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Old 02-02-11, 01:11 PM   #11
Trevally.
Navy Seal
 
Join Date: Apr 2007
Location: AN1536 (Orkney)
Posts: 5,451
Downloads: 166
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Quote:
Originally Posted by stoianm View Post
Hi Travelly,

I tested many times and i had the expected results.

You can download from here the reworked version of the script:

http://www.filefront.com/17882458/Trevally search pattern TEST(reworked).rar

4) i am thinking that we can not make a loop because we can not keep the first heading of the Uboat that we had before started the script (heading is choose by user to be like in the same direction with the wanted ship line choosed for patrol)

5) Can you make now a script for ,,patrol the area choosed from BDU - specified patrol area - with zig-zags''? (50 km diameter)- this one i think we can easy loop (because the heading of Uboat before running the script will be not important).

If you like the scripts i think will be awsome to have that in your version of autoscripts!

Best regards!
Good work stoianm, downloading now

For the BdU patrol area - I was thinking last night about this and will post a screen shot shortly. Just looking at an efficient to cover the area. If a hydro check can hear a convoy/ship at 30km (this is also the draw ships distance by the game) then a search area of 50km diameter looks small to me


Yes sure I will add your search patterns
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