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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Watch
![]() Join Date: Feb 2011
Location: ireland
Posts: 15
Downloads: 20
Uploads: 0
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hi why cant i lock on a ship in reapers7 2.2 mod.its a great mod but this is driving me crazy.
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#2 |
sim2reality
![]() Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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You can lock on using space or right button on the scope.
As the mod currently stands you can't use it in arcade mode (Shoot by numbers) will look into changing this. You can confirm your locked on be the Recognition manual - if your locked on you can scroll thru the ship selections, if no lock than no ships display ![]() |
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#3 |
Watch
![]() Join Date: Feb 2011
Location: ireland
Posts: 15
Downloads: 20
Uploads: 0
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hi reaper,thanks for your swift reply,i wll try that
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#4 |
Swabbie
![]() Join Date: Nov 2010
Location: Canada
Posts: 6
Downloads: 43
Uploads: 0
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I'm new here and i don't know where to post my questions. I play to IL2 and i use JSGME for mods. But i heard that we can use JSGME for SH 3-4-5. Can we use one program with 2 different games, if yes could someone explain me how please? I have one last question: Is there a way to play SH 3-4 or 5 online or by ip address?
Thanks for your time. ![]() Wolverine |
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#5 | |
sim2reality
![]() Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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![]() Quote:
No problem thedaunt. Basically my mod forces the player into manual mode to target. On opening the Recognition Manual, the player is forced to click 'Turn TDC on' (Manual Mode). I've removed the option 'Turn TDC off' (Auto/Arcade Mode). So the only option is to select TDC On, on doing so when you lock a ship via spacebar or Scope button, the ship select appears in the manual - just scroll thru till you find the relevant ship and click on the selection box to select ship. You can use stealvikings interior mod v1.2 with my UI mod - I recommend his mod in conjunction with mine they go perfect together ![]() Istall mine first then stealvikings using JGSME. ![]() |
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#6 | |
sim2reality
![]() Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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#7 | |
Watch
![]() Join Date: Feb 2011
Location: ireland
Posts: 15
Downloads: 20
Uploads: 0
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#8 |
Swabbie
![]() Join Date: Nov 2010
Location: Canada
Posts: 6
Downloads: 43
Uploads: 0
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Thank you very much reaper7!! Iwill try it. Now i have to figure how to play online or by IP address because Ubisoft servers don'T work.
![]() Thanks again reaper7 |
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#9 | |
Mate
![]() Join Date: Oct 2006
Posts: 59
Downloads: 130
Uploads: 0
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I take it your JSGME is in your IL2 root folder, correct? If so, all you need to do is create another desktop shortcut of the JSGME.exe file. (if the program resides eslewhere the procedure is the same) Once you have it on the desktop right click it and select properties. Select shortcut tab and edit the Start In box to reflect where the game you want to mod lives. For example: ![]() As you can see, my JSGME resides in a seperate drive of D:\Program Files\JSGME. I have multiple shortcuts created from that folder pointing to my IL2, SH3, and SH5 programs. Hope this helps a bit. WV |
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#10 |
Watch
![]() Join Date: Feb 2011
Location: ireland
Posts: 15
Downloads: 20
Uploads: 0
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hi reaper,if i try to activated steelviking v1.2 intreior mod after your 2.2 mod jsgme tells me this...compatible room q.risim has been altered by ui2.2mod..what do i do?
![]() Last edited by thedaunt; 02-06-11 at 03:56 PM. |
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#11 | |
sim2reality
![]() Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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#12 |
Swabbie
![]() Join Date: Nov 2010
Location: Canada
Posts: 6
Downloads: 43
Uploads: 0
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Thanks a lot WillyVic for the information. I will try it.
![]() Wolverine |
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#13 |
Watch
![]() Join Date: Feb 2011
Location: ireland
Posts: 15
Downloads: 20
Uploads: 0
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