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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Grey Wolf
![]() Join Date: Mar 2005
Location: Germany
Posts: 956
Downloads: 9
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LwAmi doesnt add new playable models - and most likely never will. However, as far as I am concerned (and those are strictly my 2cts on this issue) we dont need new playables.
Simple reason ... in the end all thats basically changed is the 3D model and maybe the odd station. Gameplay doesnt change because regardless if you are playing an OHP or for example a BREMEN class frigate or a P3 or a Nimrod the tactics and more or less the capabilities for each platform class stay basically the same. DW is at its core an ASW simulator and not for example an AEGIS sim or a true flightsim, thus limiting whats possible in the game. Thats ok because thats what the game is designed to do. Trying to change that just doesnt work that well - if at all. Now the game comes with 7 diferent platforms and its quite a feat to truly master one less alone all of them. And to be frank - whats really annoying in my eyes is when people come on say "hey I got the game for 2 weeks and I mastered all platforms - why arent there more and why the heck didnt they include XY platform ...?" I seriously doubt that those have even one platform down pat. Anyway, Ill get off my soapbox now ... Load LwAmi and take time to go through the first class manual (written by Molon Labe) its worth reading and you will need it to use all new capabilities. Come back with further questions |
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#2 | ||
Watch
![]() Join Date: Nov 2010
Location: Helsinki, Finland
Posts: 25
Downloads: 12
Uploads: 0
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Oh and One shot, thanks for the Airborne Operations Manual. It really helped me get a hold on things in the beginning. The charts are useful too, especially the buoy dropping ranges. I have it laminated on my desk.
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Ruff ruff, Seamutt |
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#4 | |
Admiral
![]() Join Date: Apr 2005
Posts: 2,320
Downloads: 0
Uploads: 0
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The really difficult platform to master is the frigate, and only because of the number of stations, basically twice that of the other units. And in multiplayer it is designed to be crewed with 2 or 3 players. People want more units because it enhaces immersiveness. What about designing a mission where japanese forces come up against cinese ones. Do we have to use a hypothetical japanised 688 or isn't it better to have a sub of the Harushio class ? What about scenarios where Germany or Italy have stakes ? Are we going to want to use akulas and 688 instead of Type 212s ? Its a very condescending attitude to say that we should not aspire to have more units. Lwami is a fabulous mod, but it has the same conceptual limits of the standard game. You're forever constrained to design missions around seawolfs, 688, akulas and kilos. What if you want an opfor maritime patrol aircraft ? In the end more choice is better. Better for players, better for mission design and better for immersiveness. |
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#5 |
Soundman
![]() Join Date: Sep 2006
Location: Lille, France
Posts: 146
Downloads: 183
Uploads: 0
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I have to agree with Goldorak, for sure in the US, you might be facing legal issues with Sonalysts, and we all understand that you don't want to be paying back a good New York lawyer for the next ten years, but it doesn't mean that new unites are useless. Look at DWX, the gameplay has been tremendoulsy improved not only by adding playables but also by removing the bugs that Sonlaysts left in the game with patch 1.04. Your work is fantatstic and we fully respect you decision not to touch the game code and only tweak the data base, 3d models and to some extent doctrines, but whats the real difference? DWX plus Lwami, man that would be an even greater game. Many recent multiplayer and multinational sessions would maybe not attract so many peaople without the possibility to play on different platforms.
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#6 |
Silent Hunter
![]() Join Date: Jun 2004
Location: Along the Watchtower
Posts: 3,810
Downloads: 27
Uploads: 5
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FYI, after some prodding by To Be, I've split the "LA SSN" into the LOS ANGELES FLT I and FLT II. The boats of the FLT II class use the same entity numbers as the boats they replace. I've tested for backwards compatibility and it hasn't been a problem.
So, SSNs 719-750 now have VLS cells and have a PSL between the FLT Is and 688(I)s.
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#7 |
Grey Wolf
![]() Join Date: Mar 2005
Location: Germany
Posts: 956
Downloads: 9
Uploads: 0
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Well make it three different platforms then ... sub, surface and airborne ... still different enough considering all three use different tactics.
As far as adding "new" playable platforms ... all you get are a different name and a different 3D model because according to your logic when you get down to it all subs are the same (as are the surface and air units). Now striping away the exteriors and the name of the unit you just have the stations which are generic enough ... basically you got a "western" and an "eastern" set of them (at least in the subs). Just speaking for plain old me - thats quite enough and imersive enough because when I sit down and play the way the stations look and what 3D model I'm sitting in becomes secondary, because I'm quite preoccupied with hunting my adversary. As far as mission building goes ... the only important thing for me is having enough and diverse AI units. Again, those are just my own 2cts ... no condescending intended. |
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#8 | |||||
Admiral
![]() Join Date: Apr 2005
Posts: 2,320
Downloads: 0
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This is more a failing of the game than of the mod. And in the end what you gain is much more than what you theoretically lose. And more importantly modding keeps the game alive. Quote:
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#9 |
Soundman
![]() Join Date: Sep 2006
Location: Lille, France
Posts: 146
Downloads: 183
Uploads: 0
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Could not say it better Goldorak
![]() ![]() Let us dream about a game which could use all the developments, it is maybe not so far away ![]() |
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Tags |
lwami |
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