![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#16 |
Crusty
![]() Join Date: Apr 2005
Posts: 648
Downloads: 8
Uploads: 0
|
![]()
Yeah, file upload problems.
![]() I think I'll use the opportunity to update the file though with markhimovs new reflections and fubar's new typ ii skins. ![]() |
![]() |
![]() |
![]() |
#17 |
A-ganger
![]() Join Date: Sep 2005
Posts: 75
Downloads: 7
Uploads: 0
|
![]()
been waiting on this too. let us know when its ready.
|
![]() |
![]() |
![]() |
#18 |
Seaman
![]() Join Date: Sep 2005
Posts: 41
Downloads: 163
Uploads: 0
|
![]()
good to hear keep the excellent work
![]() ![]() ![]() |
![]() |
![]() |
![]() |
#19 |
Seaman
![]() Join Date: Sep 2005
Posts: 41
Downloads: 163
Uploads: 0
|
![]()
would it be compatible with Sh3 Commander latest version ?
|
![]() |
![]() |
![]() |
#20 |
Crusty
![]() Join Date: Apr 2005
Posts: 648
Downloads: 8
Uploads: 0
|
![]()
Yes, it should. In my game I would play with SH3 commander, it adds a lot to the game.
|
![]() |
![]() |
![]() |
#21 |
Seaman
![]() Join Date: Sep 2005
Posts: 41
Downloads: 163
Uploads: 0
|
![]()
thx alot, no downloading
![]() |
![]() |
![]() |
![]() |
#22 |
Grey Wolf
![]() Join Date: Mar 2005
Location: Manchester UK
Posts: 881
Downloads: 4
Uploads: 0
|
![]()
I love the idea of this mod but have one small request.
I think I will get slowdown with the 16km vis fix etc so is there anyway that I can just use normal vision and if so what files do I need to copy from vannilla to place over the 16km to get back to 8km. Thanks Nice work
__________________
My Mods Gouldjg's Crew Ability Balancing Mod for SH5 1.2 http://www.subsim.com/radioroom/showthread.php?t=169630 |
![]() |
![]() |
![]() |
#23 |
Crusty
![]() Join Date: Apr 2005
Posts: 648
Downloads: 8
Uploads: 0
|
![]()
Ehm... the visibility mod affects a lot of files, including sensor files. Sensors.dat, AI_Sensors.dat, scene.dat, skycolors_xxx.dats, envcolors, a whole lot of them.
The hit isn't very noticeable except maybe near cities. I advise you to try it before deciding. |
![]() |
![]() |
![]() |
#24 |
Grey Wolf
![]() Join Date: Mar 2005
Location: Manchester UK
Posts: 881
Downloads: 4
Uploads: 0
|
![]()
Tried it and either I spend money on another graphics card or I just use the standard 8km settings. Everything is great except this bloody card.
![]() My card is just not upto the new larger range so I will have to pay the price for being a tight fisted git. I will come back to this full mod when xmas comes and I have new card. In the meantime I will extract some of the good stuff out of it for my own playability this next 2 months. I am very curious as to how I can get similar DD ai skill. I want veterans all over, how can this be done.? I have hex but do not know where to edit for this. Thanks Orgy Grand Job overall (I am so jealous now and spit at my card)
__________________
My Mods Gouldjg's Crew Ability Balancing Mod for SH5 1.2 http://www.subsim.com/radioroom/showthread.php?t=169630 |
![]() |
![]() |
![]() |
#25 |
Crusty
![]() Join Date: Apr 2005
Posts: 648
Downloads: 8
Uploads: 0
|
![]()
Hi gouldjg;
The settings for the dd ai's are in Campaign_RND.mis and Campaign_SCR.mis. They are text files so you can edit them with notepad (I use metapad, which is better) You just search for and change the CrewRating= that you're looking for and replace with say CrewRating=3 (Veteran) CrewRating=0 is poor CrewRating=1 is novice CrewRating=2 is competent CrewRating=3 is veteran CrewRating=4 is elite In IuB, I got rid of poor escorts (because they're too rubbish) and most elite ones (because they're too good) |
![]() |
![]() |
![]() |
#26 |
Grey Wolf
![]() Join Date: Mar 2005
Location: Manchester UK
Posts: 881
Downloads: 4
Uploads: 0
|
![]() ![]() ![]() Thanks I think I will do the same also
__________________
My Mods Gouldjg's Crew Ability Balancing Mod for SH5 1.2 http://www.subsim.com/radioroom/showthread.php?t=169630 |
![]() |
![]() |
![]() |
|
|