![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#4 |
Engineer
![]() Join Date: Jan 2005
Location: Birmingham, UK
Posts: 211
Downloads: 173
Uploads: 0
|
![]()
Also take into account early war torpedoes are steam driven and leave a trail of bubbles on the surface. If a ships spots this it will attempt evasive action weather a course diversion or speeding up or both.
You could try adding a few degrees to the torpedo angle to allow for this 1 or 2 degrees should be enough.. with undefended merchants you can afford to get closer to them before you fire. I am no expert with manual targeting as I let the WO do work most of the time. just hope my little bit of advice helps
__________________
![]() |
![]() |
![]() |
|
|