SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter III
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 02-21-11, 12:46 AM   #16
Schwieger
Commodore
 
Join Date: Jul 2010
Location: U-142
Posts: 624
Downloads: 62
Uploads: 0
Default

Quote:
Originally Posted by Missing Name View Post


Note the complete lack of water where the Great Lakes are.



Where was that terrain editor

*points at someone else other than himself*
__________________


Support U-Boot_HAHD: Install Dropbox Click Here & Increase The Teams Dropbox space and get 2.25GB of free online Storage space for yourself.
Schwieger is offline   Reply With Quote
Old 02-21-11, 01:48 AM   #17
Gerald
SUBSIM Newsman
 
Gerald's Avatar
 
Join Date: May 2008
Location: Close to sea
Posts: 24,254
Downloads: 553
Uploads: 0


Quote:
Originally Posted by Sailor Steve View Post
No, I didn't figure that out. I apologize. I got tired of blowing things up just for fun about 20 years ago.
Steve! Easy no hard Felling from my or your party, and you do not need to apologize, but the funny thing of it all, was a arcade game, which I have not played for 25 years or more
__________________
Nothing in life is to be feard,it is only to be understood.

Marie Curie





Gerald is offline   Reply With Quote
Old 02-21-11, 09:19 AM   #18
Bakkels
Seasoned Skipper
 
Join Date: Jan 2011
Location: Groningen, The Netherlands
Posts: 709
Downloads: 101
Uploads: 6
Default

Those great lakes missing makes me think of another error in SH3.
The map of the Netherlands is wrong. There are two large pieces of land that didn't exist yet during WWII. It is now our twelfth province, but one piece of it was created in '42 (so that's a little hard to incorporate in the game) and another piece of land was created in the 50's. It has little impact on the game, since your U-boat will never go there, but the look of the map still annoys me. Too bad Ubi didn't do a bit more research.
Bakkels is offline   Reply With Quote
Old 02-21-11, 10:58 AM   #19
CCIP
Navy Seal
 
Join Date: Apr 2005
Location: Waterloo, Canada
Posts: 8,700
Downloads: 29
Uploads: 2


Default

Quote:
Originally Posted by Bakkels View Post
Those great lakes missing makes me think of another error in SH3.
The map of the Netherlands is wrong. There are two large pieces of land that didn't exist yet during WWII. It is now our twelfth province, but one piece of it was created in '42 (so that's a little hard to incorporate in the game) and another piece of land was created in the 50's. It has little impact on the game, since your U-boat will never go there, but the look of the map still annoys me. Too bad Ubi didn't do a bit more research.
The game maps are based on what I suspect is the SRTM data, a freely-available set of terrain elevation files taken by space shuttle radar. These were acquired in the late 90s, so that's why that represents a world that's obviously not from WWII.

The other thing of note is that SHIII only models water that is at sea level in the real world (again, as per SRTM data). This is why the great lakes are waterless - the real things are well above sea level. It's possible to edit them in, but the editing would be a little trickier than it initially looks. You'd have to lower all the terrain around them as well and remove things like rapids and the Niagara Falls - effectively making the waterways flat. The flat water modeling does make some sense though - the game mostly takes place in the ocean...
__________________

There are only forty people in the world and five of them are hamburgers.
-Don Van Vliet
(aka Captain Beefheart)
CCIP is offline   Reply With Quote
Old 02-21-11, 01:30 PM   #20
Jimbuna
Chief of the Boat
 
Jimbuna's Avatar
 
Join Date: Feb 2006
Location: 250 metres below the surface
Posts: 190,770
Downloads: 63
Uploads: 13


Default

Quote:
Originally Posted by CCIP View Post
The game maps are based on what I suspect is the SRTM data, a freely-available set of terrain elevation files taken by space shuttle radar. These were acquired in the late 90s, so that's why that represents a world that's obviously not from WWII.

The other thing of note is that SHIII only models water that is at sea level in the real world (again, as per SRTM data). This is why the great lakes are waterless - the real things are well above sea level. It's possible to edit them in, but the editing would be a little trickier than it initially looks. You'd have to lower all the terrain around them as well and remove things like rapids and the Niagara Falls - effectively making the waterways flat. The flat water modeling does make some sense though - the game mostly takes place in the ocean...
^+1
__________________
Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!!

Jimbuna is offline   Reply With Quote
Old 02-21-11, 05:29 PM   #21
Bakkels
Seasoned Skipper
 
Join Date: Jan 2011
Location: Groningen, The Netherlands
Posts: 709
Downloads: 101
Uploads: 6
Default

Thanks for the info, so that explains why it is problematic to realistically add the Great Lakes, but the pieces of land in the Netherlands I'm talking about are already below sea-level, infact, they used to be just that: sea. So just converting that wouldn't be that much of a problem. Not that it is particularly important though, just something I noticed.
Bakkels is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 02:55 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.