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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 | |
Grey Wolf
![]() Join Date: Feb 2006
Location: In the mountains, now. On the edge of the sea before.
Posts: 933
Downloads: 47
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Not replying directly to you, Gereke, but you hit on a couple of points that are worth elaboration.
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Also, in stock, every ship tends to blow up like a munitions freighter. A real ship would never sink that way, and GWX takes care of that, too, by insisting on flooding. Or below the waterline. You want to see a splash and just enough time to doubt yourself before you see a (very) brief flash. 3-4 of those, spaced out along the hull, should sink anything under 5K. You might have to wait a while, though, which is one more "reality" that GWX adds.
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"Well, now, that's true... the IXC is a bit of a chick magnet..but you really can't beat the VIIB for off-road fun." |
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#17 |
Seaman
![]() Join Date: Feb 2011
Posts: 35
Downloads: 15
Uploads: 0
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Arghhhhhh how the hell do you defend against airplanes in GWX? I cant even do the training mission lol. It seems as though my flak gun is a pea shooter, i havent shot 1 plane out of the sky, getting one of the crew to man the flak has only shot 1 plane down.
Iv tried it about 4 times and now i feel like throwing my monitor out of the window lol. |
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#18 |
Chief of the Boat
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I'll give it a good home....I'll send you my address via PM
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#19 | |
Rear Admiral
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![]() One of the things that GWX does to make the game more realistic is up the ante considerably when it comes to enemy aircraft. In RL they were a u-boat's worst nightmare, and there's no way a u-boat could've successfully fended off that many attacking aircraft. The AA training mission was made much more difficult to prepare you for the reality you'd be facing in real combat. It's not impossible to shoot one down, or even two or three early in the war, depending on what type of plane it is and what weapons it has at its disposal... and how organized their attack plan is. And provided you are alerted to their presence in time. At least in the game, it can be done. But most folks will tell you that the smartest thing to do when an enemy aircraft is around is dive as quickly as possible and hope they didn't spot you. Expecially as the war progresses and they are more likely to be equipped with radar and hunting you on purpose. By then they will know where you are long before you can see them coming, and when the come they will do so with both barrels blazin', so to speak. |
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#20 | |
Commodore
![]() Join Date: Jul 2010
Location: U-142
Posts: 624
Downloads: 62
Uploads: 0
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I didn't even seriously bother with the AA training mission. Loaded up WSM 3.0 and let the Graf Spee shoot down the planes ![]() ![]() But on a more serious note, the planes are a real menace. Nowhere is safe... been killed a few miles outside of port by them before where its not exactly safe to "crash" dive ![]() ![]()
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#21 |
Watch
![]() Join Date: Feb 2011
Location: Houston, TX
Posts: 15
Downloads: 124
Uploads: 0
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in stock sh3 i rarely saw any large ships, rarely...when i put in gwx3, after a few patrols, i was sailing north of england, hugging the coast, and then i spotted two battleships, two! totally unescorted, i managed to sink both of them and get away...idk if it was just a freak accident i managed to find em, but all i know is gwx has drastically increased my sightings of larger military vessels
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#22 | |
A-ganger
![]() Join Date: Jan 2011
Posts: 76
Downloads: 61
Uploads: 0
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![]() One thing I'd like to add about deck gun use as well, is general insights about it's use. If one thinks about when it's appropriate to use the deck gun, it's at times when there is very little risk to the overall well being of the U-boat. Meaning you're attacking an unarmed freighter and there is little chance of being attacked from the sky or by a escort ship you didn't know was just over the horizon. So there isn't anything wrong with closing the range gap between you and your target to improve the precision of your shooting. Meaning, don't be afraid to close to 800m. You'll waste less ammunition due to misses and your probability of getting those below water line hits is going to be much higher. After all, you're attacking a single (or multiple) unarmed merchant ship. There isn't any risk so long as you don't collide with it. Basically, it's unnecessary and wasteful to make the engagement from a stand off distance. Deck gun is great in an early war scenario, but there will come a point (even while using lower difficulty settings) that it is nothing less than suicide. So don't become too reliant on it. Focus on it for what it is... a secondary weapon. A fun little game anecdote about deck gun usage. I used my deck gun to sink a freighter just off the coast of Iceland, in the approach area to Reykjavik. Just as it sank below the waves I was attacked by an aircraft and barely escaped being sent down to the locker. After I submerged I got a message from my hydrophone operator that a warship was in the area.. Medium range. I did a quick 'scope scan and sure enough, a Destroyer was hunting for me. Hindsight being what it is, I had taken a risk by choosing the deck gun over a submerged attack with a torpedo. I was lucky that my career didn't come to a wasteful end because I wanted to save a torpedo. |
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#23 | |||||
Eternal Patrol
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Also, to get the full 1500 renown bonus from the training in GWX you only have to do the Navigation training. The AA class is unecessary.
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“Never do anything you can't take back.” —Rocky Russo Last edited by Sailor Steve; 02-10-11 at 10:55 AM. |
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#24 | |
Navy Dude
![]() Join Date: Mar 2008
Posts: 176
Downloads: 52
Uploads: 0
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I passed... barely, but didn't lose a man.
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#25 | ||
Rear Admiral
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#26 | |||
Eternal Patrol
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Mat 0=data/menu/gui/bearing2.tga to Mat 0=data/menu/gui/bearing.tga. Yep. Just remove the '2' and it will redirect to the .tga file with the bearing marks. I guess it's easier than I let on, but the standing rule is always think twice before touching Menu_1024_768.
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“Never do anything you can't take back.” —Rocky Russo |
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#27 | ||
Rear Admiral
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[QUOTE=Sailor Steve;1594858]The standard wire antennae are fine for sending and recieving messages. The RDF loop is just for pinpointing the exact direction a signal is coming from. This is valuable for navigation and for stalking a target. Otherwise it's useless. I usually only have mine lowered only while in port, just because it makes me feel good, but now that I think of it probably the only time it's needed is when...well, never really. But it looks cool.
![]() Great, now I'm gonna want the mod that lets me lower it. ![]() I think I may be turning into one of those people that spends more time tinkering and testing than actually playing. ![]() Quote:
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#28 | |||
Eternal Patrol
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You don't already have it??? I considering having my flag up while in port and down while at sea to be a "must-have". And the loop looks so cool when it goes up and starts rotating. And it raises and lowers the radar as well (not that I've ever played far enough in to see that).
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![]() I assume "Valkyrie" is just the job description. Quote:
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“Never do anything you can't take back.” —Rocky Russo |
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#29 | ||
Rear Admiral
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It just feels weird to always be peering into the UZO to get a look at something. Plus with assisted targeting on, if I find it on the UZO it will tell me what it is even if it's 18km away when we first spot it. |
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#30 |
Seaman
![]() Join Date: Feb 2011
Posts: 35
Downloads: 15
Uploads: 0
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Thanks for all the info.
Iv decided to go with GWX, however i installed it after completing the training missions ![]() Thanks for telling me how to get the bearings back in the binocs, i can edit the files no problem. Im going to be trying to replace the GWX uboat skins with those from the stock game, as although they GWZ ones are more realistic, it isnt that important to me, i was more comfortable with how they looked before i installed the mod. |
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