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Old 02-18-11, 10:02 AM   #6346
TheDarkWraith
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Quote:
Originally Posted by stoianm View Post
Sorry - it is because of my english

i am speaking about these 2 lines:

# Are the contact's actual speed shown or is a relative speed shown (slow=2-6 knots, medium=7-12 knots, fast=13+ knots)?
# change below to either True or False
ShowContactsActualSpeed = False
# Are the contact's actual course shown or is a relative course shown (E,ENE,SE,S, SW, etc.)?
# change below to either True or False
ShowContactsActualCourse = True

If is posible to relate this to the nav/tai map also

thanks
They are already enabled for the TAI and nav map. Are they not working?
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Old 02-18-11, 10:07 AM   #6347
stoianm
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Quote:
Originally Posted by TheDarkWraith View Post
They are already enabled for the TAI and nav map. Are they not working?
No - if i choose to have displayed the speed like in 5 knots then, in game, it is still displayed slow

for the actual cource i readed somewhere and i find a solution to have displayed the actual cource - i just modified the 2 lines like this:

ShowContactsActualCourse = True

and this one also for making the first one to work:

# below is in kilometers
RangeStartUpdatingContacts = 500

but for the speed i have no ideea
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Old 02-18-11, 10:11 AM   #6348
TheDarkWraith
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just tried setting both user options for contact's actual speed and course to True and working just fine


Speed will not display until you've used the speed finder feature or have taken multiple range readings with nav assist turned on. I used the speed finder feature for this one.
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Old 02-18-11, 10:19 AM   #6349
stoianm
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Ok ... i see now... So it is not posible just to have exact speed displayed when we choose this in option.py

we must to use the speed finder for having that

speaking about this line: RangeStartUpdatingContacts = 500 seems this change also the informations that the navigator report when an radio contact is gived by BDU

i have now: ,,navigator: enemy task, bearing 180, speed medium, range 415 km, cource 230'' - this is only an example
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Old 02-18-11, 10:39 AM   #6350
HanSolo78
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I just wanted to fire my Sh5 up again and try your mod TDW... do the dl links at the first thread work for anyone? I just tried and got an error...
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Old 02-18-11, 10:41 AM   #6351
TheDarkWraith
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Quote:
Originally Posted by HanSolo78 View Post
I just wanted to fire my Sh5 up again and try your mod TDW... do the dl links at the first thread work for anyone? I just tried and got an error...
I think FileFront 'hiccuped' again so I have to reupload everything
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Old 02-18-11, 11:16 AM   #6352
TheDarkWraith
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v6.4.0 now allows you to change the desired heading in the heading bar (SH5Enhanced style) using the mouse wheel (you can still use the Q and E keys if you want). Pressing shift while scrolling the mouse wheel causes the desired heading to change in 1 degree increments else it changes in 5 degree increments

I'll be updating the scope settings edit boxes, the mast height edit box, and all other edit boxes to allow you to set them using the mouse wheel
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Old 02-18-11, 11:40 AM   #6353
7Infanterie19
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Quote:
Originally Posted by TheDarkWraith View Post
v6.4.0 now allows you to change the desired heading in the heading bar (SH5Enhanced style) using the mouse wheel (you can still use the Q and E keys if you want). Pressing shift while scrolling the mouse wheel causes the desired heading to change in 1 degree increments else it changes in 5 degree increments
Oooh! That's a nice little addition! I can already picture the benefits of that in my head!
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Old 02-18-11, 11:46 AM   #6354
TheDarkWraith
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Quote:
Originally Posted by 7Infanterie19 View Post
Oooh! That's a nice little addition! I can already picture the benefits of that in my head!
Going to update the attack disc also so that you can change all the pointers using mousewheel instead of keys
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Old 02-18-11, 12:28 PM   #6355
Paris_England
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TDW -- just how many hours do you have in a day? Most of us have 24 -- you seem to have twice as many! Or just maybe you work incredibly quickly?

Good work!!!
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Old 02-18-11, 12:33 PM   #6356
TheDarkWraith
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Quote:
Originally Posted by Paris_England View Post
TDW -- just how many hours do you have in a day? Most of us have 24 -- you seem to have twice as many! Or just maybe you work incredibly quickly?

Good work!!!
I'm very efficient at what I do and I know what I'm doing (helps tremendously )

Remember that I used to mod SH3 so learning SH5 was just figuring out what was different.
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Old 02-18-11, 02:32 PM   #6357
TheDarkWraith
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more changes to v6.4.0:

- you can no longer use keys to change the heading bar heading. Mousewheel only
- draggable compasses in the navigation map no longer use keys. Use mousewheel to change them. Right click on them via mouse to toggle north up/south up
- XO TDC dialog box no longer has an edit box for the mast height. Mouse into the mast height value and use mousewheel to change (forward to increase, backwards to decrease).
- all scope settings values are changed via mousewheel now (forwards to increase value, backwards to decrease value).

What am I missing that's left to add mousewheel to or right click ability?
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Old 02-18-11, 02:35 PM   #6358
stoianm
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- cool - all the time more fun and more easy using mousewheel
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Old 02-18-11, 02:43 PM   #6359
Trevally.
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Click and drag for that tool if pos
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Old 02-18-11, 02:44 PM   #6360
TheDarkWraith
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Quote:
Originally Posted by Trevally. View Post
Click and drag for that tool if pos
You can drag it already...am I missing something?

If you mousewheel forward it will increase the outerring. Mousewheel back it will decrease outer ring.

I can implement click and drag functionality now with my new TDWMouse.dll file
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