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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#31 | |
Captain
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The owl and the pussycat went to sea in a beautiful pea-green boat. It only took one T1 eel to convince that boat not to float. |
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#32 | |
Rear Admiral
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What I'm curious about now is what the game uses to determine whether a ship is friendly, enemy, or neutral. Is that controlled by the roster it spawns from? |
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#33 |
Captain
![]() Join Date: May 2009
Location: Forever stuck in Data folder...
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It has to be, otherwise there'd be no point in placing the MFM neutrals in the allied roster folders. One thing that occurred to me as well was that when I had the trouble of having my logs show M#B instead of Medium Merchant ##, I rectified it by updating the englishnames.cfg with the needed edits (M##B=Medium Merchant ##) and then reupdating my personnel files. Maybe, if you remove your edits, effectively putting them back to M##B, and update your personnel file for that patrol, it would work in reverse, showing exactly what ships you sunk? Just a thought.
My money's still on Canada though....LOL.
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The owl and the pussycat went to sea in a beautiful pea-green boat. It only took one T1 eel to convince that boat not to float. |
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#34 |
Rear Admiral
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Well, I changed up the EnglishNames.cfg in my other GWX install and did a test patrol. Here's what I sank by ship class, along with the ShipNames class used for name/cargo (if any), the Allied/Axis/neutral designation, and nationality based on visual ID:
M03X unnamed neutral no flags/markings M27B M27B Allied British Granville-type Freighter/GRA GRA Allied British M07X unnamed Allied no flags/markings Medium Cargo/KLS C2 (KLS=C2 per ClassMap) neutral American M15B M15B Allied British M14X unnamed Allied British M20B M20B Allied British M01X unnamed Allied no flags/markings M37B M37B Allied British M34X unnamed Allied Swedish I can confirm the enemy/friendly/neutral status of these ships was exactly as noted above since I was using Contact Color and the Allied ships were all red icons on the map while the two neutral ships were green. My tonnage totals at the end of the patrol also confirm that everything I listed as Allied was counted as enemy tonnage while the two "green" ships were counted as neutral. I used the external cams to do a thorough 360° sweep around all the ships before attacking, and can say without a shadow of a doubt that those listed as British were flying the Red Ensign of the British Merchant Navy. Three of the M**X ships had no flags or markings of any kind, and IIRC two of them were spotted or attacked at night and were running without lights. The American ship was running lit and had her US flag spotlighted, so no doubts about her. Of particular interest was the final ship, by class an M**X "neutral" that spawned with Swedish flags and markings (as seen in the file data\Sea\M34X\M34X_T01.tga) but the game gave her a red icon and counted her among the Allied tonnage sunk. She was heading ENE in grid BF17, presumably heading for the Irish Channel; in theory I assume this could've meant a destination of either an enemy UK port, or a neutral Irish one. It was daylight so her being lit/unlit was not a factor. If this had been a "real" patrol (and I hadn't been shown a red icon on the map) I don't know if I would've attacked her since I think her status as an enemy ship might have been debatable. If nothing else I think the use of the MFM mod will be the nail in the coffin of the Contact Color mod for me, as much as I hate to give that up. ![]() ![]() For me personally, like Damo, it will probably also mean doing something with the ShipNames file to provide names for all those M**X classes, since it's clear that they are going to show up not just as potentially legit targets but as obviously legit ones (the M14X I sank was most definitely flying a British flag). Sadly, all of the above does nothing to explain why several of the ships I sank in my last "real" patrol got names from the ShipNames list for M01A ships when I know they were flying enemy flags. British or Canadian (and I still believe they were British, as there was nothing on them to indicate otherwise, but whatever - GWX shows Canada as Allied starting Sept 3) they were still enemy ships sunk in Sept 1939 and therefore not American. And class M01A is not in the British, Canadian or any other UK/Commonwealth rosters I checked. So where that's concerned, I still got nothin'. ![]() |
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#35 |
Captain
![]() Join Date: May 2009
Location: Forever stuck in Data folder...
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Nice post Frau
![]() I really like the MFM's tendency to make you wonder about the neutrals, I know that the Uboats would check vessels for contraband and would likely sink them if they carried war materials etc (early war anyway, before they started shooting back). I kind of emulate this by approaching the neutrals and if they start evading by zig zagging I assume they have something to hide and I send em to the bottom. I've not had a chance to look at the files or do any edits but I did manage to get a few hours on SH5 at my friends house last night while I babysat his son. Initial impressions? 5mins= ![]() 10mins= ![]() 30mins= ![]() 1hour= ![]() 2hours= ![]() 2hours, 1min= ![]() Although I will miss the graphics when I return to sea in SH3......
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The owl and the pussycat went to sea in a beautiful pea-green boat. It only took one T1 eel to convince that boat not to float. |
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#36 | |
Chief
![]() Join Date: Aug 2010
Location: Rivoli (Italy)
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#37 |
Seaman
![]() Join Date: Dec 2010
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I'm here just for congratulate Steve for this work!
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