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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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![]() Join Date: Jan 2011
Location: Cork, Ireland
Posts: 28
Downloads: 49
Uploads: 0
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Hi, thanks for the response,
It's not a hardware lag problem. New PC self-built last month with the berries and has no problem whizzing along at high TCs. I suppose part of the problem is that at max TC (8192 or something) if the ship spotted line appears in the message box and I react and return to 1x in a second, real game time will have moved on by 8192 seconds, or over 2 hours! Ship gone ![]() The obvious answer is to not use such high TCs. But, there are times when a couple of real-time days might go past with no contacts. Also, using the stock game, the time would return to a slower TC whenever a ship was spotted or heard, which is the behavior I would like...so it must be possible, but may be difficult with RSRD perhaps. Didn't know about separating US and German campaigns over two installs. You mean run the stock (+RSRD if I want) pacific campaign on one install and use another for Op Monsun (+RSRD)? It did occur to me that OM might affect the pacific campaign, but so far it seems to be ok (except for the TC problem). Thanks for the info on the two main.cfg files, I was changing both. I tried the "FriendDetected" tag which I have seen in a few SH5 threads but it seems to have zero effect. Don't think there is much I can do about it ![]()
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Install 1: RSRD, TMO, SCAF, Max Optics, TGT Dials to PK, Convoy Routes Map Install 2: OP Monsun, Black Contacts, TMO Keys, Webbers Smoke Install 3: Stock v1.5 |
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