SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter III
Forget password? Reset here

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 10-27-05, 10:19 AM   #10
wetwarev7
Grey Wolf
 
Join Date: Oct 2005
Location: Deep Waters
Posts: 871
Downloads: 31
Uploads: 0
Default

Quote:
Originally Posted by Nedlam
Wishful thinking here but wouldn't it be great if you had a torpedo man as a WO and asked him to plot a solution he would do it better than another officer. For that matter depending on the experience of the officer at the station your solution would be better or worse by a cetain percentage. AoB, range, speed off a little or a lot either way rather than dead-on accurate like it is now.

I'm not at the point yet where I am comfortable doing it myself so I use the WO as a crutch at the moment. Don't know if I'll ever be good at doing it myself.

I'm sure that can't be modded unless they release the SDK.
I could see it affecting the time that it takes to plot a solution, but not the accuracy. It's just math, and it's not overly complicated, so I have a hard time believing someone who's gone thru officer training would muff it up. I could see an experienced officer taking less time than a noobie officer though.
__________________
Guess I should change my sig since SH5 has an offline mode now
wetwarev7 is offline   Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 12:18 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.