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Old 02-03-11, 08:13 PM   #16
stoianm
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Quote:
Originally Posted by sober View Post
I notice about 10fps improvement on a 5870 graphics card with this fog mod .
If so, a lot of people need this one!

Thanks!
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Old 02-04-11, 04:57 AM   #17
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Quote:
Originally Posted by sober View Post
V3 out .
Deleted the light fog .
Light fog now is the same as no fog so you will get some fog but further out .
Many thanks sober, I´ll give it a try !
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Old 02-04-11, 05:41 AM   #18
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Have to try this too, thanks! It kind of spoils the excitement when watchmen call out a contact and I go up to have a look and there is a ship 19 kilometers from me that I really can't see, but the crew can identify just fine. And more frames insn't bad either.
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Old 02-04-11, 06:01 AM   #19
THE_MASK
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Originally Posted by Rongel View Post
Have to try this too, thanks! It kind of spoils the excitement when watchmen call out a contact and I go up to have a look and there is a ship 19 kilometers from me that I really can't see, but the crew can identify just fine. And more frames insn't bad either.
You could always try adjusting the sensors cfg /Fog . Find it in data/cfg/sensors . I am trying at 0.9 .
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Old 02-04-11, 06:06 AM   #20
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You could always try adjusting the sensors cfg /Fog . Find it in data/cfg/sensors . I am trying at 0.9 .
Hi sober,

you are speaking about this lane:

Visual fog factor=0.75 to change with Visual fog factor=0.9

if i play with the sensors cfg/fog what exactly change that in game?

the distance that i can see a ship in fog or the distance that the watchmen call out a contact in fog?

Thank you!

Last edited by stoianm; 02-04-11 at 07:53 AM.
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Old 02-04-11, 02:22 PM   #21
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Quote:
Originally Posted by stoianm View Post
Hi sober,

you are speaking about this lane:

Visual fog factor=0.75 to change with Visual fog factor=0.9

if i play with the sensors cfg/fog what exactly change that in game?

the distance that i can see a ship in fog or the distance that the watchmen call out a contact in fog?

Thank you!
Yes, good question, is for me interested too !
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Old 02-04-11, 03:40 PM   #22
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I dont know .
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Old 02-09-11, 03:08 PM   #23
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Any news on this?:
Quote:
You could always try adjusting the sensors cfg /Fog . Find it in data/cfg/sensors . I am trying at 0.9 .
Well I have some. I tried first fog factor 0.1 and I got ship sightings from 18000 or so. Now have 1.5 and this particular ship disappears from the crew in 7000 m. It's bright day and weather report even says that there is no fog. So clearly this does something right! Ofcourse I can't be sure yet, only few sightings now. And my current setting seems a bit high. Of course if we change this, we need to change also fog factor in sim.cfg for the AI ships. I really want to lower the sightings range a bit, I want to rely on the hydrophone and not pick up sightings through the fog from 13 km with my bare eyes!

And by the way, does somebody know what kind of distances would be realistic? Like what is the absolute maximum? And thanks for the mod Sober!
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Old 02-09-11, 05:53 PM   #24
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I use IRAI mod also so i changed the fog visual to 1.1 in the sensor and sim files in IRAI mod . I will see how that goes .
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Old 02-14-11, 10:29 AM   #25
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Using these settings made a nice difference

I think 1.0 for each value is Ideal but need to test further

Last edited by mobucks; 02-14-11 at 11:42 AM.
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Old 02-14-11, 11:28 AM   #26
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Quote:
Ideally, Id like to know what change needs to be made so my crew is not calling out visuals out to 16km. Even for clear weather. I think a more reasonable max should be around 9-12km, maybe less/more.
Hi! I have been using similiar fog values that sober mentioned (1.1) and it feels pretty good to me. Now my crew calls out contacts when they are about 8000 m away in a clear weather. Yesterday I was approaching Narvik (night time) and suddenly my watch crew spotted English destroyer in the fog and it was as near as 2500 meters! Crash dive and silent running and then listening if they spotted me. And no they didn't! It was just the experience I was waiting for. I like the fact that I personally will spot the ships before my crew. If I'm intercepting a ship, usually I will see their funel smoke or mast before the watch crew.

It would be really easy to make a mod like this, but maybe sober has already plans like that. And I think the values still need testing! But I really like playing this way, it gives much more tension to encounters !
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Old 02-14-11, 12:03 PM   #27
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For me, whilst mods to the look and feel of fog are good, and certainly the watch crew spotting ships through fog that are invisable to your non-infra red vision should be stamped out....

...The most important thing is that the AI has no better vision or knowledge of what lies in the fog than yourself. Escaping destroyers by sailing into a fog bank should be possible...infact come to mention it, fog banks should be possible!!
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Old 02-27-11, 01:23 AM   #28
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Old 02-27-11, 02:31 AM   #29
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Check out version 5
Doubt it can get any better
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Old 03-03-11, 07:33 PM   #30
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sobers & stoianm base fog mechanics V8 SH5
Smell the heavy fog .


Install after any other environment mod containing Env\FogDistances file .
Install with the mod enabler JSGME anytime , either in port or on patrol .

Version 8 , adjusted the fog distances to have the proper distances . No fog etc has a view of 15000mts and you can see smoke on the horizon .
Heavy fog gives a real sense of fog , you can almost smell it .
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