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Old 02-25-11, 11:13 PM   #1
Bakkels
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Well actually you're doing it textbook style Just keep in mind that patience is the key here (or anywhere else in SH3 for that matter ). Don't even try to increase the time compression! (A foolish error I made countless times. To be honest, I still make that error sometimes.). Be patient, stay deep.. well you obviously know the drill. Just wear them out. It's '39, they should give up relatively fast.
And keep your speed under 2 knots. That way they won't hear you. (You probably know this already but still) You don't even have to go into silent mode. Because all that does is prevent you from loading torps and doing repairs. So if you're not damaged or reloading, setting your speed at under 2 knots will have the exact same effect as running silent.
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Old 02-26-11, 02:36 AM   #2
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Originally Posted by Bakkels View Post
(You probably know this already but still) You don't even have to go into silent mode. Because all that does is prevent you from loading torps and doing repairs. So if you're not damaged or reloading, setting your speed at under 2 knots will have the exact same effect as running silent.
Actually I didn't know that, I thought silent running activated some kind of special super stealthy mode! I'll probably still use it though, I like the way the crew start whispering their updates when you toggle it on.

Well, I got away from those pesky destroyers with only minor damage to the deck gun, so all ended well, let's see if I can make it past 1940!

I wonder if you can actually hear the ASDIC pings bouncing off the hull in real life, or if it's just something computer games and hollywood movies add for drama. Scary stuff...
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Old 02-26-11, 08:48 AM   #3
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Actually I didn't know that, I thought silent running activated some kind of special super stealthy mode! I'll probably still use it though, I like the way the crew start whispering their updates when you toggle it on.

Well, I got away from those pesky destroyers with only minor damage to the deck gun, so all ended well, let's see if I can make it past 1940!

I wonder if you can actually hear the ASDIC pings bouncing off the hull in real life, or if it's just something computer games and hollywood movies add for drama. Scary stuff...
Actually I think you can, since a ASDIC wave is a sound wave after all. Anyone care to pitch in on this?? Im not for sure.
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Old 03-09-11, 09:59 AM   #4
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Actually I think you can, since a ASDIC wave is a sound wave after all. Anyone care to pitch in on this?? Im not for sure.

Yes you can. At least this is my experience with Type 209 Subs
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Old 02-26-11, 07:57 AM   #5
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setting your speed at under 2 knots will have the exact same effect as running silent.
Actually, you want to set your RPMs to 80rpms or under (some say 75).

Go up in the conning tower, where you will find two identical dials. If you are at 2 knots, they will be pointing at around 100.

Ease your speed down until they read no more than 80. Then you are at silent running.

Also, it is a good thing to rig for silent running even if you aren't doing repairs or loading. Principally, because the minute you do get damaged, the compartment crew will try to fix the damage, even if you have not assigned your special repair team to the compartment.
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Old 02-26-11, 08:50 AM   #6
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Actually, you want to set your RPMs to 80rpms or under (some say 75).

Go up in the conning tower, where you will find two identical dials. If you are at 2 knots, they will be pointing at around 100.

Ease your speed down until they read no more than 80. Then you are at silent running.

Also, it is a good thing to rig for silent running even if you aren't doing repairs or loading. Principally, because the minute you do get damaged, the compartment crew will try to fix the damage, even if you have not assigned your special repair team to the compartment.
Really?? Ive never had problems with 2 knots at 100 rpm, I seem to be able to slip away alot with that. Granted it was 1939, but I DID slip out of Loch Ewe while running at 2 knots with about 3 destroyers and 3 more trawlers hunting me. One made a run on me so I bursted to flank then when the last charge stopped dropped it to 2 knots and I guess I was far enough away (I had silent running already engaged too)
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Old 02-26-11, 11:34 AM   #7
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Yes you can hear active sonar off of the hull when inside. My experience is with modern submarines.
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Old 02-26-11, 11:21 PM   #8
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Yes you can hear active sonar off of the hull when inside. My experience is with modern submarines.
What did it sound like? WW2 sources say everything from pebbles being thrown against the hull to being hit with a hammer, but no one seems to know for sure.

A first-hand account would be nice.
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Old 02-27-11, 03:40 AM   #9
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Default Active Sonar on a hull

Modern active sonars have a higher pitch whine sound, that varies in tone. It is not the pinging heard in game, but ASDIC is a very basic form of active sonar, sending out large pulses in front of the ship, so the pinging sound is most likely accurate for a bare steel hull.
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Old 02-27-11, 03:53 AM   #10
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When I was a shipboard sailor (before I went Master at Arms), one night I was quite perplexed by this noise I heard while down in the berthing compartment (served on a Ticonderoga Class). My berthing was in the aft part of the ship, just a little below the water line.

The noise was this really odd whistling chirping business that sounded almost melodic. I finally couldn't take it anymore and asked one of the more seasoned sailors WTF that noise was.

"Oh, that's the active SONAR".

"You sure? Thought maybe we'd run over Humphrey the Hump back"
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Old 02-26-11, 11:57 AM   #11
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Really?? Ive never had problems with 2 knots at 100 rpm, I seem to be able to slip away alot with that. Granted it was 1939, but I DID slip out of Loch Ewe while running at 2 knots with about 3 destroyers and 3 more trawlers hunting me. One made a run on me so I bursted to flank then when the last charge stopped dropped it to 2 knots and I guess I was far enough away (I had silent running already engaged too)
You will. Mid 41 and later they get GOOD.


Deeeeeep and slooooooow and wiggly is the way to go.



Just like sex.
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Old 02-26-11, 11:59 AM   #12
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Deeeeeep and slooooooow and wiggly is the way to go.
I am intrigued by your ideas, and would like to subscribe to your newsletter.
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Old 02-26-11, 12:08 PM   #13
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I am intrigued by your ideas, and would like to subscribe to your newsletter.
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Old 02-26-11, 05:53 PM   #14
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LMFAO That just made my day
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Old 02-26-11, 02:21 PM   #15
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Originally Posted by USNSRCaseySmith View Post
Really?? Ive never had problems with 2 knots at 100 rpm, I seem to be able to slip away alot with that. Granted it was 1939, but I DID slip out of Loch Ewe while running at 2 knots with about 3 destroyers and 3 more trawlers hunting me. One made a run on me so I bursted to flank then when the last charge stopped dropped it to 2 knots and I guess I was far enough away (I had silent running already engaged too)
The game reports "2 knots" at any speed between 2.0 and 2.99 knots (which is why you can move at "0 knots" -- you are at .9 knots, perhaps).

At 2.9 you are going to be making too many rpms to be silent. So, to be safe, check your rpms, not the reported speed.

That said, even at higher speeds you still may get away:
  • you could be under a thermal layer. You won't know when you are, but they are modeled in GWX.
  • the DD crew might not be very good.
  • if you are deep enough, his hydrophone may overshoot you.
In 1939, you can, often and surprisingly, simply walk away from the scene of the crime at 3-5 knots and only 50 meters depth. By 1943, I am wishing for a crush depth of 500 meters and a pair of Dorothy's magic shoes.

But your mileage may vary.
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