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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#106 |
Admiral
![]() Join Date: May 2005
Location: Bay Area, California, USA
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Sorry, I don't mean to push it, but that's what I thought you guys had in mind...
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#107 |
Electrician's Mate
![]() Join Date: Aug 2005
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I already offered my help, the files are there when needed
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#108 |
Admiral
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So why don't you just ask sergbuto to let you take care of?... I mean, since you are willing to do it, that makes sense, right?
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#109 |
Admiral
![]() Join Date: Nov 2004
Location: Silver Spring, MD, USA (but still a Yorkshireman at heart - tha can allus tell a Yorkshireman...)
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It seems to me that Sergbuto has done his bit - all the boats now have his great reflections, with everything including snorkels and periscopes reflecting properly. Perhaps the Type IXs could do with a tweak in regard to the conning towers reflecting a little bit too far forward, but it's not essential. I think the next stage is for Flakwalker (if he's willing to do them all) to do cable fixes for all the boats. Once that's done, it's a matter of getting the necessary skins in (that's the easy bit). Where two boats with broken cables share the same file, the stand-alone 'boat model' (for lack of a better title) mod should probably fix cables for the most common types. Once we have a full set of fixed boats, I can get the alternate versions into SH3 Commander so that every boat in the game can have the correct reflection and the correct cable, and (if everyone agrees) a nice new Fubar skin. Plus, we'll probably have to think about CCIP's and Jungman's Sensors.dat file mod, which is a popular mod that many people are using, which is impacted by these changes.
So how about we set up a little mod team for this project?
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"More mysterious. Yeah. I'll just try to think, 'Where the hell's the whiskey?'" - Bob Harris, Lost in Translation. "Anyrooad up, ah'll si thi" - Missen. |
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#110 |
Admiral
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Location: Bay Area, California, USA
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Mod teams are always a great idea, in theory. They are damn hard to manage, though... Hats off to Beery if he can pull it off...
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#111 | |
Grey Wolf
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Location: USA
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#112 | |
Admiral
![]() Join Date: Nov 2004
Location: Silver Spring, MD, USA (but still a Yorkshireman at heart - tha can allus tell a Yorkshireman...)
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"More mysterious. Yeah. I'll just try to think, 'Where the hell's the whiskey?'" - Bob Harris, Lost in Translation. "Anyrooad up, ah'll si thi" - Missen. |
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#113 |
GWX Project Director
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I hope Flakwalker feels like working with the new version 2 reflective files... it is a great idea.
We sometimes ask much from the more technical modders. ![]() Flakwalker and Sergbuto, thank you much for the work you have already done. ![]() ![]() I hope the cable fix and reflection mods will be joined. It is just a little farther to go. ![]() |
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#114 | |
Navy Dude
![]() Join Date: Aug 2004
Location: Holland.
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#115 | ||
GWX Project Director
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#116 |
Crusty
![]() Join Date: Apr 2005
Posts: 648
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I'll include the reflections fix 2.0 and flakwalkers fix into the next version of IuB anyway. Along with fubar's skins, of course.
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#117 | |
GWX Project Director
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#118 |
Crusty
![]() Join Date: Apr 2005
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It's fairly easy - my biggest problem is bloody shareware hex editors running out on me.
Anyway new version of IuB won't be for a couple of weeks I'd say. I need a break for a little bit... |
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#119 | |
Navy Dude
![]() Join Date: Aug 2004
Location: Holland.
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It's a freeware Hex Editor, no advanced stuff, just a free and small program.
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#120 | |
GWX Project Director
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