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Old 02-17-11, 09:20 AM   #1
the.terrabyte.pirate
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Originally Posted by Gargamel View Post
What I'm arguing is DR's statement that mag's do not work at High AOB's:
I didn't read anywhere in the thread where DR wrote mags do not work at 90 degree AOB, but he did write that they were less effective. I'm not sure that anyone has any facts or figures to back this up apart from years of experience playing the game.

This fact has been the general consensus on these forums for years, and the current acceptable method seems to be either a 90 degree shot on impact, or a narrower / wider angle under the keel on magnetic to give the eel the best chance of detonating while still under the hull.

DR did write that a 90 degree magnetic detonation early or late may still cause damage, but it was less effective than a detonation under the hull.

Now, getting back on topic.

I passed the test using the following technique:

1) Aim for the stationary ship in front of you. Run an eel under the keel on magnetic setting, fast speed. Aim at the very front of the ship because as soon as it notices the eel trail it'll steam forward. Aiming at the front of the ship give a detonation at the middle / stern of the ship, and will usually sink.

2) Proceed clockwise ignoring the large merchant. Plot their courses so that you don't lose them if they exceed visual range. Run on the surface and get close, 500 - 700 meters at 90 degrees, and ping them one by one. An eel on impact near the front of the ships usually guarantees a sinking in time, but will definitely slow the ships down.

3) Put an eel into each ship as previously mentioned, tracking them down with your previous plots. Finally put two eels into the large merchant.

4) Working clockwise from the large merchant, deliver a Coup de grace to any merchies that have the temerity to stay afloat.

5) Return to base for cocktails.
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Old 02-17-11, 11:57 AM   #2
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Originally Posted by the.terrabyte.pirate View Post
I 1) Aim for the stationary ship in front of you. Run an eel under the keel on magnetic setting, fast speed. Aim at the very front of the ship because as soon as it notices the eel trail it'll steam forward. Aiming at the front of the ship give a detonation at the middle / stern of the ship, and will usually sink.
But be very careful not to aim in front of the front, because he is a genius, and when he sees the torpedo will miss he won't bother to move at all.
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Old 02-17-11, 12:22 PM   #3
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I can remember a time when that little stationary ship between me and the big ship was the bane of my SH3 existence.

If I aimed AT him, somehow it would always miss.

If I didn't aim at him, somehow I would end up hitting him instead of the other ship.

I may have to go back and have some fun with the Torpedo training, I didn't even know about magnetics then.
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Old 02-17-11, 02:54 PM   #4
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I found that the academy always fails me in the torpedo test, even if I sink all five in a short period of time, with one shot per target.

And similarly, I eliminated ALL the ships in the convoy training mission. Again, "unsatisfactory."
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Old 02-17-11, 03:07 PM   #5
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I found that the academy always fails me in the torpedo test, even if I sink all five in a short period of time, with one shot per target.

And similarly, I eliminated ALL the ships in the convoy training mission. Again, "unsatisfactory."
That's odd, I don't remember having any trouble getting a passing grade once I figured out how to sink stuff.
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