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Old 01-30-11, 01:59 PM   #1
toniloCoyote
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Thanks to you all. (I'm opening the thread just in this moment).

@TDW:
This job is no more of my own. It's the own of all of you. You all can do with it what you want. It is a compliment to me that you use it.
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Old 01-30-11, 02:22 PM   #2
gimpy117
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torpedoes running deeper? uh-oh..
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Old 01-30-11, 03:06 PM   #3
reaper7
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Thats is the number one fix for SH5 in my book - and the biggest reason to keep me modding for SH5 .

Well done mate this will make Manual Targeting a reality .
Will be changing my current Ui Rec Manual to reflect these. Thank you mate.

Also without seeing the work you were putting into getting this aspect done, I never would have started this as there would hve been to way to get it to work accuratly.


Last edited by reaper7; 01-30-11 at 03:23 PM.
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Old 01-30-11, 05:08 PM   #4
panosrxo
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Great job

The torpedo depth, may be the reason why magnetic torpedos don't explode. They just go under the keel...What do you think?
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Old 01-30-11, 05:55 PM   #5
TheDarkWraith
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I see one problem - you should leave out the icebergs. You have them as type 107 which will cause problems with icebergs in campaign (those icebergs are type 110). Better to leave icebergs out of your compilation. To change their type won't be enough - you have to edit the roster file also so it's best to just leave them out of your compilation.
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Old 01-30-11, 07:27 PM   #6
marleymen
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Moderators, please Stick this post.

Great job.
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Old 01-31-11, 12:06 AM   #7
Sailor Steve
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Outstanding work!
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Old 01-31-11, 08:40 AM   #8
toniloCoyote
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Thanks you all for your comments.

Quote:
Originally Posted by TheDarkWraith View Post
I see one problem - you should leave out the icebergs. You have them as type 107 which will cause problems with icebergs in campaign (those icebergs are type 110).
I have not changed anything in the files of the Icebergs. These files are the originals that come with SH5. I've rechecked them and that is so (at least in my SH5).

The ships' cfg files were modified by means of the Python script that is included in the zip of sources. There you can see that this script makes these changes via a Regular Expression.

But TheDarkWraith is right about one thing: If there are no changes in the files of the Icebergs, they should not be included in the compilation.

So I've deleted the Icebergs' .CFG files, I have uploaded the new zip file (toniloCoyote_RealDimensions_3-01_Cfgs.zip) and have adjusted its link.

THIS IS THE ONLY CHANGE MADE IN THE NEW RELEASE (3-01).
-------- * ----------
Notice to all modders:

Please do not feel annoyed by my following words.
I'm not a modder, nor I will be. I haven't got the courage that all of you do have, to perform this work.

My first post in the subsim forum was for taking part in the thread that raised to this subject. The work presented here is no longer mine. Now it's yours. I have already taken it as finished. This does not mean that I believe it is correct, but my job here has finished.

Feel free to modify it, to extend it, to criticize, to approve or disapprove it. You have the tools I've used and the explanation of how I did it. So, you can identify possible defects in the methods I have used, and in its results.

I'm going to erase all intermediate files of this project from my harddisk and I'll stay with the same zip files you have here now. I'm going to devote to navigate in SH5, to enjoy these great mods that you build, and to learn SH5's Real Navigation.

I again ask you not to feel angry by these words.
(Forgive me if my insufficient English could have done that I did not explain properly.)

Thanks.

toniloCoyote
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Old 01-31-11, 08:54 AM   #9
stoianm
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Hi mate,

Very nice words you posted here.
I am learning Real nav too, so maybe we can change informations. If you have quest about real nav i sugest you to ask Sober and Trevally (they are very good in real nav explanation - and they are use very good pictures for their explanations).

Salute!
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