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Old 02-07-11, 08:45 PM   #1
Platapus
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Originally Posted by stephenf555 View Post
Thanks lads.
Maybe I should just make sure I get all the info while they're still a long way off.
I'm just getting to grips with manual targeting at the moment so it's quite possible I'm just leaving it up for too long getting all my info.
If you want to practice attack approaches, patrol just off of Pearl Harbor.

Lots of boats out there and they won't attack. This gives you lots of chances to track and shadow. I just would simulate all attacks instead of launching torpedoes. Sinking the fleet outside of Pearl will have adverse effects on your career.

But seriously, use friendly ships to practice your attacks. If this technique was good enough for real sub captains, it should be good enough for us.
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Old 02-08-11, 10:41 AM   #2
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See: http://www.subsim.com/radioroom/show...bearing+method
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Old 02-08-11, 01:16 PM   #3
Dogfish40
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Platapus gave you a huge idea here. While on course to my destinations I always track friendly ships. Historically, this was done; the friendly ships were warned that US subs between California and Hawaii would be conducting runs on them and not to freak out. I learned a great deal about the Hydrophones from doing this. Now, I quite often can lay down a course for a contact (with a decent range estimate) from practicing with friendlies.
Another thing about IJN DD's, Always go to Battle stations and Silent Running.
I've walloped all of my escorted ships with silent running. Without it, they'll hear you from miles away. I'm sure you know this already, I've messed up a few times and forgot to even go to battle stations and KA-BOOM, I'm running like Elmer Fudd.
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Old 02-09-11, 03:29 PM   #4
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Originally Posted by Platapus View Post
If you want to practice attack approaches, patrol just off of Pearl Harbor.

Lots of boats out there and they won't attack. This gives you lots of chances to track and shadow. I just would simulate all attacks instead of launching torpedoes. Sinking the fleet outside of Pearl will have adverse effects on your career.

But seriously, use friendly ships to practice your attacks. If this technique was good enough for real sub captains, it should be good enough for us.
Not a bad idea.

I was thinking, there is nothing to stop you from attacking with "practice" torpedos when you do this. As long as you remember to set the depth low enough, you won't get into trouble. The Navy won't mind paying for the extra torpedos.
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Old 02-09-11, 03:56 PM   #5
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re: sonar only attack.

In RL, this was the standard pre-war doctrine and was used during the early few months. However, it was quickly abandoned since it turned out to be impossible in practice to hit any ships.

In game, it is possible and there was a thread a while back by a player who used it successfully. Although pinging a target could be deadly in RL, in game I do not believe the enemy AI is programmed to react to it. I never used it myself since it is much harder to do than a periscope attack.

If an enemy DD is spotting your periscope, then you are too close. In daytime, within 1,000 yds of a target, that is always a risk. I have had many attacks spoiled because I waited too long before firing (I like to wait until they are at point blank range before firing).

tip: if you hear the DDs alarm bell go off as it turns towards you, then you are definitely too close...
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Old 02-09-11, 07:26 PM   #6
irish1958
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Quote:
Originally Posted by Bilge_Rat View Post
re: sonar only attack.

In RL, this was the standard pre-war doctrine and was used during the early few months. However, it was quickly abandoned since it turned out to be impossible in practice to hit any ships.

In game, it is possible and there was a thread a while back by a player who used it successfully. Although pinging a target could be deadly in RL, in game I do not believe the enemy AI is programmed to react to it. I never used it myself since it is much harder to do than a periscope attack.

If an enemy DD is spotting your periscope, then you are too close. In daytime, within 1,000 yds of a target, that is always a risk. I have had many attacks spoiled because I waited too long before firing (I like to wait until they are at point blank range before firing).

tip: if you hear the DDs alarm bell go off as it turns towards you, then you are definitely too close...
Maybe they hit the ships but the stupid torpedoes were mostly duds. Since the Navy said the torpedoes were flawless, they might have assumed the Lt CMDRs didn't know what they were doing.
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Old 02-09-11, 08:17 PM   #7
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There is also another aspect to consider. Besides not knowing if/how many of the torps were hitting, there would be no verification of the sinking. Real life captains were expected to provide visual confirmation of their kills. That in itself discouraged sonar only tactics.
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Old 02-09-11, 08:26 PM   #8
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Quote:
Originally Posted by Platapus View Post
If you want to practice attack approaches, patrol just off of Pearl Harbor.

Lots of boats out there and they won't attack. This gives you lots of chances to track and shadow. I just would simulate all attacks instead of launching torpedoes. Sinking the fleet outside of Pearl will have adverse effects on your career.

But seriously, use friendly ships to practice your attacks. If this technique was good enough for real sub captains, it should be good enough for us.

I know that O'kane used this but with Mexican fisher boats... Imagine the Mexicans discovered him... Would've been a disaster...
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