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Old 01-30-11, 05:05 PM   #1
Trevally.
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I have been testing some search patterns, suggested by stoianm.
See pic




This one is within a 100km radius.
Use for searching on a shipping lane.
Match your heading to lane and start script.
You will run at 7.5knots at TC 128 and hydro check.
This is a fast, no station check and TC will drop to your options.py settings when contact found.

Any suggestions
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Old 01-30-11, 05:13 PM   #2
Trevally.
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Download the test search script here

http://www.filefront.com/17872728/Tr...attern TEST.7z
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Old 01-30-11, 11:43 PM   #3
stoianm
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Quote:
Originally Posted by Trevally. View Post
Download the test search script here

http://www.filefront.com/17872728/Tr...attern TEST.7z
Hi Trevally,

Just tested:

I saw you use the 2 command for setting the speed:
Advanced_knuckle,-120,0,7.5,7.5,0,0,0
Set_new_speed,7.5,0,0,0,0,0,5400

Playing the script seems that sometimes the line:
Advanced_knuckle,-120,0,7.5,7.5,0,0,0 are not executed and the speed stay as ,,ahead standard'' and because of that everything is turn in wrong (the patrool area changes, haotic zig-zags etc)

I am thinking is better to give more time to the line
Advanced_knuckle,-120,0,7.5,7.5,0,0,20 maybe or to use only the other line all over the place.

The catch is to start script as you do and repeat the procedure until you arrive to the other end of a 50 km radium (no more than that) after that you put a turn arround (180 degrees - i mean to restart zig-zaging from the end to the start keeping the same parameters of speed, time and angle between zig-zag legs))(and make a loop here) - i do not know if is possible!?!?
Try to put an angle of 25-30 degrees betwen zig-zag legs (now is 60 degrees) - this way we will intersect the diameter 5 times from an end to other of the 50 km circle (ideea is to have the leg of zig zag of 20 km - this is ok at 7.5 knots in 90 min - and distance betwen intersections points of diameter equal with 10 km)
It is very important to keep the radium of the area 50 km and to try to stay in this area - in this way all the ships that enter in your area with a speed less or equal with 10 knot has almoust 0% chance to leave your area undetected by you!
And last thing i am thinking the time compresion when hidro check (submerged) it is is to high - slower TC will be better!

Best regards!

Last edited by stoianm; 01-31-11 at 06:55 AM.
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Old 01-31-11, 02:35 PM   #4
Trevally.
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Quote:
Originally Posted by stoianm View Post
Hi Trevally,

Just tested:

I saw you use the 2 command for setting the speed:
Advanced_knuckle,-120,0,7.5,7.5,0,0,0
Set_new_speed,7.5,0,0,0,0,0,5400

Playing the script seems that sometimes the line:
Advanced_knuckle,-120,0,7.5,7.5,0,0,0 are not executed and the speed stay as ,,ahead standard'' and because of that everything is turn in wrong (the patrool area changes, haotic zig-zags etc)

If some commands are not working, I need to check this out and find out why and what ones. I have had this in the past (my old 32bit system) but not with these scripts

Ahead standard will show on your UI for speed 7.5knots. If your crew are trained, you will get a speed boost. This is part of the game and cant be fixed. Very high trained crew could get up to 10 knots. See Harbour Pilot thread for more info on this. It was a real pain then.

I am thinking is better to give more time to the line
Advanced_knuckle,-120,0,7.5,7.5,0,0,20 maybe or to use only the other line all over the place.

Advanced knuckle will wait for first part to finish before starting next.
So that command will turn to port 120deg at 0 depth at 7.5knots. Then it will recheck speed and depth to 7.5 and zero. A wait command at the end will only delay the next command and not effect the knuckle.

The catch is to start script as you do and repeat the procedure until you arrive to the other end of a 50 km radium (no more than that) after that you put a turn arround (180 degrees - i mean to restart zig-zaging from the end to the start keeping the same parameters of speed, time and angle between zig-zag legs))(and make a loop here) - i do not know if is possible!?!?

We cant multi loop with out a label and call command.
I cant use "Navigation" commands with hydro checks in the same script.
Thats why I used the two methods above.

I can reduce the search to 50km but I thought this was good for a shipping lane.
I was going to do a different one for a 50km partol area.
So to get your objective you would use the 50km one - then go hunting ships in your favourite area with the shipping lane one.

Try to put an angle of 25-30 degrees betwen zig-zag legs (now is 60 degrees) - this way we will intersect the diameter 5 times from an end to other of the 50 km circle (ideea is to have the leg of zig zag of 20 km - this is ok at 7.5 knots in 90 min - and distance betwen intersections points of diameter equal with 10 km)

Can you draw this for me please

It is very important to keep the radium of the area 50 km and to try to stay in this area - in this way all the ships that enter in your area with a speed less or equal with 10 knot has almoust 0% chance to leave your area undetected by you!
And last thing i am thinking the time compresion when hidro check (submerged) it is is to high - slower TC will be better!

That is easy what TC would you like and how long should the hydro check last.

Best regards!
See above in green
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Old 01-31-11, 02:45 PM   #5
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Quote:
Originally Posted by Trevally. View Post
See above in green
Hi Trevally,

I undertood that we can not keep the speed like ,,fixed at 7.5 knots'' - in this case we can not make an script - because the lenght of the zig-zag legs must have the same dimension (around 20 km); it is a way to make the script to run keeping the same dimensions of the legs?
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Old 02-01-11, 02:06 PM   #6
stoianm
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Hi Trevally,

I have some problems

1) When i execut these lines like here:

Set_new_speed,7.5,0,0,0,0,0,5
Advanced_knuckle,120,0,7.5,7.5,0,0,0
Set_Time_Compression,128,0,0,0,0,0,5400

the computer react as is supose: i run 90 min with a speed of 7.5 knots

2)When i execut these lines like here:

Set_new_speed,7.5,0,0,0,0,0,5
Set_Time_Compression,128,0,0,0,0,0,5400

i obtain a wrong reaction: i run 90 min but at a speed difered of 7.5 knots (if you look at lines the speed it is supose to be 7.5 knots)

Now, what i want here: i want to add a line and have something like that:

Set_new_speed,7.5,0,0,0,0,0,5
Advanced_knuckle,120,0,7.5,7.5,0,0,0
Set_Time_Compression,128,0,0,0,0,0,5400

The ideea is that i do not want that my sub turn i only want to go in the same direction but to keep the speed at 7.5 knot

How can i use this lane: Advanced_knuckle,120,0,7.5,7.5,0,0,0
only for speed and to eliminate the tourn?:

Like this:Advanced_knuckle,0,0,7.5,7.5,0,0,0 it is ok? i am thinking not? - the Uboat will still make a tourn.

My question is how to use an Advanced_knuckle command (what parameters i must to put) keeping the same heading of the Uboat like i head before?(not turn - go straight)

I am all ears!

Thanks!
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Old 02-01-11, 03:13 PM   #7
Trevally.
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Well noticed stoianm, that is very interesting. I did not know that that was the case.

So if "set_speed" command is used - the crew boost will effect speed.
Knuckle speed command sets the correct speed.

For the turn - I think setting 0 is ok. I have never tried this.
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