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02-11-11, 12:19 PM | #31 |
Soundman
Join Date: Aug 2010
Posts: 144
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Food, provisions etc will come with Privateer's work on import/export of the GR2 models I'm sure. I did previously manage to get a bunch of bananas into a new room with Goblin but something went hideously wrong in game. As soon as I walked into the room with the new bananas I was teleported off the boat to external view! Not sure what happened.
At this moment I'm trying to add new waypoints for the new crew. We'll see what happens |
02-11-11, 12:27 PM | #32 |
Sea Lord
Join Date: Mar 2010
Posts: 1,845
Downloads: 184
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Im very curious about a thing.. those animations and waypoints used in the trailer can be found somewhere hidden in the game? That trailer it rather looks like a ingame footage than a rendered movie file. So those waypoints and animations should exist somewhere in the game and maybe they had no time to set them up properly...
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02-11-11, 12:52 PM | #33 | |
Silent Hunter
Join Date: Apr 2002
Location: standing watch...
Posts: 3,810
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02-11-11, 12:54 PM | #34 |
Stowaway
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02-11-11, 12:56 PM | #35 |
Sea Lord
Join Date: Mar 2005
Location: Deep down in Germany
Posts: 1,969
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definetely a real alarm behavior of the crew would be a very great step forward immersion!!!
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02-11-11, 01:00 PM | #36 | |
Sea Lord
Join Date: Mar 2005
Location: Deep down in Germany
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hope this helps!
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02-11-11, 01:31 PM | #37 |
Soundman
Join Date: Aug 2010
Posts: 144
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@webster -- yeah, I see your point Maybe I could have come up with a better title
@Urfisch -- Thanks. So if possible you guys just want the crew to move about the boat doing crewish things. You don't want then for interaction or as a gameplay element (if this is possible)? Not that I can even think how that would work. Is the moral system working yet? And how about reknown? I haven't played the campaign much so I don't know whether it's easy enough to get reknown points. Off the cuff idea -- use the chef's 'special meal' ability script in a modified manner on other crew members -- you talk with them, moral goes up in a small, small way. Maybe they tell you a bit about their background "Can't wait to get back to port and see Marge" and you can later ask them "So when did you meet Glenda" or "So when did you meet Marge" -- getting the name right increases moral, getting it wrong decreases it. In other words if you pay attention to your crew and get to know them, the happier they are. |
02-11-11, 02:09 PM | #38 |
Serial Port Protector
Join Date: Sep 2002
Posts: 1,424
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i want my crew back
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Stormy...... |
02-11-11, 02:11 PM | #39 |
Sea Lord
Join Date: Mar 2010
Posts: 1,845
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Well, Im a long term SH fan and for sure, I dont need more balast on my boat. But if by any means it will be possible to implement the SH3 crew system into a 3d world, Im all over for it.
Just imagine the joy: login into the game and drink a cofee with Hans, then have a nice chat with the WO about wtf to do in the next hours, scroll trough the messages you got until you was asleep etc. Then get out to the fresh air and scout the horizon, have a cigar with the boys, listen to some gramophone nor war news, talk about Marlene left pregnant in the port by Wolfi, clear issues with the engines with the engineer etc. Then.. boom, alarm! Smoke on the horizon, everybody on deck just jump in the hole, dive and we all gather around the sonar. "Frak yeah sir, multiple contacts, we are in the business". The crew goes mad, everybody just run around and yell. The torpedoes got warmed up and .. .. oh wait.. sorry, this is the SH5 forum. Oh well... carry on. |
02-11-11, 02:19 PM | #40 | |
Silent Hunter
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Please two standalone MODs ! Best regards, Magic |
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02-11-11, 03:03 PM | #41 | |
Lieutenant
Join Date: Nov 2006
Location: St. Petersburg, Russia
Posts: 264
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I recon that first priority is to implement shifts as Urfish explained, this will be already a big step forward from what we have now where some of the guys are just there to sleep in the bunks the whole war through and others are constantly there to stare at you. Crew rotation, that's first, don't want to see all the same faces in all the same places. Second thing is to teach them to do something looking more human then they do now - if I laid in the bunk, I wouldn't be up sitting or twisting every 45 secs, I would be just sleeping (ideally with some blanket on me). If I wasn't sleeping and not on duty I would not stand upright in one place whole time, I would occasionaly walk up and down the boat or sit to chat with somebody, lay and read a book. While sitting I would not only sit like a defendant in a prisoner dock, but often inclined back and relaxed. If I am on duty - I will not be standing in one place like a statue starring at torpedoes or even sit on my bunk (bosun, torp man). When on battle station - nobody should just lay in bunks or sit there relaxed, neither should cook cook. Third thing is to make them move around the boat - run forward and back, walk through the boat etc. And only fourthly should they be tought to talk, allowed to have families and, god forbid, talk to the captain. |
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02-11-11, 03:07 PM | #42 |
Soundman
Join Date: Aug 2010
Posts: 144
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SH5 is my first silent hunter so I have no idea what crew management was like in previous iterations.
As far as SH5 goes, the 3d boat is there for immersion. The crew plays little part in the game as far as I can make out -- except to make it feel like you're not alone. Unfortunately, their presence makes you feel even more alone -- they're some of the worst NPCs I've had the pleasure of meeting. |
02-11-11, 03:15 PM | #43 | |
Lieutenant
Join Date: Nov 2006
Location: St. Petersburg, Russia
Posts: 264
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Re talking to the crew. It is yours and only yours awesome mod. Do whatever you fell will make it more playable for you, we can only suggest. If you like them talking more - I am all in. |
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02-11-11, 03:18 PM | #44 |
Sparky
Join Date: Mar 2008
Location: Spain
Posts: 154
Downloads: 384
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Buenas:
If no new animation, maybe more comments (Something to Talk About), will help that **** of npcs.
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02-11-11, 03:24 PM | #45 | |
Planesman
Join Date: Jan 2010
Location: Greece
Posts: 188
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