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Old 02-03-11, 09:07 PM   #1
Arael
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Quote:
Originally Posted by gijas04 View Post
Been playing the Jyunsen Mod for a few months. Love the new subs and will try them all eventually. It would be nice to see a picture or image of each sub in-game since I have to memorize the layouts but I'm not sure if the SH4 UI supports this? Its like learning a whole new language called Japanese.

Also, I noticed when walking around a sub that I'm in debug mode or there is no collision detection present. I can pass through the hull, hand railings like a ghost. If I move up or down (Home, End keys) I pass through the sub deck or fly high above. I don't know if this is a bug or a conflict from another mod I have installed like the Pacific Environment Mod or if it's part of the mod physics that is not in place yet. Just thought I'd find out here. Thank you for all your work past, present and future!
That's the way the camera works when allowed to move around the bridge. While it does ruin immersion a bit, the ability to walk anywhere on the submarine's surface is worth being a ghost.
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Old 02-12-11, 02:35 PM   #2
gijas04
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Default Ko-Hyoteki Mini Sub?

Will the Ko-Hyoteki Midget Sub be in the Jyunsen mod at some point? I know it doesn't have a real bridge surface but the hatch can be used as crew look out when surfaced using the binoculars. No AA gun or Deck gun neither... it would be a real challenge. Maybe just use it for harbor recon patrols as they did at Pearl Harbor.


Edit: I found this old thread about the Ko-Hyoteki sub mod.

http://www.subsim.com/radioroom/show...=145081&page=5

Played the mod. The Ko-Hyoteki sub is bright white - missing texture? Liked the Ko-Hyoteki quick missions like Spy on Midway. Will this sub be in the Jyunsen B campaign at some point down the road? Looks like you had it in there before based on a old screen posted. I didn't see it listed in the campaign sub selection for Jyunsen B 3.9 version.

Im playing the Jyunsen 3.9v as a Kaichu sub but I can't walk around my conning deck like I did before in v3.7? The default arrow keys move the stationary camera direction only, not camera movement? Lastly, do I still need the IJN sinking mechanics 1.0 mod activated in JSGME as well? I have it activated last under the IJN Jyunsen B mod v 3.9?
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Old 02-16-11, 08:45 AM   #3
keltos01
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you don't need the ijn sinking mechanics mod with v 3.9.9.9.3

download link :

http://www.gamefront.com/files/17397....9.9.9.9.3.7z/

it's in the mod

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Old 02-16-11, 08:46 AM   #4
keltos01
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Quote:
Post subject: IJN vitual modeling
Posted: Tue Feb 07, 2006 1:29 am

Hi guys,

I want to plug this fellow, I find him to be a great artist if you have CFS2 please take a look at his work you won't be displeased

http://usio.web.infoseek.co.jp/
http://www.geocities.jp/usio_no_ibuki/S ... _page1.htm
if only we had those !

http://www.geocities.jp/usio_no_ibuk...hots_page1.htm

http://www.geocities.jp/usio_no_ibuk...ine_page_1.htm


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Old 04-22-11, 04:10 AM   #5
chrysanthos
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:/....................
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Old 04-22-11, 12:17 PM   #6
keltos01
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Quote:
Originally Posted by chrysanthos View Post
:/....................
? what do you mean ?
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