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Old 02-16-11, 02:25 PM   #11
Ducimus
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Regarding long battery recharge times. Or at least i *think* i noticed this. I spent a day cruising submerged and surfaced at night to recharge. When i dived at dawn, i noticed the battery was at 77%. So i'm assuming battery recharge times are excessively long. Of course if battery recharge times was already looked at and is as intended, disregard this post.


Anyway, the problem with long recharge times stems from the battery multiplier. If you'll remember, in SH3 we had access to that. In SH4, its hardcoded. In SH5? I have no idea, but I'm assuming it is. Since you have more scripting options you might be able to hook into it some how. That would solve your problem. If not, your going to have to go to plan B.


Plan B, is making use of one of those uber skills. I forget what its called in SH5, but it either reduces the time it takes to recharge, OR, it reduces battery consumption. Either one is helpful.

For example, In the case of SH4, the skill was that it reduced battery consumption. So what i did (through trial and error )was set this skill:
Quote:
[SpecialAbility 7]
ID=Ability-Propulsion-Specialist
NameDisplayable=Ability-Propulsion-Specialist-Name
Description=Ability-Propulsion-Specialist-Description
AbilityType=BatteryConsume
AbilityValue= -43
AbylityActsIn= All
....
To be attached to a crew member permanently,
Quote:
[CrewMember 57]
ID= Crew-CO-Rank-1-Ability-Propulsion-Specialist
NameDisplayable= NULL
CrewMemberNameIDLinks= NormalUSNames,CommonUSNames
DateOfBirth= NULL
Head= NULL
Voice= NULL
Tatoo= NULL
Rank= ENS
CurrentExperience= 0
Qualifications= QualCommand7
SpecialAbilities= Ability-Propulsion-Specialist
Obviously what this did was make the battery really slow to drain. The next step was to reduce the size of the battery. In the sim file i specified an absurdly low submerged range. (on one sub i specified 22.5 NM @ 4 k)

Submerged range seems to influence how large your battery is. The larger the battery, the longer it takes to recharge. Shorten the battery, it recharges quicker. So what you do is take a really small battery, and apply the battery consumption uber skill to it. What you end up with is a battery that discharges at a desired rate, and recharges in a much shorter time. The discharge and recharge rate seems to be a ratio of the skill bonus, and submerged endurance, so you'll have to fiddle with both in timed tests tell you find the setting your happy with.

The downside to this workaround, is that if for whatever reason the player loses the crewmember with this skill, their submerged endurance is pretty much hosed, so you'll ahve to take steps to make sure that doesn't happen if neccessary.
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