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#15 |
The Old Man
![]() Join Date: Apr 2007
Posts: 1,304
Downloads: 35
Uploads: 0
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The only realistic reason to mod additional internal slots is to have space to reload the initially loaded torpedos, as long as you didn't have fired one.
I used to have only three tubes loaded to simulate the electrics to be maintained. I did even simulate the change of pistols by reloading the tubes accordingly. Well, I did it to ramp up realism, but today I prefer to let my crew manage it for me. ![]() I didn't find a way to have an empty slot while operating the loadout screen in base. I simply shot two eels into the harbour walls at the beginning of my sortie to have a forward and a backward empty internal slot. If you want to do so, modify Basic.cfg, add two new slots: [SUBMARINE_AMMO2]; VIIB Type=1 Version=0 ForeTubes=4 AftTubes=1 ForeResIntern=4 ForeResExtern=1 ForeResExtra=2 <-3 AftResIntern=1<-2 AftResExtern=1 ShellSlots=12 NbYears=7 Renown=3 SNK_MASK=NSS_Uboattype7_SNK_mask Now define the loadout for those new slots, they show up in the loadout screen: Year0=1939 ForeTube00=0 ;T1 ForeTube01=0 ForeTube02=0 ForeTube03=2 ForeResIntern00=2 ForeResIntern01=2 ForeResIntern02=0 ForeResIntern03=0 ForeResExtern00=0 ForeResExtra00=0 ForeResExtra01=0 ForeResExtra02=0 AftTubes00=0 AftResIntern00=2 AftResIntern01=2 AftResExtern00=0 Z01_00=3 ; VIIB/1 M01_00=1 A01_00=8 SuperCharger_00=1260; GWX V2.1: was -1, so this boat now has GW turbos by default Snorkel_00=-1 Batteries_00=1265 AftBatteries_00=1265 Hydrophone_00=1270 Sonar_00=-1 Radar_00=-1 RadarWarningReceiver_00=-1 Decoy_Launcher_00=-1 SonarCoatings_00=-1 RadarCoatings_00=-1 Renown0=2500 The lines read [x for year][y for tube]=[z for torpedo type] The first position (x) indicates the year starting with 0 for 1939 and adds up for every next year ( 1942 would be the fourth year of war indicated by '3') - change the lines in the corresponding blocks for your type of U-Boot. The second position (y) indicates the tube/slot - again starting with 0 for tube/slot 1 ( '5' would indicate tube/slot 6) The third position (z) indicates the type of torpedo to be loaded in the base's loadout screen. 0 = G7a/T1 1 = G7e/T2 first version 2 = G7aFAT 3 = G7e/T3 second version 4 = ??? - not sure right now - G7eFAT iirc 5 = Falke 6 = well the rest is lost somewhere in the endless emptiness of my brain... ![]()
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