SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 10-27-05, 04:06 PM   #106
Marhkimov
Admiral
 
Join Date: May 2005
Location: Bay Area, California, USA
Posts: 2,377
Downloads: 0
Uploads: 0
Default

Sorry, I don't mean to push it, but that's what I thought you guys had in mind...
__________________
It takes two to tango
Marhkimov is offline   Reply With Quote
Old 10-27-05, 07:05 PM   #107
Flakwalker
Electrician's Mate
 
Join Date: Aug 2005
Posts: 131
Downloads: 0
Uploads: 0
Default

I already offered my help, the files are there when needed
Flakwalker is offline   Reply With Quote
Old 10-27-05, 07:07 PM   #108
Marhkimov
Admiral
 
Join Date: May 2005
Location: Bay Area, California, USA
Posts: 2,377
Downloads: 0
Uploads: 0
Default

So why don't you just ask sergbuto to let you take care of?... I mean, since you are willing to do it, that makes sense, right?
__________________
It takes two to tango
Marhkimov is offline   Reply With Quote
Old 10-27-05, 09:07 PM   #109
Beery
Admiral
 
Join Date: Nov 2004
Location: Silver Spring, MD, USA (but still a Yorkshireman at heart - tha can allus tell a Yorkshireman...)
Posts: 2,497
Downloads: 0
Uploads: 0
Default

It seems to me that Sergbuto has done his bit - all the boats now have his great reflections, with everything including snorkels and periscopes reflecting properly. Perhaps the Type IXs could do with a tweak in regard to the conning towers reflecting a little bit too far forward, but it's not essential. I think the next stage is for Flakwalker (if he's willing to do them all) to do cable fixes for all the boats. Once that's done, it's a matter of getting the necessary skins in (that's the easy bit). Where two boats with broken cables share the same file, the stand-alone 'boat model' (for lack of a better title) mod should probably fix cables for the most common types. Once we have a full set of fixed boats, I can get the alternate versions into SH3 Commander so that every boat in the game can have the correct reflection and the correct cable, and (if everyone agrees) a nice new Fubar skin. Plus, we'll probably have to think about CCIP's and Jungman's Sensors.dat file mod, which is a popular mod that many people are using, which is impacted by these changes.

So how about we set up a little mod team for this project?
__________________
"More mysterious. Yeah.
I'll just try to think, 'Where the hell's the whiskey?'"
- Bob Harris, Lost in Translation.

"Anyrooad up, ah'll si thi"
- Missen.
Beery is offline   Reply With Quote
Old 10-28-05, 12:40 AM   #110
Marhkimov
Admiral
 
Join Date: May 2005
Location: Bay Area, California, USA
Posts: 2,377
Downloads: 0
Uploads: 0
Default

Mod teams are always a great idea, in theory. They are damn hard to manage, though... Hats off to Beery if he can pull it off...
__________________
It takes two to tango
Marhkimov is offline   Reply With Quote
Old 10-28-05, 12:46 AM   #111
gdogghenrikson
Grey Wolf
 
Join Date: May 2005
Location: USA
Posts: 978
Downloads: 5
Uploads: 0
Default

Quote:
Originally Posted by marhkimov
Mod teams are always a great idea, in theory. They are damn hard to manage, though... Hats off to Beery if he can pull it off...
*wishes he was smart enough to be on mod team*
__________________
And when you loose control, you'll reap the harvest you have sown.
gdogghenrikson is offline   Reply With Quote
Old 10-28-05, 12:59 AM   #112
Beery
Admiral
 
Join Date: Nov 2004
Location: Silver Spring, MD, USA (but still a Yorkshireman at heart - tha can allus tell a Yorkshireman...)
Posts: 2,497
Downloads: 0
Uploads: 0
Default

Quote:
Originally Posted by marhkimov
Mod teams are always a great idea, in theory. They are damn hard to manage, though... Hats off to Beery if he can pull it off...
The SH3 Mod Team is 50 people strong. It's been chugging along for 6 months as a sort of leaderless affinity group, and in all that time we've never had any serious problems, and we published a bunch of very successful mods (including RUb, Ops, and a bunch of smaller stuff). So I think 4 to 6 people can manage themselves for a week or two.
__________________
"More mysterious. Yeah.
I'll just try to think, 'Where the hell's the whiskey?'"
- Bob Harris, Lost in Translation.

"Anyrooad up, ah'll si thi"
- Missen.
Beery is offline   Reply With Quote
Old 10-28-05, 08:26 AM   #113
Kpt. Lehmann
GWX Project Director
 
Kpt. Lehmann's Avatar
 
Join Date: Jul 2005
Location: The Republic of Texas
Posts: 6,996
Downloads: 124
Uploads: 0


Default

I hope Flakwalker feels like working with the new version 2 reflective files... it is a great idea.

We sometimes ask much from the more technical modders.

Flakwalker and Sergbuto, thank you much for the work you have already done.

I hope the cable fix and reflection mods will be joined. It is just a little farther to go.

__________________

www.thegreywolves.com
All you need is good men. - Heinrich Lehmann-Willenbrock
Kpt. Lehmann is offline   Reply With Quote
Old 10-28-05, 08:54 AM   #114
ICBM
Navy Dude
 
Join Date: Aug 2004
Location: Holland.
Posts: 175
Downloads: 0
Uploads: 0
Default

Quote:
Originally Posted by Kpt. Lehmann

I hope the cable fix and reflection mods will be joined. It is just a little farther to go.

And let's not forget the periscope and schnorkel relfection/wake bug
__________________
ICBM is offline   Reply With Quote
Old 10-28-05, 08:56 AM   #115
Kpt. Lehmann
GWX Project Director
 
Kpt. Lehmann's Avatar
 
Join Date: Jul 2005
Location: The Republic of Texas
Posts: 6,996
Downloads: 124
Uploads: 0


Default

Quote:
Originally Posted by ICBM
Quote:
Originally Posted by Kpt. Lehmann

I hope the cable fix and reflection mods will be joined. It is just a little farther to go.

And let's not forget the periscope and schnorkel relfection/wake bug
I think those are fixed in the Reflections Mod version 2 that Sergbuto just released and is what I am referring to.
__________________

www.thegreywolves.com
All you need is good men. - Heinrich Lehmann-Willenbrock
Kpt. Lehmann is offline   Reply With Quote
Old 10-28-05, 09:12 AM   #116
oRGy
Crusty
 
Join Date: Apr 2005
Posts: 648
Downloads: 8
Uploads: 0
Default

I'll include the reflections fix 2.0 and flakwalkers fix into the next version of IuB anyway. Along with fubar's skins, of course.
__________________

oRGy is offline   Reply With Quote
Old 10-28-05, 09:14 AM   #117
Kpt. Lehmann
GWX Project Director
 
Kpt. Lehmann's Avatar
 
Join Date: Jul 2005
Location: The Republic of Texas
Posts: 6,996
Downloads: 124
Uploads: 0


Default

Quote:
Originally Posted by oRGy
I'll include the reflections fix 2.0 and flakwalkers fix into the next version of IuB anyway. Along with fubar's skins, of course.
Kewl!!!!! I didn't know you could hex-edit.
__________________

www.thegreywolves.com
All you need is good men. - Heinrich Lehmann-Willenbrock
Kpt. Lehmann is offline   Reply With Quote
Old 10-28-05, 09:23 AM   #118
oRGy
Crusty
 
Join Date: Apr 2005
Posts: 648
Downloads: 8
Uploads: 0
Default

It's fairly easy - my biggest problem is bloody shareware hex editors running out on me.

Anyway new version of IuB won't be for a couple of weeks I'd say. I need a break for a little bit...
__________________

oRGy is offline   Reply With Quote
Old 10-28-05, 11:11 AM   #119
ICBM
Navy Dude
 
Join Date: Aug 2004
Location: Holland.
Posts: 175
Downloads: 0
Uploads: 0
Default

Quote:
Originally Posted by oRGy
It's fairly easy - my biggest problem is bloody shareware hex editors running out on me.

Anyway new version of IuB won't be for a couple of weeks I'd say. I need a break for a little bit...
oRGy, try this: http://www.chmaas.handshake.de/delph...vi32/xvi32.htm
It's a freeware Hex Editor, no advanced stuff, just a free and small program.
__________________
ICBM is offline   Reply With Quote
Old 10-28-05, 01:21 PM   #120
Kpt. Lehmann
GWX Project Director
 
Kpt. Lehmann's Avatar
 
Join Date: Jul 2005
Location: The Republic of Texas
Posts: 6,996
Downloads: 124
Uploads: 0


Default

Quote:
Originally Posted by oRGy
It's fairly easy - my biggest problem is bloody shareware hex editors running out on me.

Anyway new version of IuB won't be for a couple of weeks I'd say. I need a break for a little bit...
OOOooh OOOooh!!! Wait!!! Please one last itty bitty fix pleeeeeeze????
__________________

www.thegreywolves.com
All you need is good men. - Heinrich Lehmann-Willenbrock
Kpt. Lehmann is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 01:39 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.