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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ocean Warrior
![]() Join Date: Jan 2008
Posts: 2,909
Downloads: 77
Uploads: 11
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You haven't given enough information - are you playing stock, or a super mod or any other mods that may affect the game? Generally, if submerged, show a narrow profile to the nearest escort and go slow and quiet. If on the surface show a narrow profile if possible, keep your speed down or increase your range to avoid detection. But it all depends on what mods what year and what the japanese force you are attacking is. Whether they have radar late in the war etcetera. What you can 'get away with' changes throughout tha war and also heavily depends on the mods you have installed.
This would be better posted in the Silent Hunter 4: Wolves of the Pacific forum, instead of here. You'll get a faster response if you post in the right section, as some people don't read both forums (that often).
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#2 |
Eternal Patrol
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You say you dive deep and change course. Anything else? Silent running?
Go deep, go slow, go silent. As Nisgeis said, turn your tail to the attackers for a smaller 'ping' profile. You should hear the destroyer's propellors when he gets close. If they sound slow he likely doesn't have you, whether you hear pings or not. If you hear him pick up speed that means he is accelerating so he doesn't blow his own stern off. This also means he can't hear you anymore, because sonar doesn't work at higher speeds and because it only points down so far, and when he drops his charges he's dropping 'blind'. In the stock game this doesn't work. He hears you no matter what, and his bombs almost never miss. In both RFB and TMO this works as it should. So... When you hear him pick up speed, go to flank yourself, go to right or left full rudder (if he's coming in from one side, turn toward him, as this helps to throw off his aim), and go down another fifty feet or more. As soon as the charges stop falling go slow again and creep back up to 200 feet or so. None of this is a guarantee, but when he's looking for you low and slow makes you harder to find, and when he's attacking you fast and squirmy makes you harder to hit.
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“Never do anything you can't take back.” —Rocky Russo |
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#3 |
Sea Lord
![]() Join Date: Jun 2006
Location: Somewhere else now
Posts: 1,740
Downloads: 825
Uploads: 4
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From the one book I read on a british sub..
They spotted the sub chaser which came directly towards them at high speed. They dived, silent running and settled on the muddy seabed. The subchaser came by blindy dropping a few DCs. and cruised off. The sonar guy heard the props fade and then dissapeared. The sub Captain wasn't happy and they lay on the bed for an hour. After an hour the Captain ordered scope depth but the sub wouldn't budge - it was stuck. They tried rocking the boat and blowing the ballast, which all made a lot of noise. Suddenly the sonar guy screamed about high speed screws approaching. The Jap captain was waiting quietly on the surface... and damaged them with the first pass. The sub surfaced and fought it out on the surface and won - the allied aiming was better. There was another incident where the jap subchaser had radar and was playing cat and mouse with the sub, waiting on the surface for the sub to re-appear, and then the chase was on until the sub dived again. The sub eventually got away on the surface by mixing his radar signal with the shoreline. In both cases the japanese ships used DC's sparingly, and only when they were literally on target - interesting stuff. So tactics as mentioned.. silent running with patience and craftiness. ![]() |
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#4 |
Mate
![]() Join Date: Jul 2007
Location: sweden...not switzerland - SWEDEN :)
Posts: 58
Downloads: 164
Uploads: 0
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Sorry about the lack of info...
I'm running TMO 2.0 with easier AI mod...That's why I posted here. |
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