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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Seasoned Skipper
![]() Join Date: Jan 2011
Location: Groningen, The Netherlands
Posts: 709
Downloads: 101
Uploads: 6
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Hey Dan, thanks again. I've been fooling around with s3ditor. Seems like quite the handy little program. Even though I only understand maybe 2% of its possibilities right now.
But here's my problem: If I open the NSS_Uboat9b.dat file (the model I'm working on a skin for), I can see the right .tga is already assigned to the model. (Makes sense, as I just edit the default skin .tga in /data/textures/tnormal), and my skin works in SH3, but I can't find an option in s3ditor to preview my skin without starting up sh3. I can look at a 3d model, but it doesn't show a skin, it's just a grey 3d model. *EDIT* I just noticed; my skin does work in sh3, but in s3ditor the assigned .tga is the default skin? Or is this what I keep reading; that the .tga file in /data/textures 'overrules' (for lack of a better term) the tga in the .dat file? Well anyway, my first question still stands; how can I preview my skin?
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My sh3 skins : http://www.gamefront.com/files/user/Bakkels Or go to the sh3 downloads section > skins |
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#2 | ||
Navy Seal
![]() Join Date: Oct 2005
Location: Cornwall, UK
Posts: 5,499
Downloads: 45
Uploads: 1
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![]() Quote:
First step: Copy the DAT file and only open/edit this copy. After you have opened the DAT copy, look down the left side menu at the listing of all the objects and nodes. Work down the list, expanding as you go and eventually you will locate the group for the Hull Model. If you select the the appropriate section a Preview will appear on the bottom right of the GUI. Within this group (on the left) will be an entry for the texture that is applied to the model (it will be named exactly the same as the standalone texture). Right click on it and choose Import. ![]() I've done this from memory and I have no game files or S3ditor to hand at the moment, so I may be a little rusty recalling the details. Needless to say, if you are working from a Copy File, don't be scared to experiment. Quote:
Above the model preview window in S3ditor, there is a set of toggles which turn on Light Maps, Colour Maps and various other maps (textures), click them until the Skin appears. It only needs turning on. ![]()
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#3 |
Seasoned Skipper
![]() Join Date: Jan 2011
Location: Groningen, The Netherlands
Posts: 709
Downloads: 101
Uploads: 6
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Jeez I feel like a complete retard now... All I had to do was click 'enable diffuse map'.
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__________________
My sh3 skins : http://www.gamefront.com/files/user/Bakkels Or go to the sh3 downloads section > skins |
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