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#1 |
Navy Seal
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I have been testing some search patterns, suggested by stoianm.
See pic ![]() This one is within a 100km radius. Use for searching on a shipping lane. Match your heading to lane and start script. You will run at 7.5knots at TC 128 and hydro check. This is a fast, no station check and TC will drop to your options.py settings when contact found. Any suggestions ![]() |
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#2 |
Navy Seal
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#3 | |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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![]() Quote:
Just tested: I saw you use the 2 command for setting the speed: Advanced_knuckle,-120,0,7.5,7.5,0,0,0 Set_new_speed,7.5,0,0,0,0,0,5400 Playing the script seems that sometimes the line: Advanced_knuckle,-120,0,7.5,7.5,0,0,0 are not executed and the speed stay as ,,ahead standard'' and because of that everything is turn in wrong (the patrool area changes, haotic zig-zags etc) I am thinking is better to give more time to the line Advanced_knuckle,-120,0,7.5,7.5,0,0,20 maybe or to use only the other line all over the place. ![]() The catch is to start script as you do and repeat the procedure until you arrive to the other end of a 50 km radium (no more than that) after that you put a turn arround (180 degrees - i mean to restart zig-zaging from the end to the start keeping the same parameters of speed, time and angle between zig-zag legs))(and make a loop here) - i do not know if is possible!?!? Try to put an angle of 25-30 degrees betwen zig-zag legs (now is 60 degrees) - this way we will intersect the diameter 5 times from an end to other of the 50 km circle (ideea is to have the leg of zig zag of 20 km - this is ok at 7.5 knots in 90 min - and distance betwen intersections points of diameter equal with 10 km) It is very important to keep the radium of the area 50 km and to try to stay in this area - in this way all the ships that enter in your area with a speed less or equal with 10 knot has almoust 0% chance to leave your area undetected by you! And last thing i am thinking the time compresion when hidro check (submerged) it is is to high - slower TC will be better! Best regards! ![]() Last edited by stoianm; 01-31-11 at 06:55 AM. |
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#4 | |
Navy Seal
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#5 |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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Hi Trevally,
I undertood that we can not keep the speed like ,,fixed at 7.5 knots'' - in this case we can not make an script - because the lenght of the zig-zag legs must have the same dimension (around 20 km); it is a way to make the script to run keeping the same dimensions of the legs? ![]() |
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#6 |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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Hi Trevally,
I have some problems ![]() 1) When i execut these lines like here: Set_new_speed,7.5,0,0,0,0,0,5 Advanced_knuckle,120,0,7.5,7.5,0,0,0 Set_Time_Compression,128,0,0,0,0,0,5400 the computer react as is supose: i run 90 min with a speed of 7.5 knots 2)When i execut these lines like here: Set_new_speed,7.5,0,0,0,0,0,5 Set_Time_Compression,128,0,0,0,0,0,5400 i obtain a wrong reaction: i run 90 min but at a speed difered of 7.5 knots (if you look at lines the speed it is supose to be 7.5 knots) Now, what i want here: i want to add a line and have something like that: Set_new_speed,7.5,0,0,0,0,0,5 Advanced_knuckle,120,0,7.5,7.5,0,0,0 Set_Time_Compression,128,0,0,0,0,0,5400 The ideea is that i do not want that my sub turn i only want to go in the same direction but to keep the speed at 7.5 knot How can i use this lane: Advanced_knuckle,120,0,7.5,7.5,0,0,0 only for speed and to eliminate the tourn?: Like this:Advanced_knuckle,0,0,7.5,7.5,0,0,0 it is ok? i am thinking not? ![]() My question is how to use an Advanced_knuckle command (what parameters i must to put) keeping the same heading of the Uboat like i head before?(not turn - go straight) I am all ears! ![]() Thanks! ![]() |
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#7 |
Navy Seal
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Well noticed stoianm, that is very interesting. I did not know that that was the case.
![]() So if "set_speed" command is used - the crew boost will effect speed. Knuckle speed command sets the correct speed. For the turn - I think setting 0 is ok. I have never tried this. |
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