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View Poll Results: What mod do you use for your scopes
None, I use stock x1 & x4 21 31.34%
MRP x1.5 & x6 27 40.30%
emtguf_rework_scopes x1.5 & x6 19 28.36%
Voters: 67. You may not vote on this poll

 
 
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Old 02-15-11, 01:16 PM   #14
Poacher886
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Join Date: Oct 2010
Location: Highlands UK
Posts: 323
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The other anoyance is the measured height of the ship...im not convinced it is always the top of the flag i.e the mast that is the correct aiming point!.

Also if the ship is on an angle the masts are at different heights..it would be better to have it "zeroed" to the top of a funnel!

Infact better still would be the manual including a difinative line showing the true aiming mark.

Also, i was advised the calculation for MRP x6 on my 1920x1200 monitor was for the Attack scope:

Mastx400
---------
Mill count

And for the Op scope:

Mastx100
---------
Mill count

I was'nt convinced that there was any difference between the Op scope and Attack scope, both being 1x and 6x and both Mills looking exactly spaced apart.
I decided while outward bound in the harbour to bring my boat to a complete stop a fair distance from a static ship (the more distance to exaggerate any error).

I took a reading through the Attack scope on x6 and it worked out 2.1, i then took a reading through the Ops scope on x6 and it turned out ......2.1! i even paused the game to get absolute accuracy with no bobbing!

My thoughs thus have been confirmed, there is, and should not be any difference in calculation when using either scope.

Then i worked out the distance using the above calcualtion and it came to about 4500m....i then went to the map and used the ruler which showed it as 4300m, close but not close enough, thus i have now revised my calculation to:

Mastx380
---------
Mill count

I've sunk a few since at 3000m+ but i've also missed a few (though using the new blck/copper torps) might be the issue. In fairness given the torpedo problems present in-game (and history) its to early to confim my calculations yet.
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