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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Commodore
![]() Join Date: Nov 2004
Location: Right behind you!
Posts: 643
Downloads: 39
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If you want it to actually allow you to see the ships without identifying and solving for them you will need show truth enabled. Otherwise you can only see as much as you have solved. Thus if not IDed they are just a wire ball and also note they probably aren't actually where you see them at. Once you refine tracking data they will be near the right location and move in the proper azimuth.
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#17 | |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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I'm a newbie at DW keltos |
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#18 |
The Old Man
![]() Join Date: May 2005
Location: Czech Republic
Posts: 1,458
Downloads: 6
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Yep, this is correct behavior.
What you see on the map, and 3d view linked to the map, is only what you think is there. If you create contact, classify it as a Russian sub, you will see Russian sub. If you only classify it as surface contact, you will see wireframe boat, if the contact is unclassified, it will show as wireframe globe. On the other hand, periscope shows reality. You can enable 'truth' on the map and 3D view in the map popup menu, or using CTRL+SHIFT+T. But then you will see everything, every contact, every enemy, every torpedo.
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#19 | |
Silent Hunter
![]() Join Date: Nov 2006
Location: Jakarta
Posts: 4,794
Downloads: 89
Uploads: 6
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![]() That your situation awareness is merely as good as your detection and plotting. Of course if you're playing aircraft or helo or FFG visual IDing comes immediately but if you're playing submerged sub . . . well those sonars are your eyesight. The TMA being your aim. You even mostly engage identified hostile contacts without having the periscope up. ![]()
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#20 | |
Silent Hunter
![]() Join Date: Nov 2006
Location: Jakarta
Posts: 4,794
Downloads: 89
Uploads: 6
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![]() Quote:
That's good to hear! ![]()
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