to open the user option

i will add in short time an version with a little bit less brigter on the objects but i will keep almoust the same visibility

Maybe i will add some dds for the moon, moon hallo and clouds and i will try to make these a little bit more visibles

thanks in forward

@ustahl
this one has nothing to do with the other mod called brighternights - on that one i was plaing with cfg from filters so is because of that was affected the day parameters also - forget about that one - this one is like an env night mod

Last edited by stoianm; 02-26-11 at 12:21 PM.
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Old 02-26-11, 03:12 PM   #4
7Infanterie19
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Nice work stoianm! I tried it and like it.

At night, there's a nice dull look to the water. I don't think I saw the water color changes like that before, so it must be this mod.

I am using your blue water mod as well. When using this mod's "stoianm EnvNights compatible blue Atlantic water for MO", it conflicts with the actual blue water mod (I accept the overwrite when enabling it), so does that mean we can disable the other blue water mod?

I'm not using MO, though. Will that cause any problems?

Quote:
Originally Posted by mobucks View Post
looks cool but the delecate balance of visibility vs AI seeing me is a problem I only recently seem to have solved, and notice changing settings like this can make you able to cruise around a taskforce without them seeing you while you blast away with a deckgun.


Anyone having this experience with this mod?
Things like this are great eye-candy, but should affect both us and the AI fairly equally. I agree with mobucks in that visibility-related mods shouldn't allow us to float right in like we're invisible, but on the other hand, AI shouldn't be able to spot us like they're sitting right beside us, regardless of weather, distance, time, etc. I say this, because lately since TDW added those radio intercept sounds, I've been paying more attention to the messages, and have realized that ships can spot my periscope in the dark night from over 3000m away. Are they that good that a pack of ships are all always able to pinpoint my location in the dark like that, and then immediately report it? Kind of makes you wonder.

Anyways, good job!
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Old 02-26-11, 03:39 PM   #5
stoianm
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Quote:
Originally Posted by 7Infanterie19 View Post
Nice work stoianm! I tried it and like it.

At night, there's a nice dull look to the water. I don't think I saw the water color changes like that before, so it must be this mod.

I am using your blue water mod as well. When using this mod's "stoianm EnvNights compatible blue Atlantic water for MO", it conflicts with the actual blue water mod (I accept the overwrite when enabling it), so does that mean we can disable the other blue water mod?
Yes , you can desable

I'm not using MO, though. Will that cause any problems?
If you are using the env5 then should be the same thing - if you are using other env mod than i will not use these ones because will change not only the night and water color but all the env colors - so do not use in this case



Things like this are great eye-candy, but should affect both us and the AI fairly equally. I agree with mobucks in that visibility-related mods shouldn't allow us to float right in like we're invisible, but on the other hand, AI shouldn't be able to spot us like they're sitting right beside us, regardless of weather, distance, time, etc. I say this, because lately since TDW added those radio intercept sounds, I've been paying more attention to the messages, and have realized that ships can spot my periscope in the dark night from over 3000m away. Are they that good that a pack of ships are all always able to pinpoint my location in the dark like that, and then immediately report it? Kind of makes you wonder.

I tested in an hist mission - the dds reacted the same way with and without the mod - so i can not understand how you can attack a dd with this mod and he can not react - i am agree that you can spot them from a longer distance - but is the same thing like using scopes filter.
So, my point is, to make an clear exemple for me and i can maybe remediate if is a real problem of the mod - and if you will do more test for the mod you will se that i did not incresed the visibility -
i tryied to make an immersive night visibility - when is ful moon you have hight visibility if the clouds cover the moon you will have less visibility and if is storm the visibility will be very low

Here are the photos that i made in game: the same place, the same time and date, diferent wheater time - you can easy observe how the visibility change

NORMAL WEATHER



HEAVY CLOUDS WEATHER



STORM WEATHER



Please do not mistake this mod with the other mod of mine ,,brighter nights'' - IT IS NOT THE SAME THING - I DID NOT INCREASED AND I DID NOT DECREASED THE VISIBILITY - I TRYIED TO MAKE AN IMMERSIVE VISIBYLITY


Anyways, good job!
Please read in yellow - manny thanks for your apreciations - i am happy that you like it

Last edited by stoianm; 02-26-11 at 04:12 PM.
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Old 02-26-11, 04:42 PM   #6
7Infanterie19
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Sounds good. I'll disable the other one then. Thanks!

I think that yours is the only mod I use that changes those things, so I should be ok then.

I haven't been able to see all the differences like in those nice photos, but will see them as time goes by (I look forward to it, actually! ). You gotta love great eye candy!

If there are any things that I notice that are odd, I'll definitely let you know.
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Old 02-27-11, 12:03 PM   #7
7Infanterie19
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@stoianm - FYI:

I've noticed that my system slows down a lot now when I'm on deck or using the external camera since running this mod.
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