![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#151 |
Sea Lord
![]() Join Date: Nov 2007
Location: In sight of Stonehenge
Posts: 1,750
Downloads: 51
Uploads: 26
|
![]()
From the Downloads section (http://www.subsim.com/radioroom/down...o=file&id=1187):
Installation: 1. Copy the relevant campaign file onto your desktop. A number of campaign files are at the link above. 2. Find your campaign_SCR file at 'C:\Program Files\Ubisoft\SilentHunterIII\data\Campaigns\Campa ign\Campaign_SCR' and copy to your desktop. This will act as a backup in case anything goes wrong. 3. Download the relevant ship from "VonDos' & Co" shipyard 4. Enable the relevant ship using VonDos' instructions 5. Start SH3 and check that the ship is in the Museum - this will ensure that it is properly enabled. THIS STEP IS IMPORTANT AS IF THE SHIP IS NOT ENABLED IT WILL CAUSE A CTD. 6. Open SH3 Mission Editor at 'C:\Program Files\Ubisoft\SilentHunterIII\Sh3MissionEditor' 7. Select 'Open (Normal Mission)' or use shortcut [Ctrl-O] 8. Open: 'C:\Program Files\Ubisoft\SilentHunterIII\data\Campaigns\Campa ign\Campaign_SCR' 9. Select 'File' 10. Select 'Merge' 11. Check the 'Mark merged data as saveable' box 12. Select 'OK' 13. Open the relevant _SCR file from your desktop 14. Select 'File' 15. Select 'Save Scripted Layer As' 16. Save in: 'C:\Program Files\Ubisoft\SilentHunterIII\data\Campaigns\Campa ign' 17. File name 'Campaign_SCR' Let me know what ships you have enabled and we can run through checking that they're in your campaign. (Sorry to jump in Jim - I had this in my back pocket so it's minimal work to paste it here)
__________________
![]() All my mods are available at MediaFire: SH3 Mods Other modders SH3 mods SH4 Mods ...you can't please all of the people all of the time... |
![]() |
![]() |
![]() |
#152 | |
Chief of the Boat
|
![]() Quote:
![]() |
|
![]() |
![]() |
![]() |
#153 | |
Gunner
![]() Join Date: Apr 2007
Location: Antrim, N.Ireland
Posts: 94
Downloads: 43
Uploads: 0
|
![]() Quote:
I will do wxactly as you say and report back but it wont be today as its my leaving do at work and I might be having a few rums or 2 ![]() ![]() Thanks again for the help! ![]() |
|
![]() |
![]() |
![]() |
#154 |
Sailor man
![]() Join Date: Sep 2009
Location: Venedig, Italie
Posts: 44
Downloads: 58
Uploads: 0
|
![]()
silly question, but adding all these wonderful targets (grazie!) to an 1.5 + Op. Moonsoon would mean finding those beauties as random encounters or i got to edit something?
![]() thanks again! 'specially for the Giorgio.
__________________
ram your enemy before he rams you. ![]() ![]() |
![]() |
![]() |
![]() |
#155 |
Admiral
![]() |
![]()
Hi mate!
1,5 + Operation moonsoon? You refer to SHIV? At moment my ships are compatible only with sh3; only some of them have been converted for some supermods ![]()
__________________
![]() Those, others and WIP ships are avaiable in my SHIPYARD here: http://www.subsim.com/radioroom/showthread.php?t=136508 |
![]() |
![]() |
![]() |
#156 |
Sailor man
![]() Join Date: Sep 2009
Location: Venedig, Italie
Posts: 44
Downloads: 58
Uploads: 0
|
![]()
holy! my bad mate. they were so good they fooled me out
![]()
__________________
ram your enemy before he rams you. ![]() ![]() |
![]() |
![]() |
![]() |
#157 |
Commander
![]() Join Date: Mar 2006
Location: St.Petersburg, Russia
Posts: 474
Downloads: 166
Uploads: 0
|
![]()
Hi, VonDos! How does the last British BC is doing? Haven't seen news from you for too long
![]() |
![]() |
![]() |
![]() |
#158 |
Admiral
![]() |
![]()
Hi mate
work have been deleted and restarted 2 times due to insability, the problem survived. At moment work is stopped for make experiments related. ![]()
__________________
![]() Those, others and WIP ships are avaiable in my SHIPYARD here: http://www.subsim.com/radioroom/showthread.php?t=136508 |
![]() |
![]() |
![]() |
#159 | |
Eternal Patrol
![]() Join Date: Jun 2006
Location: Karlsruhe
Posts: 679
Downloads: 56
Uploads: 0
|
![]() Quote:
do you use version 1.0 or version 1.1 of Roland_Fischer's BC Repulse? Version 1.0 has some CTD problems while hit by torpedoes. If you don't have version 1.1. please let me know. I'll send you the latest version. Greetings rowi58 |
|
![]() |
![]() |
![]() |
#160 |
Admiral
![]() |
![]()
Hi mate.
I don't know, i've used standard GWX RF's REPULSE, but i've assembled in on a number of basic unit; problem is alwaysCTD when unit appear (not related whit torpedoes hits). Best regards, VD
__________________
![]() Those, others and WIP ships are avaiable in my SHIPYARD here: http://www.subsim.com/radioroom/showthread.php?t=136508 |
![]() |
![]() |
![]() |
#161 | |
Commander
![]() Join Date: Mar 2006
Location: St.Petersburg, Russia
Posts: 474
Downloads: 166
Uploads: 0
|
![]() Quote:
|
|
![]() |
![]() |
![]() |
#162 |
Sea Lord
![]() Join Date: May 2008
Location: London UK
Posts: 1,788
Downloads: 405
Uploads: 29
|
![]()
Hi Von Dos. Just wanted to pop in and say outstanding work. There's some really beautiful ships there.
Thanks mate ![]() |
![]() |
![]() |
![]() |
#163 |
Commander
![]() Join Date: Mar 2006
Location: St.Petersburg, Russia
Posts: 474
Downloads: 166
Uploads: 0
|
![]()
Yesturday, I had finaly glimpsed at SH5 museum. The seen didn't make me vary happy. With each title away from SH3 models become more and more simpleir. By the way there is HMS Renawn already. Anyone ideas how to convert ships from SH5 to Sh3?
|
![]() |
![]() |
![]() |
#164 |
Grey Wolf
![]() Join Date: Jan 2011
Location: greece
Posts: 827
Downloads: 505
Uploads: 0
|
![]()
i cant play them at sh 4:/
|
![]() |
![]() |
![]() |
#165 |
Admiral
![]() |
![]()
3 new italian cruisers add to "Warships" section, see the first posts!
![]()
__________________
![]() Those, others and WIP ships are avaiable in my SHIPYARD here: http://www.subsim.com/radioroom/showthread.php?t=136508 |
![]() |
![]() |
![]() |
Tags |
koninklijke marine, kriegs marine, regia marina, royal hellenic navy, royalnavy |
|
|